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Messages - skuller972
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196
« on: May 19, 2009, 07:36:13 pm »
yeah at first i thought it was a blockdude clone, because i tried to make one of those before i ever heard of xlib or celtic... AGGGHHH!!! just IMAGINE how slow it was, rendering each sprite by using an:
:For(X,1,8 :For(Y,1,8 :If [A](X,Y :Pxl-On(X+A,Y+B :If not([A](X,Y :Pxl-Off(X+A,Y+B :End :End HOLY CRAP THAT WAS SLOW!! but now i know better than to even think about using that kinda thing, unless i was trying to do something that way, or if that was the only way to do it (like when i was trying to make a sprite2hex program for a DCS header, but i never learned and found a program on the internet to make one with)
197
« on: May 19, 2009, 06:55:37 pm »
EDIT: Also, technically, you're right, Skuller. I use Celtic III. (which does have all of xlib's functions)
lol "A think before you post!" ERR:STUPIDITY 1:QUIT 2:GOTO
198
« on: May 19, 2009, 06:47:21 pm »
asm or xlib? im guessing xlib cuz you wouldnt have RAM stuff in asm... or multiple programs... or syntax errors... ooh... forget i ever asked that.
199
« on: May 19, 2009, 06:41:18 pm »
i just either like the prepopped cheddar bags (like you can get at a discount store) or poppable bags but i havent had one of those in years, i think they were discontinued
200
« on: May 19, 2009, 06:09:07 pm »
i used to think that, of the two popcorn butter dispensers at the movie theatre, one was normal butter and one was cheese flavored... i love cheese popcorn
201
« on: May 18, 2009, 07:33:27 am »
thanks everybody (mostly DJ and Halifax) but everyone else too, and now my problem is solved
202
« on: May 17, 2009, 08:20:14 pm »
the crnchyOS file is on ticalc and the not crnchy ones are on this site, and on ticalc also (only the ti83plus/ti84 file)
203
« on: May 17, 2009, 06:51:12 pm »
I renamed this topic title, because first it was all caps and secondly Joltima is not stupid nor the author.
If I remember, it had something to do with Joltima having been compiled using something else, causing it to not be sendable with TI-Connect. It can only be sent using TiLP on 84+ or TI-Graph Link on older calcs
Wasn't there a CrunchyOs port of that game that worked fine with TI-Connect, though?
sorry about the title ("STUPID JOLTIMA" for those who didnt see it before it was changed) i was pretty angry because i had been trying to get it for 3 months and the crnchyos one, i tried it, but it didnt work either i'm just gonna give up trying to play it and just move on also, for verdante forest (my new problem) the maps being open in ram dont leave enoguh memory to run the main program EDIT: nevermind, i empty half of the games that i probably would never play again, and i ended up with enough RAM
204
« on: May 17, 2009, 06:27:28 pm »
I have been trying to freakin get jotima on my calculator for OVER 3 MONTHS!!! everytime i try it, either ticonnect says that my calculator doesnt handle this type of file (it IS .8xp for my ti84!!) or it just wont work!! im REALLY pissed right now because im just tired of trying to get it! can ANYBODY help me get it, because I really want to play it because i hear its really good!
205
« on: May 14, 2009, 08:40:21 pm »
well i am 13 and i guess my ears are too old for my body
206
« on: May 14, 2009, 08:28:04 pm »
maybe my computer has bad sounding... because i really think my hearing is alright, and i DID put it on full volume, and it was softer than my phone vibrating on a table
207
« on: May 14, 2009, 08:13:37 pm »
i had to turn my volume all the way up to hear it and it wasnt even that loud... i think that you need like daredevil hearing to hear that!
208
« on: May 14, 2009, 08:08:52 pm »
ok PM me and we can collaborate
209
« on: May 13, 2009, 08:52:35 pm »
any way that we can download a beta of the mapmoving... it just seems fun to move around on the map like the screenies show lol
210
« on: May 13, 2009, 08:18:23 pm »
maybe, if i finish it in time [whisper] maybe you could help with some algorithms to help test if four are touching or not and whatnot [/whisper]
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