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Messages - sjasogun1

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61
Casio PRIZM / Casio RPG: The age of Slime (beta 0.2)
« on: March 01, 2011, 04:05:12 am »
I am working on an RPG game for the Casio fx-9860GII. The game will be, like DJ_O's Illusiat games, completely sprited with ASCII (all the characters the fx-9860GII can make).

I'll probably upload an Alpha version for you to try in a week or two. I only need to get some monsters and the damage showing system(completed) running, and then it's good to go. Take note though, the programs still take a lot of space since I haven't optimalized them yet.

Beta download here (current version 0.1)! (I'm not sure whether you need both the g1s and g1r files, but I uploaded them both to be sure. Just run the RESET program first and then don't touch it again (it resets all of your data). Then always run the RPG program. Move around on the map with the <- and -> arrow keys, use SHIFT to open the menu on the map screen or to leave the inventory screen or the shop and use EXE to select an option. Have fun and report any problems!

http://www.mediafire.com/?a7uc18duf0w2xbb
http://www.mediafire.com/?ol26bx2b9792f3y

Screenshots in spoiler tag!

Spoiler For Screenshots:
The map sceen

Battle!!!

Battle menu

Slime took 4 damage!

Current progress:

Battle system: 100%
Monsters: 20%
Maps: 20%
Save system: 100%
Shops: 10%
Monster drops: 0% Cancelled

62
TI Z80 / Re: Illusiat 13: The Final Chapter
« on: February 25, 2011, 04:11:41 am »
It should work, although the algebra 1.0 plus doesn't support the MENU function, so I'd have to make custom menu's. For the rest it works the same, but creating custom menu's would make the game a lot larger.

63
TI-BASIC / Re: Why never to use Goto.
« on: February 24, 2011, 09:14:49 am »
Casio doesn't have repeat, so it's almost nessecary to have goto to restart the loop from several conditional statements inside of the loop without causing an error (which it will if you use Do-LpWhile or While-WhileEnd

64
Official Contest / Re: [BULLETIN] Cage Matches
« on: February 24, 2011, 04:13:33 am »
Yeah, the graph screen is different, but to be completely honest I never use it, maybe I'll use it some time to draw a picture by hand to store it in the ScreenCapture memory to make for a nice opening screen, but I don't use it all the way through a game. It takes too much processing time if you don't program it in C/ASM/Axe.

65
Official Contest / Re: [BULLETIN] Cage Matches
« on: February 24, 2011, 04:08:35 am »
The only difference between the Prizm and the fx-9860GII is, as I just checked in the manuals, the colors. That's it, really. And if the game is just ASCII it could still be used. But yeah, it's kinda awkward, since not many people own a Casio calc, since TI calcs are, well, better to program with really. Which means that even if there will be a contest for Casio calcs, it probably wouldn't attract that many people. Although I suppose it could always be tried, maybe if enough people show their interest...

66
Official Contest / Re: [BULLETIN] Cage Matches
« on: February 24, 2011, 03:45:09 am »
That's too bad..... D:

67
TI Z80 / Re: Illusiat 13: The Final Chapter
« on: February 23, 2011, 01:57:16 pm »
Yeah I heard it was harder. This is why I think there will definitively be a need for C and other languages like Axe. Otherwise few people will want to code.

There is a way to program in C for the Casio fx-9860GII, by downloading the Source SDK. I don't have that much experience with C though, but I'm planning to try it when I finish my RPG game for the Casio since I think there are way too little games for the Casio.

68
Casio Calculators / Re: RPG game bug
« on: February 23, 2011, 01:51:30 pm »
Yes, eventually I will, but it's still under development. When I finish the first, rough bit I'll make a topic and announce it. It's a bit like your Illusiat games, really; ASCII for the sprites and things like that. I'm sure it'll be good once I finish it, but right now it's still in the works. Making decent 5x3 sprites with just the characters on the Casio fx-9860GII and creating reasonable formula's are the hardest parts for now. I compensated having only 28 variables by using list data to store more info and to store the save data. I'll probably have some kind of alpha teaser version running in a week.

69
Casio Calculators / Re: RPG game bug
« on: February 23, 2011, 04:16:13 am »
Never mind, I fixed it myself, I put RPGCHAR in RPGGIBTL and RPGSLIME, combining them. Now it works fine. Topic locked.

70
TI Z80 / Re: Illusiat 13: The Final Chapter
« on: February 23, 2011, 02:00:54 am »
Casio calcs are good, but TI calcs are better for programming. I really hope my little brother will get a TI calc in two years instead of a Casio like I did. Then I can use his to program stuff on!

71
Official Contest / Re: [BULLETIN] Cage Matches
« on: February 22, 2011, 06:46:08 am »
Two questions; can there still be participated in Strike! The storm begins to Brew! and does Casio BASIC count as Hybrid BASIC or Pure BASIC?

72
TI Z80 / Re: Illusiat 13: The Final Chapter
« on: February 22, 2011, 03:59:03 am »
It does have matrices it can use to do that but that means the matrix will have to be defined on beforehand (taking a lot of code). Also, the TI-screen is 18x9 characters or so, while the Casio fx-9860GII is 21x7, so it wouldn't fit. And I'm not sure about pixel-test, but I'm quite sure it'd be very slow. It's too bad, but I don't think the Illusiat games can be 'converted' to the Casio fx-9860GII. The only way would be if you'd make one specifically for it.

73
Gaming Discussion / Re: And I thought I was good at Tetris... O.O
« on: February 21, 2011, 02:35:13 pm »
Mind=Blown

74
TI Z80 / Re: Illusiat 13: The Final Chapter
« on: February 21, 2011, 01:56:17 pm »
Holy smokes that's some dense code you've got there! It probably can't even be run on the fx-9860, as it doesn't support many functions TI-BASIC does (collision checking through screen-wrapping strings and more stuff like that).

75
General Calculator Help / Re: Where should I start?
« on: February 21, 2011, 07:09:26 am »
They can all be done in BASIC, even though the final one would take a lot of space and work, but the other ones are certainly do-able. You can do the quiz with the MENU-command, or if there is no such thing on your calc, you can simply create your own selection menu's, which does take more memory space but which can look very good too.

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