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Messages - skuller972

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316
Other Calculators / Re: Five Level Grayscale BASIC
« on: March 16, 2009, 07:26:18 pm »
yeah i know the flickers suck
but ive been programming for like almost 10 months so, uhh, yeah, not for me man

317
Computer Projects and Ideas / Re: Super Star Hero progress
« on: March 16, 2009, 07:11:12 pm »
oh well i didnt know because i dont have one but that stinks they should make something to program with it

318
Computer Projects and Ideas / Re: Super Star Hero progress
« on: March 16, 2009, 07:05:04 pm »
you should try tinspire calculator, i dont have one, but there is a 240x320 screen and 20mb/16mb arc/ram memory

319
Other Calculators / Re: Five Level Grayscale BASIC
« on: March 16, 2009, 07:03:13 pm »
im not really a xlib or celtic fan (probably because i have no idea how it works) so i dont know what you're talking about but the only grayscale i have ever been able to make was a recallpic...clrdraw loop kind

320
Art / Re: Sprites needed
« on: March 16, 2009, 07:01:16 pm »
you're welcome. i never thought that my idea would get so much attention either

321
TI Z80 / Re: Chip's Challenge screenies
« on: March 16, 2009, 07:00:04 pm »
you should add a level pack feature for the custom levels that you can download and use on the game

322
TI Z80 / Re: Chip's Challenge screenies
« on: March 15, 2009, 05:46:52 pm »
yeah i know i played it before and beat the game except i had to get a password for the pesky level 68 or something

323
Computer Projects and Ideas / Re: Super Star Hero progress
« on: March 15, 2009, 05:44:53 pm »
ok i guess i could wait and not try to cry because my hopes and dreams of having the coolest calculaor on the block just were blown away by that last post :(

324
TI Z80 / Re: prgmHEROGAME
« on: March 15, 2009, 05:42:39 pm »
yeah i had played one like that before
it was a game where you took a turn and then went to the server program and then it calculated the turn and then you went to the game and so on
i was afraid of a memory leak so i edited it (basic) but noticed no changes' probably because there were only like 3 turns a game

325
TI Z80 / Re: prgmHEROGAME
« on: March 15, 2009, 05:24:07 pm »
but wouldn't that stack programs and lead to a memory error too?

326
TI Z80 / Re: prgmHEROGAME
« on: March 15, 2009, 05:21:31 pm »
oh, i could make a program for things like maps and info and stats screens, and then it would pop back in the same spot, and the map would set the variables for the town and i could put in prgmMAP:prgmCROSROAD to send to the town's program

327
TI Z80 / Re: Raising The Dead
« on: March 15, 2009, 05:17:41 pm »
ok
but remember this, if you dont make either of those deadlines i will be completely depressed because you let me down and i would commit suicide and youd be a murderer because by reasoning of logic, you killed me

328
TI Z80 / Re: prgmHEROGAME
« on: March 15, 2009, 05:14:58 pm »
haha funny comic
what do you suggest in place of gotos and lbls that would work and have a crossroadish feature but no memory problems?

329
TI Z80 / Re: Chip's Challenge screenies
« on: March 15, 2009, 05:12:26 pm »
i hope so this sounds like a really fun game

330
TI Z80 / Re: Raising The Dead
« on: March 15, 2009, 05:11:26 pm »
thats ok but when do you plan on releasing the final then?

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