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Messages - squidgetx

Pages: 1 ... 77 78 [79] 80 81 ... 123
1171
TI Z80 / Re: My First Quantum Translocator
« on: December 16, 2010, 07:32:45 pm »
use doorscs and archive every single thing....you can play archived files with doors...
Problem being that I think he means "mem clear" as in full mem clear, with archive deletion too.

That's really awful....nice to hear you got Krolypto though :) That should hopefully help

1172
TI Z80 / Re: Legend Of Zelda Progress Thread
« on: December 16, 2010, 07:25:19 pm »
What you might want to look into is setting aside a part of the save file to store flags for stuff like this. For example, when you get heart container #1, set flag #1 in the save file. When you load/draw the map data, check to see if the flag is set or reset to check if the heart container has been taken or not. That's how I deal with events and such in my RPG engine, shouldn't be too hard to implement I think, unless it just doesn't mesh well with how you are storing map data, etc.

1173
Humour and Jokes / Re: YAWR
« on: December 15, 2010, 08:50:57 pm »
Once about 4 years ago I tried to vandalize a wiki entry...the false info lasted for about 14 hours :P

1174
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 15, 2010, 08:49:55 pm »
1115: You did the calculations just as fast with Wabbitemu since you've got it pinned to your taskbar and memorized all the shortcut keys

1175
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 15, 2010, 08:47:47 pm »
Mind blown

1176
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 15, 2010, 08:41:20 pm »
1112: You also know that 10! seconds is exactly 42 days.

Really? O_o

edit: holy shit, you're right! :o

1177
Miscellaneous / Re: Clever jokes to 1000
« on: December 15, 2010, 08:37:16 pm »
bit late, but I lol'd, Deep Thought. We're covering both of those topics right now in ap calc  and ap us history lol

and of course, soon all the railroad companies were going through horizontal integration...
Code: [Select]
∫f(x)dx

1178
Doodle Jump / Re: Projectile motion, sound, doodlejump
« on: December 15, 2010, 08:30:34 pm »
Wow, looks nice. I know this has probably been mentioned before, but are you planning on adding gravity; ie more realistic jumping? Also as a side note, you should probably edit your last post instead of doubleposting if it's been less than 6 hours (limit is 1 hour for project updates) :)

1179
Miscellaneous / Re: Neuro-Linguistic-Programming
« on: December 15, 2010, 08:23:19 pm »
I'll be following this with interest.

Same here. This kind of stuff always interests me, not sure why. Maybe I'll become a psych major, who knows? :P

1180
Humour and Jokes / Re: r
« on: December 15, 2010, 08:03:04 pm »
*mind blown*

1181
Humour and Jokes / Re: YAYA (Yet Another Yet Another)
« on: December 15, 2010, 08:01:37 pm »
thing is, runer, it's not even like there are THAT many axe raycasters all over the place XD

1182
Humour and Jokes / Re: Breakdown
« on: December 14, 2010, 07:42:20 pm »
But your's doesn't have a black outline :) Mine would've taken...a lot longer....if I had to change all the colors. Plus the center of my circle is off, and the bottom and top of the cylinder aren't exactly the same XD

1183
Humour and Jokes / Re: Breakdown
« on: December 14, 2010, 07:29:01 pm »
Actually only 15-ish minutes. The version that comes with windows 7 doesn't suck quite so much

1184
Miscellaneous / Re: A Reflection on my Time Here
« on: December 14, 2010, 07:25:25 pm »
Speaking of which, where's advwars TI? :P

*poke*

1185
Humour and Jokes / Re: Breakdown
« on: December 14, 2010, 07:19:36 pm »
MS paint ftw XD

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