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Messages - sjasogun1
46
« on: March 23, 2011, 03:14:32 pm »
A little surprise: There is a new area coming, the desert area!
That's not the reason it took me so long on this update though, I tried to create an equipment system but it just ate away my memory so quickly I decided against it. I just got to undoing all of the changes I had made to implement the equips a few days ago; adding the new area has taken one-and-a-half-hour so far. I should be able to finish it this week.
Also, I've added two new spells: Summon Knives and Tri-Attack. I removed the unused spell Venom from the list, as I'll implement the status and elemental weakness system in version 0.3 (Venom's main purpose is to poison the enemy, the damage is only equal to that of Spark, 150%)
47
« on: March 15, 2011, 02:59:06 am »
I might do something like this too in the future, but my current 3 games are unfinished/way too big/both and I'm working on my RPG game most of the time.
Also, the games look great, especially Gravity!
48
« on: March 14, 2011, 10:16:36 am »
Oh, so you beat the boss? IT'S HARD EH? You basically need to bring enough potions to last until it runs out of MP for it's Heal and Spark spells.
Also, a quick preview of what's coming in version 0.2 (current is 0.1)
-A storyline introduction -Instructions -1/3rd damage reduction for monsters -An improved MP curve
Sorry, no new area's coming yet, I first want this one to work perfectly.
49
« on: March 14, 2011, 09:53:42 am »
But..... saving pixels to a string.... Okay now I want to get a TI-Calc even more. Although I suppose I could get the Casio SDK and the revolution FX instead... But this is just so awesome!
50
« on: March 14, 2011, 05:13:15 am »
Looks great! I'm getting more and more sorry I don't own a TI-calc though...
51
« on: March 14, 2011, 05:10:35 am »
I just noticed this, the names are really similar But my game is an RPG and yours is going to be a platformer from the look of it. I'm curious to see some screenshots, especially of the wall-jumping! Too bad I don't own a TI-calc though...
52
« on: March 14, 2011, 02:55:53 am »
Enemies do level up as you get stronger, there are new area's with stronger monsters at level 3 and level 6, and at level 10 you can battle the boss. You can use the arrow keys (left and right, that is, not up and down) to go there on the map once you've reached the appropriate level.
Yeah, I understand what you're saying, I should've worked on it. Oh well, it can't be helped.
53
« on: March 12, 2011, 09:47:40 am »
Cheat in spoiler: @DJ_O: Dying at the 2nd or 3rd slime shouldn't be that bad; I believe it takes a quarter of your EXP and 5% of your gold... And besides, you start out with some potions (three apples and three oranges) @Hot_Dog and jkag: Thanks guys! I'm not working on it right now (having vacation), but I'll start working on it again once school starts in two days since I usually work during lessons that don't happen (sorry I don't know the word for when you have a free hour instead of a lesson where you had a lesson before)
54
« on: March 09, 2011, 09:51:22 am »
@DJ_O: Yes there will be stuff like dungeons, a storyline and maybe side quests later on. And thanks for the feedback, I'll nerf the formula's for the first few monsters. Did you get to the boss yet?
Also, I've thought of a title of my RPG: The age of Slime
55
« on: March 04, 2011, 03:23:41 pm »
The first version of the game has been uploaded! Description and download links can be found in the first post. Please leave your comments on the game so far!
Also, DJ_O, yes, they require a minimum level.
57
« on: March 03, 2011, 08:16:43 am »
That must be so much work 0u0 No wait that looks stupid
EDIT: This was meant to be an inside joke, not trolling or whatever. I tend to forget I'm not on the MSPAforums here.
58
« on: March 03, 2011, 08:14:14 am »
The digits are area's that are still locked; They can be entered (and the number changes to a regular black dot) when your level is the number displayed. This is just for this area, though. When you've finished this area and enter new ones (which I haven't made yet) the player ought to be wise enough not to enter the final area straight away.
59
« on: March 02, 2011, 07:16:20 am »
No, that's not nessecary; I won't be using small sprites (1 character/3x1) but 5x3 or 3x3 sprites for the monsters. An example I can type here would look somewhat like this: #===# || ∏ || E On the calc the reversed E is as large as the regular E, but you get the idea. This is supposed to look like a crab, by the way. EDIT: Screenshots have been uploaded!!!
60
« on: March 02, 2011, 04:56:52 am »
Screenshots coming this afternoon, after I get back from school. Alot of teachers are absent so I have more time than expected to work on the RPG. I've already completed 8/10 monsters that will be in the Alpha version. I only need to create some more monsters, a small boss and I need to make the map system, which is currently way too big, smaller. The first Alpha version will probably be uploaded before the weekend.
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