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Messages - squidgetx

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1126
Math and Science / Re: Omnimath Challenge
« on: December 31, 2010, 12:31:52 pm »
A variation on the first problem

DJ's posting rate can be modeled by the equation posts per day= 30sin(days since Dec 31 2010)+30. He has 21362 posts on the 0th day after 12/31/10 (today).
Scouts's posting rate can be modeled by the equ posts per day= 70/{1+e^[(days since Dec 31 2010)+40]}. Scout has 2232 posts on the 0th day after 12/31/10

When will Scouts's number of posts exceed DJ's? You can give your answer in terms of days past Dec 31 2010 if you like

edit; apcalc ninja'd me with a different problem D:<

edit2:
Spoiler For apcalc:
I got 725 members after rounding to the nearest whole number while saying that 2/1 is 31 days after 1/1 :P At first I was like....how the *** do you take the antiderivative of that thing...but then I realized it was just t^(1/4) :P

1127
Official Contest / Re: [BULLETIN] Cage Matches
« on: December 31, 2010, 11:13:46 am »
Oh no, now I feel obligated to go grayscale too D:

They're due on Jan 6, though I'm not sure what time.

1128
Miscellaneous / Re: Birthday Posts
« on: December 31, 2010, 11:10:28 am »
Woah 4 birthday today! O.O

Well, FinaleTI and I only put our birthdays on this date because that's the latest date the forum will accept (12/31/999) If you look, we are now -7989 years old lol

1129
The Axe Parser Project / Re: Axe Parser
« on: December 30, 2010, 07:36:31 pm »
Woah, someone voted for cuberunner :o

Anyway, gratz Quigibo! Axe is just....amazing (notice how 4 of the featured programs this year were written in Axe ;) )

1130
TI Z80 / Re: [Platformer] Pyyrix's Most Excellent Adventure
« on: December 30, 2010, 07:25:59 pm »
Oooh, another aspiring Eagle Scout. Good luck with that :)

As for pyyrix, maybe make it smooth-scroll? That would probably help a lot with the too-fast-ness :-/

1131
Graviter / Re: Graviter - Axe
« on: December 30, 2010, 03:15:36 pm »
Wow, nice. I was going to do something like this for the Cage Match but I changed my mind :P

Can the character jump at all too?

1132
Official Contest / Re: [BULLETIN] Cage Matches
« on: December 30, 2010, 03:14:51 pm »
Yup, it's a three-for-all :D

This should be interesting. Good luck to you, happybobjr and Michael_Lee :)

Btw, I've finished the basic framework of the engine already >:D

1133
Ash: Phoenix / Re: Ash: Phoenix
« on: December 30, 2010, 03:12:54 pm »
Just as a note, due to the Cage Match the demo MAY be postponed to 1/11/11. However, I am still going to do my best to get it out on New Year's Day. Since I've already finished the (very) basic framework of my cage match entry (it worked on the first compile ;D ) however, it is still more likely than not that the demo will be released on Saturday.

I've now basically finished almost everything that needs to be coded for the demo, but I haven't tested all of it. So now I'm going to see how easily everything can be debugged (hopefully it'll work on the first try)

EDIT: UPDATE: I *think* I've finally finished debugging all the important stuff. You can learn moves now without RAM clearing, hooray! Now on to battle animations and the cutscene script

1134
TI Z80 / Re: Light - Progress
« on: December 30, 2010, 12:44:24 pm »
Out of curiosity, how are you casting your rays? Are you using a trig-based method, or the bresenham algorithm you posted in the routines thread a while back?

1135
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: December 30, 2010, 12:21:46 pm »
Good luck Iambian! I'll be looking forward to this :)

1136
TI Z80 / Re: Idea: 3D Engine using nothing but unaltered 8x8 sprites
« on: December 30, 2010, 07:32:58 am »
Yeah, me too, and i was like O.o

This sounds pretty interesting, almost just like normal 3D but extremely low-res (8x8 sprites instead of pixels)?

1137
Axe / Re: The Optimization Compilation
« on: December 30, 2010, 07:21:32 am »
Quigibo, when I use "+" I meant 16 bit "or" (I think I wrote that there next to it...) and wow, nice, Runer :)

Also, edited those new opts into the first post

1138
Axe / Re: The Optimization Compilation
« on: December 29, 2010, 07:55:40 pm »
By the way, you can't have non-constant data as part of the Data() command.  And that whole inData() optimization only works for comparisons with numbers between 0-255.  You can optimize it to this always though:

Code: [Select]
!If A-EXP1 [16bit and] (A-EXP2)
Wait, but you can't use bitwise-and like a logical "and" the same way you can with "or".

Actually, yeah, i think calc84's right (I tried it today and it didn't work).

And kinder, go ahead :)

1139
Official Contest / Re: [BULLETIN] Cage Matches
« on: December 29, 2010, 02:30:02 pm »
OH SHI- IS RIGHT lol

When does the countdown to a week begin btw?

1140
Axe / Re: The Optimization Compilation
« on: December 29, 2010, 12:36:10 pm »
Lol, nice to see everyone enjoys it, and thanks for pointing out that small error FinaleTI.

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