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Messages - squidgetx

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1606
TI Z80 / Re: Rule and Conquer: My Game In Progress
« on: October 14, 2010, 06:20:40 pm »
You'll have to wait for Axe to support multiple pages I think before you can expand to more than a 1 page app. I'm also coding an RPG right now and I'm going to keep all my data in appvars and have them be read directly from archive

1607
TI Z80 / Re: Axe Cuberunner
« on: October 14, 2010, 06:14:06 pm »
1.11

bugs fixed

phew...almost didn't get to it today lol

1608
News / Re: The REAL contest results are in!
« on: October 14, 2010, 06:01:19 pm »
Another one asking for a more detailed review :) Thanks

1609
Math and Science / Re: math stuffs
« on: October 14, 2010, 04:03:26 pm »
hm bit of a necropost

but anyway if anyone was interested, the question was worded wrong lol.

1610
TI Z80 / Re: Axe Cuberunner
« on: October 13, 2010, 05:10:10 pm »
crap this is what I get for making a hasty release lol

Oh well I fixed the bugs during physics today so no biggie ;D

I'll probably post the new version sometime tomorrow--so if anyone finds any other bugs, let me know

1611
TI Z80 / Re: The Impossible Game
« on: October 13, 2010, 05:01:53 pm »
*beat both levels before August*
* squidgetx runs
;D

1612
Other Calculators / Cuberunner 1.1
« on: October 13, 2010, 02:30:34 am »
Cuberunner 1.1



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=585

The classic game Cuberunner, made popular by the iPod Touch version, comes to your calculator! (as featured on ticalc.org...) Staying true to the original, this version has two different 'colors' of cubes, high score saving, and full camera rotation. Written in Axe. Source included.

update of 1.1 includes new mode of difficulty

1613
News / Re: The REAL contest results are in!
« on: October 12, 2010, 04:48:15 pm »
lol i got 1st from the judges ;D

anyway congrats to those who won!
and gl to everyone in the next contest if there is one :)

1614
TI Z80 / Re: Axe Cuberunner
« on: October 12, 2010, 03:36:12 pm »
yay v1.1

new features:
added hard mode (and it saves a different high score for each difficulty)
added gray off/on option
added new color effect at 2500 points (1250 on hard mode)

changes:
restructured title screen to accommodate this

I wanted to use the flashing you guys were talking about earlier, but it seemed like it could legitimately be a problem for some people....so I opted for a less seizure-causing effect :P

oh and btw, i'll probably be gone (or at the least fairly inactive) until around Saturday (PSAT's are coming....-.-)

edit:...crap I forgot to record at 9 fps. Sorry chrome users, but you can just download it to your calc instead to see it at full speed ;)

1615
Miscellaneous / Re: What is your avatar?
« on: October 11, 2010, 04:00:41 pm »
My current one is the cover of an album by a band that no one knows about. I ripped the image off of Google. The album name is Jupiter, and the band name is
Spoiler For language:
Starfucker

Their music is good, and the picture is awesome

1616


lol ;)

1617
News / Re: Casio Prizm - Color graphic calculator
« on: October 11, 2010, 03:37:55 pm »
do you think the ~300,000% increase in memory will be sufficient for the ~3,000,000% increase in number of colors?

(i don't know anything about anything about programming in color :x)

1618
News / Re: Axe Contest poll and judging starts
« on: October 11, 2010, 03:30:57 pm »
Wow, I'm actually pretty surprised at these numbers...not what I expected at all lol

1619
Humour and Jokes / Re: 10/10/10 - The answer to life
« on: October 10, 2010, 06:11:44 pm »
Quote
Maybe that's why Yahoo! is so slow...

lol

1620
News / Re: Axe Contest poll and judging starts
« on: October 10, 2010, 05:04:08 pm »
lol yeah it's 7 hours not 8..still pretty epic though

(quick edit your post! ;D)

edit: wow you edit-ninja'd me

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