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Topics - squidgetx
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« on: December 19, 2011, 10:34:02 pm »
Latest UpdateNo screenies atm, but I've started a new project (likely for ceme contest 8 ) It's similar to the iOS Zombieville, where you control a guy fighting off the endless hoards of zombies so that your own brain doesn't get eaten. The premise: Shoot the zombies. With guns. Lots of bullets. That sort of thing. (Still working out some of the details) I'll keep you guys posted. One thing: I'm thinking about an alternative style control scheme: you move left/right with 2nd and MODE and use the arrows to shoot in either direction independent of what direction you are moving in. Thoughts?
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« on: November 11, 2011, 08:53:57 pm »
Apologies for the awful video quality...
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« on: October 17, 2011, 04:02:56 pm »
So I'm trying to make an rss feed, and my problem isn't with the formatting, or the php, or anything. I've got it at the point where the php outputs what should be proper rss xml, but I don't know how to get the browser to realize that it's an xml file, not html.
http://domain.comdescriptionendomain.com/1.pngDesc1domain.com/1.pngDesc2 <?xml version="1.0" encoding="utf-8"?> <rss version='2.0'><channel><title>Title</title><link>http://shakespearescomics.tk</link><description>description</description><language>en</language><item><title>Title1</title><link>domain.com/1</link><description>Desc1</description></item>...etc. So the output of the php isn't wrong, but the browser can't detect that it's xml because the file is named 'rss.php.' I tried using Apache's .htaccess to treat xml as php but that doesn't work either... (AddType application/x-httpd-php .xml) I also tried adding 'Content-Type: application/xml' at the beginning of the file but that didn't seem to work either..
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« on: October 16, 2011, 09:27:29 am »
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« on: October 15, 2011, 07:18:34 pm »
Hey, so as a side effect of work on A:P and Gravity Guy, I've come out with a general use whole-byte row-length-encoding compressor that can be run ON-CALC You can choose nearly any file on your calc (appvars, programs or protected programs) to compress. The compressed data is then sent to Str1, easily recallable into some program you want to compile for use in Axe. You can choose the offset from the beginning of the file as well as how many bytes to compress. For protected programs, adjustment of the offset for the 3 byte header of asm() programs is included. (I should probably make this an option. I probably won't bother to account for MOS and DCS headers etc. since I don't think people will be trying to compress those...) Known bugs: - Display glitches if you don't have a lot of programs on your calc
- Possible crash if the output is greater than 716 bytes
- Display glitch if the percent compression figure is negative
- Random debug output in the compressing screen that I forgot to take out
To do: - Adjust for any size input
- Fix bugs
- Make an error screen if not enough free RAM or if the output is larger than the input
However, it's still extremely functional. So anyone who thinks they might use this, enjoy! COMP is the Asm() executable, and ACOMP is the Axe source
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« on: October 04, 2011, 04:06:56 pm »
Title. Yeah, so I'm looking to get a pair of nice, over-ear headphones. I balance sound quality, durability, comfort, and price all equally. I have pretty big ears (lol) so smaller earcups aren't really something I'm looking for. I've never had super good quality 'phones before, so I guess I can get away with getting a somewhat lower end product. More importantly, I don't want them breaking -_- which is what has happened to all of my earbuds over the last two years. Yeah so I was wondering if you guys have any ideas: I was thinking about these?
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« on: October 02, 2011, 07:17:53 pm »
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« on: September 30, 2011, 10:58:00 pm »
Composition numero siete. A little more synth/dance in here. Took me a while to write a song that I liked I'll upload it into the music files section in a bit.
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« on: September 23, 2011, 09:57:36 pm »
Hey guys, I've started a webcomic (golly gee whiz!) Anyway, here it is: shakespeare's comicsUh, not sure if this should go into web dev or here...lol Feedback/criticism/tell your friends pl0x Thanks to Eeems, juju, and cooliojazz for all their help with setting up the site.
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« on: September 20, 2011, 09:57:17 pm »
Yeah, so I'm starting my first foray into web development (yay!) And I'm trying to build a webcomic (yay!) Except I don't know how. I get html and css, the design isn't the problem. The problem for me are the "next" and "previous" buttons. I can think of two ways to make them work properly: 1) Every webpage has unique hyperlinks (pain in the butt and kinda inefficient) 2) Use some scripty thing to define where these buttons will direct the user. So, my question is, what's the best way to do this? Am I overestimating how inefficient option 1 will be? How can I even do option 2? I skimmed over some javascript/php/asp tutorials but nothing jumped out at me as being able to do this. Note: The comics would be numbered I guess. Like XKCD and cyanide/happiness and every other webcomic there is. LOL Thanks in advance
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« on: September 19, 2011, 11:25:07 pm »
So buttsfredkin suggested I write a tutorial on this subject, so I guess I might as well. This tutorial is going to be a little less structured than usual; I'm just going to list off a series of bullet point tips for you guys. Enjoy! Note; For clarity purposes I've left the code relatively unoptimized. - You can make menus sparkle a little with some animations. The most common one I like to use is a wipe-in effect. This can be accomplished with the use of acceleration and velocity to control the piece of text. Place the text in an array with ptr, xpos, ypos, xvel, and yvel. Sometimes, if you are having the text come in horizontally or vertically, you can save some time by omitting the appropriate values. For more information on acceleration, check out the specific tutorials thread for some simple explanations in the physics tutorials. The key here is that you want to start the text object with some starting velocity, and then have it decelerate so that it will slow and then stop. This can actually apply to many things, not just text; some examples can be menu cursors, borders, map tiles, and more.
"Text"->Str1 0->X 40->V While V //While it has some velocity Text(X/8,Y,Str1) //We'll use *8 precision V-1->V+X->X //Decrease velocity by 1 and add it to the position End - Borders-You want to make a 'window border' for your menu, but you don't want a plain old box.... Well, there are many things you can do. Here are some of the menu variations I use:
Rect(x,y,w,h) RectI(x+1,y+1,w-2,h-2) Rect(x,y,w,h)^^r RectI(x+2,y+2,w-4,h-4 Rect(x,y,w,h) RectI(x+2,y+2,w-4,h-4) Pxl-off(x,y) Pxl-off(x+w,y) Pxl-off(x,y+h) Pxl-off(x+w,y+h)
Use your imagination! - Custom Fonts- They are cool. I don't know if there's been a tutorial on this before, but it's pretty straightforward.
.Let's pretend that the fontset is stored in Pic1 Lbl W //write routine, arguments are x, y and pointer to text For(E,0,length(r3)-1) //For the length of the word Pt-On(E*8+r1,r2,{r3+E}-$41*8+Pic1) //Take value of text character and use it to draw the letter. End - Random aesthetic things: I've run out of things for now, so I'll just talk about random things. Circles and lines look good behind text. Check out Space Dash title screen for an example (link in sig). Grayscale layering effects are also very nice: copy L6 to L3, clear L6 and DispGraph^^r; again, you can see this in Space Dash (And Gravity Guy). Something that I haven't done before but also looks very nice is menu highlighting;akin to mouseovers, except on the calc. Oh, and make sure everything is always centered; that always makes everything look better.
Well I'm done for now, I might add some more stuff if I can think of it in the morning.
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