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Messages - simplethinker
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526
« on: January 02, 2009, 07:07:47 pm »
Does each pokémons has 4 attacks btw? That would make 604 attacks to code
Each pokemon doesn't have 4 distinct attacks. Most moves can be learned by a bunch of pokemon.
527
« on: January 01, 2009, 12:12:43 am »
Happy New Year. 7D9 should be a good year for calcs!
528
« on: January 01, 2009, 12:05:08 am »
It literally is Spiffy Compression, and from his post on UTI I gather it's not working too well (well, the decompressing part doesn't work).
529
« on: December 28, 2008, 07:49:50 pm »
I was a bit worried about lack of progress but I thought it was christmas. Are you planning to rewrite this in ASM or stick to BASIC? I think you should do the latter and maybe once it's done if you want you can make an enhanced version in ASM with more enemies
I'll be sticking with BASIC. What I am writing in Asm are just slight modifications of functions I was using with xLIB/Celtic 2 (or what I would be using if Celtic III were finished hint hint). After I finish, I might rewrite it in Asm as practice, and adding enemies in sounds like a great idea! But, I'll stick to one thing at a time as my Asm skills are still severely lacking and I don't multitask well
530
« on: December 28, 2008, 07:12:15 pm »
I'm trying to get as many of the original levels (there are 150) as possible. The enemies pose the biggest problem if I want decent speed. Of the first 90 levels, there are only 30 I know can be done and another 23 that might be possible. As for size, the engine is currently 1496 bytes, and I'm estimating no more than 1000 on top of that. Except for the early levels, each level is 32x32 tiles wide, so the matrix will take up 9kb of RAM during gameplay. Each level's data is currently occupying it's own program, which is ~3.5kb, but depending on how I implement the enemies (if I ever do) it could add more, though I'm not sure how much. If the proportion of levels I can do is about the same for higher levels, the game will be around 180kb with 50 levels. Right now, I'm taking a small break to learn Asm and write some supplementary programs to either speed-up or simplify/stream-line level loading and a little display. They're essentially xLIB and Celtic 2/3 with some tweaking and should hopefully cut the program size down. One of the Asm programs is for copying one pic to another without altering the Graph Screen, which will save me 2301 bytes of RAM while running (the way I have the wall-toggle switches working involves some extra pics that are redundant). Another will store a string into a matrix (every 2 tokens will be the hex value of the tile's number for the xLIB tilemapper) with the added feature that an extra copy of the matrix won't be in Ans (since I would need over 18kb of free RAM otherwise). The fact that it's converted from a string means each level's map data will be no more than 2048 bytes. I'm also contemplating writing something similar (but more specific to my game) to Celtic2's readline function to stream-line level loading. Learning Asm (and my current play-through of FF III spurred by a random discussion on IRC) is the reason why there have been few updates the last week or so two weeks (it's been longer than I thought ), so in case anyone's wondering: I'm still working on this
531
« on: December 27, 2008, 04:32:56 pm »
um, that would be 40 pixels
the width is 36
Not necessarily. I've always thought pokemon were too cute, just cut off their heads to make it fit in 32 pixels
532
« on: December 26, 2008, 10:26:21 pm »
Wow, great sprites! What size are they?
533
« on: December 26, 2008, 07:52:17 pm »
How to Keep Your Resolutions
2005: I will read at least 20 books this year. 2006: I will finish "The Pelican Brief". 2007: I will read at least one newspaper article. 2008: I will try to finish the comic section this year.
2005: I will get my weight down below 200. 2006: I will diet faithfully until I get below 240. 2007: I will work out 5 days a week. 2008: I will drive past a gym at least once a week.
2005: I will pay off my bank loans promptly. 2006: I will be totally out of debt by 2007. 2007: I will try to pay off the debt interest by 2008. 2008: I will try to be out of the country by 2009.
2005: I will try to be a better husband to Marge. 2006: I will not leave Marge. 2007: I will try for a reconciliation with Marge. 2008: I will try to be a better husband to Wanda.
2005: I will not let my boss push me around. 2006: I will not let my boss drive me to the point of suicide. 2007: I will stick up for my rights when my boss bullies me. 2008: I will tell Dr. Hodges and my group about my boss.
2005: I will not get upset when Charlie makes jokes about my baldness. 2006: I will not get annoyed when Charlie kids me about my toupee. 2007: I will not get angry when Charlie tells the guys I wear a girdle. 2008: I will not speak to Charlie.
2005: I will go to church every Sunday. 2006: I will go to church as often as possible. 2007: I will set aside time each day for prayer and meditation. 2008: I will try to catch the late night sermonette on TV.
2005: I will see my dentist this year. 2006: I will have my cavities filled this year. 2007: I will have my root canal work done this year. 2008: I will get rid of my denture breath this year.
2005: I will not take a drink before 5:00 p.m. 2006: I will not touch the bottle before noon. 2007: I will not become a "problem drinker." 2008: I will not miss any AA meetings.
534
« on: December 20, 2008, 06:28:29 pm »
you guys are aware that they will all be in there eventually
Then what was the point of the poll? Besides, it gives us a chance to talk about pokemon without all the name-calling
535
« on: December 20, 2008, 12:21:19 pm »
i suppose i could modify the poll for a minute so you can fix your vote >_>
Nah, that's fine.
yep, seems like i can't anyway.
Okay, I did figure out how to change it. I switched the mode back to "user can't change vote" My vote is now for Growlithe - Krabby - Oddish. It's got fire, water, and grass-type. Growlithe is pretty strong and quick and oddish can do the sleep/paralyze stuff plus absorb.
536
« on: December 20, 2008, 12:17:14 pm »
i suppose i could modify the poll for a minute so you can fix your vote >_>
Nah, that's fine.
537
« on: December 20, 2008, 12:13:20 pm »
it would, except this is pokemon stadium, these are rental pokemon, and they are all in their lowest evolutionary forms.
Crap! Can I get a mulligan? Darn, not even with my mod powers can I undo a vote...
538
« on: December 20, 2008, 11:30:15 am »
Isn't Machop - Geodude - Gastly the obvious choice? Machop becomes that 6-armed fighting guy, geodude becomes the exploding and cool-looking explodifying golem, and gastly becomes the cool-ass Gengar.
[edit]See the next couple posts.
539
« on: December 16, 2008, 05:36:22 pm »
Good luck Iambian! wish ya luck, iambian. btw, i decided to check out CelticII. any compatibility issues between that and xLib i may need to know?
Do you mean CelticIII? With xLIB and CelticII I haven't had any problems. Plus, since with CelticII is a program and xLIB is an app I don't think there's much that would conflict.
540
« on: December 16, 2008, 11:35:28 am »
Wow, there are more conversion programs (140) than quadratic formula programs (118) , I'm suprised they don't have a "password" program section. The search function says there are 446 of those.
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