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Messages - skuller972

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241
Introduce Yourself! / Re: Myself
« on: April 18, 2009, 12:17:22 pm »
hey whats up nice to have you here youll have a great time

242
General Discussion / Notessimo
« on: April 18, 2009, 12:11:03 pm »
There is a great site, www.notessimo.net, which has a thing where you make the scores yourself, using the instruments you want.

It features:
Layers - you can organize the instruments
Forums - post your music!
Sections - you can creat the music for a section then create a new one and put them in order when the song is done, you can even use a section twice if you dont feel like copying it down again
Treble and Bass Clefs
Tutorials and "Tip of the Day"
and alot more...

Heres the song "Over the Rainbow" i created
http://notessimo.net/?id=27759

243
Gaming Discussion / Re: Blockland
« on: April 18, 2009, 09:32:09 am »
i was talking about just creating a files section for blockland addons
also i play blockland v11 which is waaaaay better than blockland.0002
and for the calculator, i was going to make a WORKING one but it would take like forever to get all the stuff ready, so now im just making a computer where you can type on a giant keyboard by jumping on the keys

244
Gaming Discussion / Blockland
« on: April 16, 2009, 12:15:44 pm »
Has anyone here played the game blockland? It is a very fun game and I know that Cemetech has a Blockland files section, so i thought that we could create one. I only have the demo version and have been looking through the internet looking for good add-ons, but already have most of the good ones.

Blockland features:
Building stuff
Wepons
Vehicles
Pong (made of bricks)
MIDI sequencer (bricks)
Scripting (mapmaking, weaponmaking, vehiclemaking, etc.)
Programming brick events
Multiplayer servers (full version ($20))
Multiseat car with turrets and whatnot (need full version to have more than one player in it)
Saving
Macroing
Zombies
Hidden areas in maps
Downloadable add-ons
and more...

I think that you all would like it if you dont already have it and we could put files into the blockland section for others to use and we could form an omnimaga server just for omnimaga members

I have been scheming to make a supercomputer out of bricks that is capable of RGB screen and ram memory (but i need full version, demo has 150 brick limit), and I was inspired while playing Illusiat (i wanted to make a Ti-83, but then decided to go beyond that) and that reminded me of Omnimaga and I came and typed up this post.

245
Other Calculators / Re: Calc Accessories
« on: April 16, 2009, 12:04:59 pm »
oh...

246
Other Calculators / Re: Calc Accessories
« on: April 16, 2009, 10:21:34 am »
wow this usb stuff is amazing, i wonder if you could attach a higher resolution screen


for the usb to I/O i mean the mini usb head to I/O not the big one (if you meant the mini one then sorry but i think silverlink is the big usb to I/O)

and for mods to the language, i mean like new commands that you can access from the catalog, all of those use real(xx for commands

247
Other Calculators / Calc Accessories
« on: April 15, 2009, 07:45:19 pm »
Are there any of these accessories available? (TI-84+ SE)

Speakers
USB to I/O adapter
Mouse
Charger
Extra memory that you can plug in (like a flash drive but for a calc)
Internet
Mods to the TI-BASIC language
anything that seems amazing for a calculator that you can come up with

I just want to see if calculator technology is that advanced or not

248
TI Z80 / Re: Illusiat 13: The Lost Chapter
« on: April 11, 2009, 08:47:47 pm »
well if you finish this it would be amazing for a fourteenth ;)

249
TI Z80 / Re: Illusiat 13: The Lost Chapter
« on: April 08, 2009, 06:45:32 pm »
you should totally make the illusiat four in english it would get so many more downloads, also, i dont judge games on the graphics, because i am currently playing the illusiat series (im on the fifth) and am finding them quite addicting

250
TI Z80 / Re: Demos
« on: April 08, 2009, 06:07:30 pm »
well you could make enimies that just follow a premade path that you program in during making the level or it could determine the path like the chips challenge game does (eg. bee goes against wall on left, blob is random, etc.)

251
TI Z80 / Re: Illusiat 13: The Lost Chapter
« on: April 07, 2009, 06:10:00 pm »
is this gonna be ascii because i would really like to see a very graphicalistical version of illusiat with people, not just ascii letters or 3x4 pixel sprites. also, there is no illusiat 4 on the downloads list except for in illusiat 2004 the remakes of it in french

EDIT: nevermind, shoulda looked a the screenie. *sobs*

252
TI Z80 / Re: Tile names
« on: April 07, 2009, 06:03:31 pm »
1. uhhh.... no idea...
2. toggle
3. toggle blocks
4. what?
5. mobster
6. also no idea...
7. edge? maybe? i dunno?
extras
1. the tile where if you walk on it you get stuck is a sticky tile
2. (not a tile but a piece) the enemies - fireball, bee, blob, flowerthingthat follows you (needs name), bluethingthatmoveswhenyouhitthelever (needs name), etc.

253
TI Z80 / Re: Demos
« on: April 07, 2009, 05:56:06 pm »
where is level five anyways?!?!? well on another topic, i discovered the codes for the majority of the tile mapper, and that it is a list->matrix thing with lists as columns.

254
TI Z80 / Re: Fangh Earth - Grayscale RPG
« on: March 30, 2009, 07:09:03 pm »
one sec.. is this basic or asm (or both)? i assume that it is basic because it uses xlib and the bottom row isnt there, but i am not that "experienced" so i shall ask, for my devolopment as a programmer whom aspires to create an RPG of his own

255
ASM / Re: OTBP++ errors
« on: March 30, 2009, 06:27:22 am »
oh thanks, but i thought it didnt accept lowercase? oh well, it works

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