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Messages - simplethinker
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676
« on: November 15, 2007, 03:32:00 am »
I'm trying to think of how many members here and on the other forums that do a lot of programming and how many work on computers/servers for a living. It's not that smart to try and hack a place with that many people that likely know more than you.
677
« on: November 12, 2007, 03:15:00 am »
QuoteBegin-DJ Omnimaga+11 Nov, 2007, 23:59--> QUOTE (DJ Omnimaga @ 11 Nov, 2007, 23:59) | thanks a lot guys, I hope you enjoy it (if you don't mind games that run a bit slow and if you can even play it at all) |
What's with the disclaimer : : , now you're starting to sound depressed. I don't think most of us have ever minded before :thumbup:
678
« on: October 28, 2007, 12:08:00 pm »
You could also store the strings into a few sub programs and then do a couple If statements to decide which sub to open. Then you could just run the sub and return the string in Ans and extract what you wanted (so you don't have some massive string that takes forever to search).
I don't know if you use Asm libs or not, but you could also store the text in an archived program and have Celtic extract the line it's stored in. This is the least memory-intensive way to do it and would also be fairly fast, since if you numbered them like DJ Omnimaga does you would just read the Nth line.
679
« on: October 25, 2007, 04:02:00 pm »
There actually aren't that many ASCII editors. I was thinking the same thing. It seems like there are a lot of threads about them, but the only ones I could actually find were Vurrobin's, RPGSKII and this one (and you could count my poor attempt if you wanted to). Weird how we both thought there were a bunch... : :
680
« on: October 05, 2007, 01:20:00 pm »
THE POST 13457111 I just put my (unfinished) map editor in the PP topic on UTI here. I've been distracted with school and hopefully I'll finish it tomorrow, but since you're having trouble tonight it could help a little (it still works but you can't load previous maps [except manually] and the cursor is just an elipsis [I know that's not spelled right], but the finished will be like vurrobin's with the last character used as the cursor)
681
« on: October 03, 2007, 02:39:00 pm »
QuoteBegin-DJ Omnimaga+27 Sep, 2007, 12:43--> QUOTE (DJ Omnimaga @ 27 Sep, 2007, 12:43) | god the energy tank I just added near the room where you find bombs is f***ing hard to reach |
...and you wonder why people say it's hard? The game is looking real good, but I don't think you can call it basic. If a game makes somebody s*** themselves, it can't thought of as 'basic'. [edit]I just want to clarify: by not being 'basic' I meant complex, as in it's really good. Sorry to all who I offended
682
« on: September 30, 2007, 03:47:00 pm »
The 1s and 0s are walkable/not-walkable only in that example, but the values you'd use could be anything.
The map data would be temporarily stored in a matrix/list/string so the actual map data wouldn't be corrupted.
The way most large RPGs handle maps is having the whole map divided into chunks, and when the player reaches/gets near an edge the map data for the next block is loaded, so you don't have to have one humungus matrix/list/string.
The location of the player isn't actually put into the tilemap, but only on the screen the sprite is displayed over the location they should be. All you have to do is make sure that the corresponding location isn't already occupied.
683
« on: September 30, 2007, 11:18:00 am »
I think that in some cases, game companies have to dumb down games for Americans, but only because we're used to it. Squaresoft did screw us over in the Final Fantasy series, and because of those complaints (I think) they released Hoshigami. It's an RPG board game that actually requires skill and strategy, so people used to playing the easy-a** games started going 'WTF it's impossible!' after playing through the first two levels (read through almost all of the reviews). Most Americans are lazy when it comes to games now, look at all the strategy/cheat guides there are for most games. Whenever I get a newly released game (which happens rarely), after about two days my friends asked me how long it took me to finish, and then laugh at me and tell me that gamefaqs is there for a reason. Starcraft now comes with the cheat codes in the instruction booklet, because people are too lazy to play the game. People want to feel good about beating a game, so the companies happily oblige by dumbing them down for us.
684
« on: September 30, 2007, 11:02:00 am »
If you want to see a forum with bloody battles, go to archerytalk.com, they have more locked/deleted threads than this or any other forum has posts...
685
« on: September 30, 2007, 10:56:00 am »
THE POST 13446849 I think the biggest problem will be the amount of RAM, which is still limited to around 24kb
686
« on: September 28, 2007, 02:23:00 pm »
Tilemapping is the method of producing a grid-like map using sprites based on a matrix/list. A matrix can represent the map you want, and the individual elements are numbers that correspond to a certain tile pattern. If you have a 10x10 map and 4 different tiles, then you would put a 1-4 in each part of the matrix. The most common (non-asm program) method of displaying this is using a for( loop with text sprites. You start a for( loop that goes through each element of the matrix and at the corresponding point in the map, the sprite is displayed. More information on textsprites can be found http://tibasicdev.wikidot.com/graphics. Basically, tilemapping is simplifying how to display/store maps.
687
« on: September 16, 2007, 07:22:00 am »
Are you going to take the BC Calc test later in the year? Don't trust the on-line sample exams, get a study guide from your school. I tried over the summer, but had nothing from the online test. Good sites are: calculus.org, and the wolfram mathematica. You have my same schedule, AP Stats, AP Physics, AP Stats, AP Bio. The things I missed on the BC test were: the epsilon-delta proofs, differentiation of 2D parametrics (not with vectors), the exact names, uses, and derivation of the series convegence/divergence theorems. Even though they're not on the online exams, you will need them.
688
« on: September 15, 2007, 01:21:00 pm »
My family just moved, and I'm trying to set-up a network. We have a PC running Windows XP and an Ibook with OSX. Our ISP is SBC (AT&T), we have a wireless modem. I've been able to get the Ibook and the PC to connect to the internet. My problem now is trying to set up our printer to do remote jobs from the laptop. It's an HP PSC 1500, and I know that it can handle printer sharing. I've installed the software on both computers, the printer's hooked up to the PC and it will print fine. My problem is trying to get the laptop to access the printer. After a lot of screwing around, I finally got the laptop to recognize the printer. The problem is that when I go to print, it either doesn't respond, or starts printing out pages and pages of jargon, and only stops when it runs out of paper or I turn it off. I've never had this problem before, but at our old house I never bothered to try and set-up the printer-sharing. This is seriously starting to piss me off, I had this (explicit paragraph) thing trained!!! Please don't recommend Linux, to get around this whole everything Microsoft and Apple sucks, I've argued that to my mom for years. If anyone has any ideas on what I should do, tell em. Even if you don't know exactly what I should do, any ideas could get my mind geared towards it. Thanks for anything anyone can do. (I also posted this on UTI)
689
« on: September 14, 2007, 03:06:00 pm »
Delnar Ersike said if I said hi here, I would get peanuts, but if you guys have steak I'll take that too....or a roast.....or BACON!!!!
690
« on: September 14, 2007, 02:38:00 pm »
Heres a tip on how to get the most out of AP Physics: switch teachers until their syllabus doesn't say "AP test" more than "physics"-it works, trust me
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