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Computer Projects and Ideas / Re: Trio and Niko: Falling
« on: November 26, 2010, 06:05:23 pm »wat it a battl enjin? how do you mak 1? also, how do u clr the screeensoooper 3@$Y juss do Asm(C7)
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1276
Computer Projects and Ideas / Re: Trio and Niko: Falling« on: November 26, 2010, 06:05:23 pm »wat it a battl enjin? how do you mak 1? also, how do u clr the screeensoooper 3@$Y juss do Asm(C7) 1277
Computer Projects and Ideas / Re: Trio and Niko: Falling« on: November 26, 2010, 06:00:11 pm »I see. Well, I admire your work on Ash:phoenix, and I guess I shall be coming to you for advice here and there, if you are okay with that. Thanks. And no problem, I'm sure i'd be able to answer most of your questions I'd like to start a game of my own, but I can't because I know nothing about physics You don't need physics to make a game I don't think *any* RPG's have one, and *most* platformers don't either 1278
Computer Projects and Ideas / Re: Trio and Niko: Falling« on: November 26, 2010, 05:57:12 pm »
Well actually I have not ever coded an RPG before; A:P will be my first lol. Conversely, my first major Axe project was a platformer of sorts (Space Dash)
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The Axe Parser Project / Re: Features Wishlist« on: November 26, 2010, 05:53:57 pm »
Well, I think that in many situations, the user doesn't care immediately whether a certain piece of data will be included or not. Maybe they were typing quickly while making, for example, a menu, and defined Str1 twice But they really just want to test whether the code works and won't care if Str1 is defined incorrectly, and so this might make some debugging a little faster (maybe)
I hope I explained it well enough Also, I have another request/question: When you use InData(), the data is zero-terminated, but it seems that the 0 is included in the data to be searched: For example, if A=0, and you ran InData(A,Data(1,2,3,0)), it would return 4...Is it supposed to be like this? I think it might be better if the 0 was not included in the data to be searched... 1280
Computer Projects and Ideas / Re: Trio and Niko: Falling« on: November 26, 2010, 05:45:10 pm »well, this will be in many parts... like verdante forest. of course, probably a 16k flash app each O.o Might I suggest many archived appvars and one 16k flash app? Idk, maybe a *bit* more user friendly, plus won't much of each app have the same code in it? (walking engine, title screen, battle engine, etc.) 1281
Computer Projects and Ideas / Re: Trio and Niko: Falling« on: November 26, 2010, 05:41:46 pm »
RPG in Axe ==> good luck.
Does this make...what, 4 Axe RPG's in the making here? (Me, FinaleTI, ACagliano, and this one) 1282
Computer Projects and Ideas / Re: Trio and Niko: Falling« on: November 26, 2010, 05:39:35 pm »
Is this your game that you have been working on for 7+yrs?
If so you might want to rephrase the first post...i was a little confused at first 1283
The Axe Parser Project / Re: Features Wishlist« on: November 26, 2010, 05:13:06 pm »
Ok, I have a feature 'wish':
When the parser runs into certain errors, mainly the Missing Label, Undefined, and Duplicate errors, could there be an option to 'skip' that line of code when compiling? As in, if this option was chosen, the line containing the offending error would be ignored completely by the parser (as if it were prefixed by a period) Error messages would then have a menu accompanying them (sort of like BASIC) with Quit, Goto, and Skip (if applicable) This sounds kind of hard though, and so it's ok if it's not really realistically possible, but thanks anyway 1284
The Axe Parser Project / Re: Axe Parser« on: November 26, 2010, 05:08:06 pm »Quote
should be Code: [Select] If C+1=B:1→B:End Don't forget about (the lack of) order of operations You're old code added one to whatever the value of B=C was, so that If condition would ALWAYS be true; hence, why you couldn't move the cursor around (because B was getting reset to 1 every iteration) 1285
Ash: Phoenix / Re: Ash: Phoenix« on: November 25, 2010, 11:59:36 am »
I'm not sure how much it would slow it down by, but I don't really want to add it in, especially since not all the maps will have the same dimensions, so it would be a bit of a pain I'm just going to design all my maps so that it you can't get to the edges anyway.
So my calc needed a full mem clear last night because of a mysterious bug. However, it is fine now (I had a very recent backup) and progress is moving again. The title screen/save file loading works perfectly now, so now I'm off to work on shops/inns and improving the graphics a bit 1286
The Axe Parser Project / Re: Axe Parser« on: November 25, 2010, 11:27:31 am »
The bit reading command's syntax is as follows:
EXP1eEXP2 where EXP1 is the pointer (or it could be inline data) and EXP2 is the bit number (0-7) of the pointed to byte. So if you wanted to read the 1st bit of the byte in L1 you would use L1e1 As for writing to bits, this thread might help Oh and you don't need the curly brackets in the arguments of your Copy command 1287
Art / Re: Picture from computer to calc« on: November 24, 2010, 08:17:56 pm »
It's the gray part of the image: I had already separated the colors in Photoshop before I realized that Sourcecoder can convert grayscale images (Can Tokens do this as well?)
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Art / Re: Picture from computer to calc« on: November 24, 2010, 08:07:23 pm »
Ok, thanks everyone. I'm going to go with Tokens for this though; I love how it can export to the picvars Pic10 through Pic255 . If Kerm happens to be reading this, I have a bug report; this picture failed to convert correctly
And yes, I realize that I spelled my own name wrong >.< 1289
Site Feedback and Questions / Re: 'Forum' button at bottom of posts« on: November 24, 2010, 04:59:59 pm »
I like the idea, but I also don't feel that the jump box is so bad; it's always default to jump up one level which is usually where I want to go
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TI Z80 / Re: Bomberman« on: November 24, 2010, 04:54:13 pm »
Good luck with that new project yunhua ( I remember hearing about it on IRC and i'm excited )
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