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wait one second...It has an "84+ mode" with a built-in emulator (at least that's what Wikipedia says).
... ok done.
how does a TI-Nspire play TI-83+ games?
isnt it like 240x320 and TI 83+ like 96x64?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 406
wait one second...It has an "84+ mode" with a built-in emulator (at least that's what Wikipedia says). 407
Web Programming and Design / Re: Very Old Project« on: March 26, 2009, 02:43:12 pm »UTI has some support, you are a UTI member right?Considering he has his own sub-forum for Celtic III, I'll hazard a guess and say that he is 408
Thanks guys
wow awesome alerady a demo! I will try to install on my TI-Nspire as soon as I get the time (I don't want to use my 83+ since I alerady have something on it in the RAM)I made it Wabbit friendly (don't need groups) Wow. That is amazing so far. The speed is great, and you have lots of the tiles in already. Heh all that's left is more levels and enemies . Very niceIf you had read the readme you should have realized that there's one tile I'm missing (look at the very last sentence in Notes) 409
It's finally demo time! This version brings you levels 1-4 and 6-7 ported (mostly) from the original game. Instructions for installation and game-play have been included in the readme. For those of you who use WabbitEmu, I also added folders with the individual files instead of groups.
This game is designed primarily for the 83+SE or any 84-series. It is playable on the 83+ but the speed is somewhat crappy. Please post any comments and bug reports in this thread. Suggestions and other questions should go here Enjoy [edit] Unfortunately, I've discovered a small bug. The game quits after level 6 (the 5th level you play) and not level 7. This can be fixed by going to prgmZEND and changing the line "If L>.5length(Str9" to "If L>1+.5length(Str9". [another edit] Problem fixed. in v1.00b [another another edit] Now I begin experimenting and (possibly) starting the conversion to the string tilemapper and thus this will be the last update for a while (i.e. savor the experience ) 410
TI Z80 / Re: Fangh Earth - Grayscale RPG« on: March 25, 2009, 09:58:46 am »
In most games with a name like "something_here tycoon", you create/manage a something_here. So I'm guessing it's a dungeon editor for your RPG?
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Site Feedback and Questions / Re: MOAR FEMALZ!« on: March 24, 2009, 10:22:25 pm »Fixed.I'm not quite sure that counts 412
Miscellaneous / Re: How old are you?« on: March 23, 2009, 08:40:30 pm »00010010You're right. 00010010b = 12h = 18d 414
Other Calculators / Re: How you started programming« on: March 23, 2009, 03:03:59 pm »I read the manual.What the hell kind of person rtfm? 415
Other Calculators / How you started programming« on: March 22, 2009, 08:22:38 pm »
How did everyone get started with programming for calculators?
For me, someone who sat near me in my geometry class was working on a tictacto game. That's when I figured out that they could be programmed. I proceeded to read the manual, figured out I could improve his game, then went from there. 416
News / Re: TI-83 & 84 Plus BASIC RPG Nostalgia video series« on: March 22, 2009, 02:35:58 pm »Are you trying to make me get addicted in calc games?Isn't that how we all started with calculator programming (or at least addicted to making them)? 417
TI Z80 / Re: Raising The Dead« on: March 21, 2009, 03:03:56 pm »I forgot my calc at school so you'll have to wait till tuesday for screenies, but they're comingJust have your Revsoft buddy pick it up for you 418
Other Calculators / Re: Five Level Grayscale BASIC« on: March 20, 2009, 01:43:16 pm »since all my games/programs use decimals (guess I can just Int([A] and run the command as Ans/whatever..)So I'm not alone! I submitted a bug report to Iambian, and he said the next release of Celtic III should have that problem fixed. How many different decimal values do you use? I've been thinking (for Chip's Challenge) that for the string tilemapper to sort of code them into the hex value. For example, in CC there are 10 tiles that are walkable that either do nothing or have miscellaneous effects (like switches or the guy that takes your items) and 3 tiles that are walkable but change the tile to a blank space (like dirt) (items fall into another category although they would fit here). I could make it so that the high-order nibble of the hex location being "0" indicates it's one of these 13 tiles, and if the low-order nibble is >=A then change the ground. I still don't have all this mapped out, but so far it seems like a pretty good substitute for decimals. 419
News / Re: TI-83 & 84 Plus BASIC RPG Nostalgia video series« on: March 19, 2009, 04:10:34 pm »For some reason I thought this was the "welcome noahbaby and trevmeister" thread...You're just scared they'll make Nyaar look bad (as I'm scared they'll make Chip's Challenge look bad...) 420
News / Re: TI-83 & 84 Plus BASIC RPG Nostalgia video series« on: March 19, 2009, 03:10:26 pm »Anyone else completely unimpressed with the 'programming skills' of these two above?You're just scared they'll make Nyaar look bad (as I'm scared they'll make Chip's Challenge look bad...) |
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