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Messages - squidgetx

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1591
Gaming Discussion / Re: Metal Slug
« on: October 20, 2010, 04:01:48 pm »
Metal slug FTW
Nebula NeoGeo Emulator Ftw ;D

I've played 1-5, 7, and X (which is really just a slightly different version of 2)

MS3 is my favorite (zombies ;D)

1592
Web Programming and Design / Re: Pure, pure epicness
« on: October 20, 2010, 03:45:07 pm »
internet explorer 7.

....yeah....Firefox, opera, or chrome >>>>>>>IE
You might also try IE9, I heard it doesn't suck quite as much anymore

1593
Axe / Re: a couple questions
« on: October 20, 2010, 03:42:57 pm »
Oh, apps can have >8811 bytes of executable code? XD awesome

1594
Other Calculators / Re: Hex Sprite Editor
« on: October 20, 2010, 03:31:46 pm »
I edited it out since it said pretty much the same thing but now I see I deleted the link by accident too x.x

Yeah, my current project is an RPG; i'm planning for it to hopefully be on the scale of the verdante forest. There's going to be huge maps (100x100 tilemaps ;D). The battle engine is giving me a headache right now though x.x because for some reason reading appvars from archive seems to be extremely buggy...

The name I came up with during swim practice, and I liked it so much that I'm willing to risk it being confused with the famous shootemup. The "main" name of the game will be Ash, though.

I'll start a thread for it once I get something usable: at this point the battle engine is mostly formulas on paper, although the map engine might be worth putting up in a little bit

1595
Axe / a couple questions
« on: October 20, 2010, 03:23:55 pm »
Ok...after spending an hour on my battle engine for my current project, I have a lot of questions that I hope I can get some help with. Thanks in advance ;D

1. Files: Does having a file open cause any significant issues? It seems to me that if you can't call subroutines with file open...and that they make the program rather glitchy in general. Is there a way to "close" files?

2. Lowercase letters: Let's say you want to create a database for the different items in a game. So let's say you wanted the first few bytes to be the name of the item, then how much it raises your HP by, and then how much it costs in the store. Example Data(TN,TE,TT,TH,TA,TM, 9000r, 9000r, TT,TI,T-,T8,T4,T+, 42r, 1337r)->GDB1 So then to display the name of your item if the item # is in variable I, you'd write
For(A,0,5)
Text(A*5,0,{I*12+A+GDB1}>Char
End


But now let's say that you want to use lowercase letters, which are two-byte tokens. I tried this:
Data(TNr,Ter,Ttr,Thr,Tar,Tmr, 9000r, 9000r, TTr,Tir,T-r,T8r,T4r,T+r, 42r, 1337r)->GDB1 ...
For(A,0,5)
Text(A*5,0,{I*18+(A*2)+GDB1}r>Char
End


..except it didn't work. Any ideas?

edit: looking at the documentation again and thinking about the >Tok command. That might be it

and 3. This whole data and code limit thing. So let me know if this is right, because I'm really confused:

Nostub: only up to 8192 bytes of executable code. Data isn't code, but since Axe mixes subroutines and code, it's possible that your >9000 byte program with 2kb of data won't work.
Shell: only up to 8811 bytes of executable code. Data isn't code, but since Axe mixes subroutines and code, it's possible that your >9000 byte program with 2kb of data won't work.
App: only up to 8811 bytes of executable code. As much data as you can fit into the app is OK

1596
Other Calculators / Re: Hex Sprite Editor
« on: October 19, 2010, 05:22:58 pm »
you know what......?

I will ;)

Once I get to the point in my current project where I need those (have to finish my battle engine first x.x)

1597
Other Calculators / Hex Sprite Editor
« on: October 19, 2010, 03:15:25 pm »
Cool, thanks

1598
Other Calculators / Re: Hex Sprite Editor
« on: October 19, 2010, 03:13:42 pm »
updated; look for the new thread if you have anything to say (b/c the hosting move, I couldn't update the old file)

1599
Miscellaneous / Re: Jokes
« on: October 18, 2010, 03:48:00 pm »
More of a riddle type than a joke but lol anyway ;)

1600
Other Calculators / Hex Sprite Editor
« on: October 17, 2010, 11:38:24 pm »
Hex Sprite Editor



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=587

wooooh...sprite editor for simple 3 lvl gray, made it really quickly for my own use but decided it was actually pretty good. Intended for use with Axe, though I guess you could use it for other projects as well. The hex gets stored to Str1 : the first 8 characters are the monochrome layer's and the second 8 are the grayscale layer's. Readme for controls inside. Currently rather limited features, I might update later once I finish up some other stuff

Written in axe, source included

edit: has some bugs, i have to fix it tomorrow, sorry

1601
The Axe Parser Project / Re: Axe Parser
« on: October 17, 2010, 07:41:28 pm »
Cool, thanks.
* squidgetx goes off to figure out the old way of accessing nibbles

1602
The Axe Parser Project / Re: Axe Parser
« on: October 17, 2010, 12:38:46 pm »
Quick question:

When opening files (getcalc(str,Y1) ), does the value Y1 behave like a pointer in the way that, to access the nth byte of the file, you can do {y1+n}?
In other words, is
Code: [Select]
"appvblah"->Str1
GetCalc(Str1)->A
{A+100}
the same as
Code: [Select]
"appvblah"->Str1
GetCalc(Str1,Y1)
{Y1+100}
besides the different locations of appvar blah?

1603
Introduce Yourself! / Re: yo everybody!
« on: October 16, 2010, 12:22:01 pm »
Code: [Select]
Output(1,1,"Hello
does the same thing, but is 2 bytes smaller

1604
TI Z80 / Re: Axe Cuberunner
« on: October 16, 2010, 11:19:39 am »
Does anyone have issues compiling the source and running it? Some people are telling me the text gets messed up.

1605
Other Calculators / Cuberunner 1.1
« on: October 14, 2010, 10:21:33 pm »
Cuberunner 1.1



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=585

The classic game Cuberunner, made popular by the iPod Touch version, comes to your calculator! (as featured on ticalc.org...) Staying true to the original, this version has two different 'colors' of cubes, high score saving, and full camera rotation. Written in Axe. Source included.

update of 1.1 includes new mode of difficulty

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