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Messages - simplethinker

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436
TI Z80 / Re: Project scrapped.
« on: March 12, 2009, 08:27:44 pm »
I'm sorry to hear that.  Do you know what xLIB command it was that threw the error?

437
Other Calculators / Re: Hacked pics
« on: March 12, 2009, 08:06:41 pm »
I made an ASM utility that makes this a bit easier :D.  You can use two of the programs (SETPICS and EXPICS) in Picture Utilities.  Setpics will take any pic var and move the data into a list (basically what CustomPics does) with the corresponding name (e.g. Pic1 will be in the list PIC01).  Expics will move the data from a list to the pic var.  More info on the syntax/how it works is in the readme.

I'm planning on eventually creating a program that will accept a list of pic numbers, create all the intermediary lists and stick them in a group.  Then you would just have to transfer the group and an extraction program that would extract the lists from the group, create the corresponding pics and delete the lists.  I wasn't really in the mood to do that when I first made them, but anyone is free to bug/harass/remind me about this until I actually do it.

[edit] Okay, I just found a little bug in these programs.  Apparently, if the pic you're trying to store or list you're trying to extract from doesn't exist your calculator crashes.  So... I'll fix it sometime tonight but until then make sure the stuff exists  :-[

438
CaDan SHMUP / Re: Yet another shooter
« on: March 11, 2009, 09:20:51 pm »
Nice ;D  So the new demo will have a bit of the story?

Quote
Also, be on the lookout for a new topic related to the game.
Why? 11 pages isn't that much to sort through :D

439
News / Re: Trevmeister66 and Noahbaby94 joins the Coders Of Tomorrow
« on: March 10, 2009, 08:23:35 pm »
Welcome to the team guys ;D  Just don't make my project look like crap compared to yours ;)

440
Computer Programming / Re: Video game programming with C++
« on: March 09, 2009, 03:41:25 pm »
his sig was in his topic post, therefore, on-topic.

besides, if you're gonna quote something, it's polite to represent it correctly
Oh, you were talking about the typo ("focuaing " should be "focusing").  Sorry, I thought you were commenting that the sig itself was wrong.  But it's still off-topic.

441
Computer Programming / Re: Video game programming with C++
« on: March 09, 2009, 03:18:08 pm »
I haven't looked through everything there, but this site looks like a good resource (tutorials plus tons of links to other sites).  Also, a lot of the sites I found mentioned Allegro is good for C/C++ game making.  (note that I really don't know anything about making games in C++ and these recommendations are just based on looking around the site)

metagross111:  Please try and stay on topic.

josephmarin: I love your sig :D

442
Introduce Yourself! / Re: Nikky
« on: March 07, 2009, 06:05:28 pm »
topics tend to to do that. its cool.
It's actually a big problem, since it's happening with a large number of topics.

443
Introduce Yourself! / Re: Nikky
« on: March 06, 2009, 08:39:27 am »
no, nothing currently in omnimaga's arsenal has a shot of getting feature, no offense
I could be killed for telling you this, but all of our projects are covers for a joint Omnimaga RPG, the awesomeness of which will put Nintendo and Sony out of business...

444
TI Z80 / Re: Chip's Challenge screenies
« on: March 04, 2009, 05:43:54 pm »
I am planning on a level editor.  It shouldn't be too hard since I already made one for ASCII graphics and I think it'll just need tweaking, but the problem is that right I store the levels in a funky format, which would be hard to automate and it's needed because most levels are around 32x32 and would otherwise be too large to load.  I'll probably start working on it when I decide to either tweak my Str->Mat program to something along the lines of decimals, or switch to Celtic III's string tilemapper, in which case I would need to overhaul the whole collision detection (for the fourth time).

That is basically how chips levels were made, but I would imagine that you would make it a pack (omnimaga lvl pack).
That's a good idea!  (less work for me :P)

445
News / Re: We are hiring new calculator programming staff!
« on: March 03, 2009, 10:02:39 pm »
This is probably something that would be best worked out via PM.

446
TI Z80 / Re: Chip's Challenge screenies
« on: March 03, 2009, 01:59:28 pm »
By the way what's with the small horizontal line appearing below the LV number on the title screen? Is it a glitch or something or is it intended to be like that?
It's intended to be like that.  When it's on you can use [Up]/[Down] to select the level, and when it's off that means it's loading.  Everything below that horizontal line will eventually be changed, so for now that little line is sufficient.

I need to release a demo soon...

447
News / Re: We are hiring new calculator programming staff!
« on: March 02, 2009, 05:35:49 pm »
it wasn't retaliation! it was a.......plea...... for attention! yeah!

(someone support me on this, plz)
Quit pushing it.  We screwed up.

448
Introduce Yourself! / Re: Erm, hi there.
« on: March 01, 2009, 11:20:42 pm »
I think I saw that in a commercial.

449
Introduce Yourself! / Re: Erm, hi there.
« on: March 01, 2009, 10:21:23 pm »
Hi mrDingoPhone, and welcome to Omnimaga!

450
TI Z80 / Re: Game Info & Progress
« on: February 27, 2009, 11:27:55 pm »
calcs or chicks? hell, I'll go for the chicks.
What about a calculator chick?
We've been over this...

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