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Messages - skuller972

Pages: 1 ... 10 11 [12] 13 14 ... 23
166
TI Z80 / Re: the pq thread (agen.)
« on: May 25, 2009, 12:00:23 pm »
its a tree, yo! get it right, get it tight! lol

167
General Discussion / Re: Notessimo
« on: May 25, 2009, 11:59:42 am »
heres another:
http://notessimo.net/?id=30141
its Tocata et Fuga, Rockificated

i think that classic + rock = awesome music.
its perfect for modern games about medeivalish stuff

168
General Discussion / Re: Notessimo
« on: May 25, 2009, 11:54:17 am »
oh im out of school for memorial day

169
General Discussion / Re: Notessimo
« on: May 25, 2009, 11:51:09 am »
it is a reall godd song but it is crazy long and i was thinking that someone could use it for credits background music, but they'd either need a bunch of credits, or cut out half of he song which mostly just repeats itself again and again, but its a real good song. why cant you play it now? Library? school? best friend who happens to hate music's house?

170
General Discussion / Re: Notessimo
« on: May 25, 2009, 11:42:26 am »
http://notessimo.net/?id=30138

Pachelbel Canon, Rockificated

171
The Blue Platform / Re: Platform Game Engine
« on: May 25, 2009, 11:11:37 am »
yeah i just searched "amazing" on google images and this showed up... i was looking for a new avatar anyways

172
Pokémon Purple / Re: Pokemon Purple
« on: May 25, 2009, 06:27:39 am »
yeah but im just pointing out that when garbage collecting or defragmenting, the indicator is slower

173
The Blue Platform / Re: Platform Game Engine
« on: May 25, 2009, 06:26:25 am »
Eeems: which avatar? i had one for like 3 hours but you had to go to the site, then come back for it to show up, then it disappeared 5 minutes later... it was purty cool though, here's the link
http://wap.freemobilefun.net/wallp/240_320/abstract/visua.jpg

174
Pokémon Purple / Re: Pokemon Purple
« on: May 24, 2009, 05:48:54 pm »
DJ: just because the runindicator is slow, doesnt mean the calc version is faster. when my calculator defrags or garbagecollects, it is really slow, but it might be faster on a calculator anyways, but i just wanted to point that out.

175
The Blue Platform / Re: Platform Game Engine
« on: May 24, 2009, 10:03:44 am »
OOPS!!!

176
The Blue Platform / Re: Platform Game Engine
« on: May 24, 2009, 09:00:59 am »
oooh LIGHTBULB MOMENT!!!
wait its illegal for me to tell you...

177
TI Z80 / Re: [Contest Project] Blockage
« on: May 22, 2009, 08:01:12 pm »
just a question: how do you store the maps? or is answering that against contest rules? and also, can you go left?

178
The Blue Platform / Re: Platform Game Engine
« on: May 22, 2009, 06:53:40 pm »
if the mapmaker is on an emulator, then the calculator version must be real slow! no offense, its a really good program, but it is kinda slow. But there isnt an easy way around that, so im not trying to be negative.

179
News / Re: Contest
« on: May 22, 2009, 05:24:29 pm »
i need to invert the text, not the screen, because the background is black, and im trying to put white text on it, and white text sprites, too

180
News / Re: Contest
« on: May 22, 2009, 05:14:14 pm »
yeah im just gonna either start it with the asmprgm and if its good enough enter it in the hybrid one, if it isnt, ill just invert all the rest of the screen so that it has the same effect

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