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Messages - squidgetx

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1501
XDE / Re: XDE: The Axe Development Environment
« on: November 02, 2010, 03:27:03 pm »
[2nd][Alpha][1][Alpha][sin][MATH][^][Alpha][,][2nd][Alpha][0][/][sin][0][4][7][7][Alpha][.]
lolwut ;)

1502
Ash: Phoenix / Re: [Ash:Phoenix]What happens when you die
« on: November 02, 2010, 03:13:21 pm »
Nah, it won't be all luck based. Luck plays a small factor that affects everything; ie, your attacks might be a little more powerful, the money gained at the end of a battle increased somewhat, etc. Don't worry about the battle engine, it is progressing quite nicely (will post an update maybe tomorrow or Friday)

I know some people don't like the idea of losing half your money, but I think I might end up going through with that. Like Builderboy said, it's a certain balance; this is why I wasn't sure what to do yet :P Also remember, with this way, if you die and you don't want to lose half your money, you can just quit the game without saving, restart it, load your file, and you'll load from your last save

1503
TI Z80 / Re: The Impossible Game
« on: November 02, 2010, 03:07:19 pm »
By bouncies do you mean the black squares? And you are saying that if you hold 2nd indefinitely while bouncing and them, you will eventually fall off?
* JustCause glances around
I think he may be talking about MFQT, he's been asking for a restart button for quite some time now and "bouncies" is the word I used for the bouncy platforms.

Yeah MFQT hah

well...try to make sure you're posting in the right topic then lol :)

1504
Ash: Phoenix / Re: [Ash:Phoenix]What happens when you die
« on: November 02, 2010, 07:09:39 am »
Well there will definitely be a 'save' option in the main menu (callable at any time except in battles) that will take your current file in RAM, unarchive your archived save file, overwrite it, and archive it again. Meaning that you can save and quit at any point in the game except in battles....so the saves will be user defined.

1505
F-Zero 83+ / Re: F-Zero Progress Thread
« on: November 01, 2010, 06:06:00 pm »
I think he's working a lot on TiBoy right now. I think DJ said that he likes to cycle between projects a lot (I haven't been around long enough to know for sure). We'll probably see a Tiboy 0.2 in a little while, and then maybe more progress here or Project M

1506
F-Zero 83+ / Re: F-Zero Progress Thread
« on: November 01, 2010, 06:01:51 pm »
You got my hopes up. I thought there was an update  :'(

And me too, just now lol

1507
The Axe Parser Project / Re: Bug Reports
« on: November 01, 2010, 05:59:36 pm »
idk how much this would do, but I think that putting an end bracket on FFFFFFFFFF->Pic1 might help. Otherwise I can't see anything wrong with it either :x

1508
Official Contest / Re: [BULLETIN] Cage Matches
« on: November 01, 2010, 05:34:40 pm »
And yea, battle engines are a pain, aren't they?

/wrists


;)

1509
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: November 01, 2010, 05:16:59 pm »
Ooooh... looks nice, Will areas that you have explored with units, but don't have any units buildings there, be black or simply obscured? (ie you can see the map but not any enemy units that may be hiding there)

The "explored" fog of war draws tiles that are inverse colors--you could call that obscured.  You will be able to see terrain,  and buildings that you spotted.  You will not be able to see newly built structures or enemy ships.

Wow, nice and elegant solution. I was wondering how it could be done w/o grayscale but that's an excellent alternative

1510
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: November 01, 2010, 05:05:57 pm »
Ooooh... looks nice, Will areas that you have explored with units, but don't have any units buildings there, be black or simply obscured? (ie you can see the map but not any enemy units that may be hiding there)

1511
News / Re: Omnimaga team ExtendeD
« on: November 01, 2010, 04:34:45 pm »

4 hour labs!!! :O  Mine are only an hour and a half!  I could only imagine what their lab reports are like...

The AP Biology kids apparently have 2000 word labs too x.x

1512
News / Re: Omnimaga team ExtendeD
« on: November 01, 2010, 03:55:34 pm »
Wow how do you manage it? Someone had like 3 a few years ago and barely even had time to eat/sleep. X.x

Over here the busiest hi school year for me was the 3rd, but for my bro it was the 5th (final one). 4th is hard, but there aren't as many projects as in 3rd.

Well, AP calc BC is med-hard, but I get all my homework (and most of my coding) done in study hall (free period) that is conveniently right after class.
I got lucky and got a really easy teacher for AP language/composition
AP US history demands the most work, but all it means is that I have to spend a couple hours reading the textbook every week
AP spanish...the tests are hard, but so far I've been doing all right.

I think AP sciences are the hardest- my friends in AP chemistry complain all the time about their 4 hour labs....I'm glad I chose honors physics instead :P

1513
News / Re: Omnimaga team ExtendeD
« on: November 01, 2010, 03:46:17 pm »

Agreed.  But my school only offers 3 APs. :(

Wow, really? I can think of like.....10 off of the top of my head

1514
News / Re: Omnimaga team ExtendeD
« on: November 01, 2010, 03:39:21 pm »
Congrats everyone!  After hell year (aka junior year) I might apply.

Junior year sucks. I'm actually in the middle of it too, but currently dominating my 4 AP classes :D

1515
News / Re: Omnimaga team ExtendeD
« on: November 01, 2010, 03:30:30 pm »
So I just realized that I can edit *anyone*'s posts.....>:D

j/k ;)

Congrats to the others as well! :)

SirCmpwn was here ;)
so was I  ;)

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