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Messages - squidgetx
Pages: 1 ... 93 94 [95] 96 97 ... 123
1411
« on: November 13, 2010, 03:26:20 pm »
well graphmastur I ment it wasn't practical seeing how limited the calc is in memory. Being able to D&D some junk on the calc would be great but, well, seeing the memory constraints...
Three words: No TI Connect
1412
« on: November 13, 2010, 01:53:09 pm »
Even though it can't crash a calculator.... I beg to differ (at least on some older OS's)
1413
« on: November 13, 2010, 01:14:48 pm »
Woah, nice safety mechanism, Hot_Dog. It's very intuitive
1414
« on: November 13, 2010, 01:13:32 pm »
Looks great! I recommend messing with Pt-Mask() or masking sprites. Other than that, it looks great!
I *only* use Pt-Mask. however, the sprite's white outline is the result of a temporary bugfix that I will address later. Btw, the map engine screenshot has no discernible changes from the first post lol
1415
« on: November 13, 2010, 12:31:45 pm »
K so I just found this post, and I was wondering if it is worth it to use the inData method for only 2 or 3 numbers (ie If inData(A,Data(1,2,0)) ) .Inefficient If (A=3 or (A=5) or (A=20) or (A=28) or (A=61)) .Some code End
.Efficient If A If inData(A,Data(3,5,20,28,61,0)) .Some code End End
This is probably unnoticeable slower, but its much smaller and the routine is a subroutine so using it more than once in your program will definitely be a large size optimization.
1416
« on: November 13, 2010, 11:02:34 am »
My teachers just give us school calculators to use to prevent cheating. And yeah, I think my RAM clears at least 10 times a day lol
1417
« on: November 13, 2010, 11:00:36 am »
AFAIK you can't do this with anything simple The best way to do it would be something like... "appvTemp"⇒Str1 "appvName"⇒Str2 GetCalc(Str1, new size)⇒A GetCalc(Str2)⇒B Copy(B,A,old size) <data>⇒GDB1 Copy(GDB1,A+oldsize, Δsize) DelVar Str2 GetCalc(Str2, new size)⇒B Copy(A,B, new size) DelVar Str1
where appvTemp is a temporary appvar, appvName is whatever appvar you're using and <data> is whatever data you want to add if there's any easier way to do this, I'd be interested as well
1418
« on: November 13, 2010, 10:48:32 am »
PPT would take up like the whole archive of an 84SE, wouldn't it?
1419
« on: November 13, 2010, 09:09:44 am »
It's a little flickery but is also due to wabbit (looks way better oncalc). Anyway, I have now fixed the problem with the RAM clears and so now warp tiles are pretty functional . Now I have to add inter-mapfile warp tiles (they can handle warping to any map in one appvar, but I suspect I will have two map appvars, so I have to add switching) edit: 400th post and 100th reply
1420
« on: November 12, 2010, 05:50:11 pm »
* DJ Omnimaga wonders what
pot=marijuana Speaking of lobsters and garlic, I'm going to go get some fo
1421
« on: November 12, 2010, 04:08:34 pm »
I kinda hope it's not too awesome though. I know, for one, that I will probably not get one just for financial reasons, plus I wouldn't like to see like half the TI community migrate to Casio programming :x
1422
« on: November 12, 2010, 03:58:59 pm »
Welcome to Omnimaga! Chapter 18 (I think, might be chapter 16 or 17) is all about the programming functions.
The Getting Started Guide I have doesn't even have chapters. I definitely must be missing the manual you are referring to. Do you have a Ti-83? Because it sounds like the Ti-84s did not get bundled with the manual. I guess I'll just have to use TIBD for command reference. It's a shame though, because I usually prefer reading physical material over digital for these types of things.
The TI-84+'s do not come with the full manual, though the section in the back that lists commands helps a little. The full manual is on the CD that comes with your calc and explains how to use most of the commands in BASIC My recommendation is to play around with BASIC first just to get to know your calc.
1423
« on: November 12, 2010, 03:33:23 pm »
Write a routine to change the number of byes allowed by Data? Is that possible?
No, I meant that I would just hardcode it with a For() loop or something Also, screenshot of current progress When stepping onto the fence tile, you are supposed to warp inside of the brick square
1424
« on: November 12, 2010, 03:04:02 pm »
Thanks for the suggestions Some of the names I've used already (Hellfire and Rage, to be precise). I can rename them myself or if you'd like to add another name than that's ok too
1425
« on: November 12, 2010, 07:18:28 am »
Returning to the map engine now and working on interactive tiles. Turns out that inData() can't look for 2 byte numbers so I think I'll just write my own routine for it. This should be the last major part of the engine. After this, I just have to add shops/inns, and the level up system and the engine is finished
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