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Messages - skuller972

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211
TI Z80 / Re: Twist
« on: May 13, 2009, 07:56:21 pm »
im gonna make it where you twista 2x2 square and use 2nd and alpha to tell which direction, and you have to get 4 touching to make them dissapear. (geez i have no idea how i am gonna do it, but im gonna!)

212
TI Z80 / Re: Twist
« on: May 13, 2009, 07:45:47 pm »
yeah sure... ??? ... haha jk but i want to stay on topic because this would be my first ever released game

213
TI Z80 / Re: Twist
« on: May 13, 2009, 07:35:24 pm »
maybe... but i think the name twist should mean it should be where the items split in half every time. jk, but that is a good idea for a game, like a bacteria or cell kinda game.

214
TI Z80 / Re: Twist
« on: May 13, 2009, 07:18:28 pm »
yeah i was thinking of a puzzle game anyways, to fit the name, but i still don't know WHAT type of puzzle game (eg. falling blocks (but different than the average tetris), a chuzzle kind of thing, a bejeweled, etc.)

215
TI Z80 / Twist
« on: May 13, 2009, 07:05:48 pm »
I am now working on a project called Twist. So far it is entirely basic, and i have everything running up to the main menu... and that's where I stopped.
I am in need of ideas for a game!!!
I can't think of anything... any help would be GREATLY appreciated, for if I finish this, it will be my first finished and released TI-84+ SE game (or any .8xp calculator)
If you do help, the ideas must fit the title, so don't have propose me making a paper football game named Twist, or a tetris game either (there's  too many tetris games anyways)
Until then, I will just be perfecting the beginning part.
Please, I am in desperate need of ideas!!! I guess this is the TI version of a writer's block...

Progress:
Intro: 100%
Main Menu: 99% (maybe need to change the options)
Load Screen: 99% (maybe need to add or remove some variables)
Game Engine: 80% (displays text numbers on the graph screen for gems, and checks for 4 in a line OR MORE. has gravity, to pull down gems after the ones below get removed. rotating, score bar, level up, and more gems when you level up some. no finding crossing lines yet. planning on implementing that when you get 4 in a row, you get 4 gems to your 'money', and later i will make that however many gems in a row you had)

TODO:
test for crossing lines
quicker display
more organized display? like a fall or rotate animation maybe?
better hud?
gems for money?

216
Computer Projects and Ideas / Re: Illusiat movie project
« on: May 12, 2009, 09:22:44 pm »
and maybe reduce some fight chance variables to make it less filled with fighting, and more filled with adventure

217
Introduce Yourself! / Re: Hello
« on: May 09, 2009, 05:04:35 pm »
mmm... peanuts and milk... yum...

218
TI Z80 / Re: Demos
« on: May 07, 2009, 08:33:30 pm »
that would look pretty bulgish (if thats a word :) )

219
TI Z80 / Re: Chip's Challenge screenies
« on: May 07, 2009, 08:32:22 pm »
OK, just PM me whenever you get there, and if the codes change, tell me too, because i really dont feel like finding them again. The first time it was just to figure out how it worked, but I've accomplished that and am too lazy to do it again. :)

220
TI Z80 / Re: Demos
« on: May 05, 2009, 07:17:31 pm »
240 divided by 64 is 3.9 or so, so it cant use any more than three unless it chops off four rows vertically and six horizontally, so three is a good as it gets but still, the gray border could be improved.

221
TI Z80 / Re: Chip's Challenge screenies
« on: May 05, 2009, 07:06:57 pm »
i finally got chips challenge on my computer so i might be able to help with mapping levels if you want, because i posted earlier that i already knew all of the codes

222
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 05, 2009, 07:00:51 pm »
make the jump button second because that was really annoying me in zoith because i never could jump diagonally without trying like 3 times and by then i was dead
other than that, zoith was great

youre game looks better though, but not as good as metroid pi, which was like metroid pure + zoith + magnificence

223
TI Z80 / Re: Screenshots/Progress
« on: May 04, 2009, 07:08:06 pm »
once you finish the game you might be able to work on the leveling up and currency again...

224
News / Re: Contest
« on: May 03, 2009, 11:58:08 am »
Uhhh, isn't it already in the same category? ;)
crap im retarded

225
News / Re: Contest
« on: May 03, 2009, 09:12:18 am »
maybe you should merge the hybrid and asm categories together

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