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Messages - simplethinker

Pages: 1 ... 39 40 [41] 42 43 ... 47
601
TI Z80 / Re: Pokemon Stadium - Battle Simulator in the works
« on: November 26, 2008, 12:39:58 pm »
Oh.  What did you find to decrease the size?

602
CaDan SHMUP / Re: Yet another shooter
« on: November 26, 2008, 12:37:37 pm »
It looks great Iambian. ;D

603
TI Z80 / Re: Pokemon Stadium - Battle Simulator in the works
« on: November 26, 2008, 12:09:59 pm »
Lemme guess: Celtic II?

604
TI Z80 / Re: Chip's Challenge
« on: November 26, 2008, 12:07:25 pm »
chip, i worked on those sprites and im afraid they were really ugly for 8*8.

i guess i dont have the talent for anything that small.
Same here.  I think my standards are too high for the sprites I'm making.

605
Other Calculators / Re: Implicit
« on: November 26, 2008, 12:06:12 pm »
This might be useful ;D

606
TI Z80 / Re: Chip's Challenge
« on: November 25, 2008, 11:04:53 pm »
Thanks :)
Actually, I haven't touched the chip-on-other-tiles part yet.  I'm working on the engine right now and I'm hoping this little break from staring at the screen pixel-by-pixel will give my subconscious a chance to fix the problem ::) (actually, my brain does work that way)

607
Site Feedback and Questions / Re: MOAR FEMALZ!
« on: November 25, 2008, 09:58:02 pm »
As a part leprechaun I find your reference to lucky charms both ignorant and insulting.  I expect a full written apology.
I plead no contest (we need a zipped-mouth smiley too, oh well hint hint)

As I was looking on the 'more stats' page I noticed there actually is a male:female statistic :o.  I thought {AP}'s post was a bit random, but I guess it's a documented statistic.

[edit] I found it!   :-X (lips sealed).  It looks closer to somebody on the verge of hurling though.

608
TI Z80 / Re: Chip's Challenge
« on: November 25, 2008, 09:10:56 pm »
It's not really complicated, but it can be misused (as in making an overly-complicated SMC routine using Celtic that was slower than using function vars...).  It only has (up to) 4 arguments.
theta:  Function # you want to use (0-6)
Str0: The name of the program/appVar you want to read/write.
Str9: The Text you want to write.  As output it's either the line you wanted to read or the error code.
Ans: The line # you want to read/write/insert.
That's it, no crazy 20-argument commands or 16kb app ;D (not to bash things like xLIB and Omnicalc)

609
TI Z80 / Re: Chip's Challenge
« on: November 25, 2008, 08:19:31 pm »
It's an incredibly powerful tool for managing large amounts of data, but it takes practice figuring out how to use it most efficiently.

610
TI Z80 / Re: Chip's Challenge
« on: November 25, 2008, 07:38:31 pm »
Celtic2 reads a single line from a program, right?  So if the data for each matrix is ~3kb, I could fit 7-8 per program.  Using Celtic2 it would give me a 3kb string, converting to a matrix (using expr) 9kb in size, so at most I would have 12kb in use at one time (well, I would delete the string after I use it), leaving me with 12kb RAM for the engine.  Wow, I just might not be as RAM-cramped as I thought!

611
TI Z80 / Re: Chip's Challenge
« on: November 25, 2008, 01:58:43 pm »
Whoops, I meant 9kb for the matrices.  I forgot that the size of the command storing it's less than the size of the matrix (I was freaking out when I first looked at the size of a matrix :o).  This will make things a bit easier (I might even be able to fit 2 lvl's worth of data into one program), thanks for catching that!
The maps are at most 32x32 (at least up so far as I've played).  The file size for using one program per level's data: with a 6 byte name (prgmZLVLFF), a 32x32 matrix with at most 2 digits per element, initial chip count 3 digits, and starting location 5 bytes for a total of 3136 bytes.  I won't know how the enemy data will impact this until I figure out how I'll be managing that part  (some behavior is level-specific and some is generic).  It looks like I could cut another 1kb out if I store the map as a string and then convert it into a matrix at initialization, but that would significantly increase level initialization time.
I'll probably be using Celtic II for reading level data.

612
TI Z80 / Re: Pokemon Stadium - Battle Simulator in the works
« on: November 25, 2008, 08:32:28 am »
I'm not sure about all the programs for this game, but for Chip's Challenge there will be about 170 programs.  Each level's data takes up 9kb, and there are 150 levels.

613
Site Feedback and Questions / Re: MOAR FEMALZ!
« on: November 24, 2008, 09:56:33 pm »
I'm sorry :-[ I just couldn't resist.

614
Site Feedback and Questions / Re: MOAR FEMALZ!
« on: November 24, 2008, 09:39:00 pm »
There are no lass leprechauns.  "Lucky charms" implies something anatomically that lass' lack.

615
TI Z80 / Re: Pokemon Stadium - Battle Simulator in the works
« on: November 24, 2008, 09:35:09 pm »
This is a bit off topic, but it has to do with pokemon.  Congrats tifreak on your Pokemon Purple getting to 10%! ;D (I just noticed)

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