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Messages - squidgetx

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1621
News / Re: Axe Contest poll and judging starts
« on: October 10, 2010, 05:01:07 pm »
*GASP*
Less than 8 hours left...
wow you timed that perfectly....17:00:00...nice

1622
TI Z80 / Re: Axe Cuberunner
« on: October 10, 2010, 04:59:36 pm »
Oh seriously?

I guess I really suck right now :D

Sorry... :(

nah, it's ok :)

Reference to CR03:
Why don't you make part of it playable look like what happens when you die and the score is over 1000; Black Horizon, White Cubes, and a Grey Floor/Ground?
* ZTrumpet votes for this color scheme... ;D

The problem here is that I can't figure out how to efficiently differentiate between the floor and the ground with rotation...since there's no flood-fill like technique that could be performed every frame to make the sky one color and the ground another. I thought of a solution two weeks ago but it would involve adding over 9000 bytes to the program (11520 to be exact)...and I don't really want to do that.


1623
TI Z80 / Re: Axe Cuberunner
« on: October 10, 2010, 01:36:07 pm »
WHAT

you read my mind! i'm not kidding...now the surprise is lost lol :(

1624
TI Z80 / Re: Axe Cuberunner
« on: October 10, 2010, 01:17:08 pm »
I think it stays black.

This is true.
But it won't be soon ;D

1625
News / Re: Axe Contest poll and judging starts
« on: October 10, 2010, 10:48:29 am »
~51100 seconds

edit: somehow i missed this, but ikkerens pointed it out to me: 200th post! :)

1626
TI Z80 / Re: Axe Cuberunner
« on: October 10, 2010, 09:42:16 am »
Thanks everyone for the gratz :)

I'll probably be making a quick 1.1 soon with just some options to turn off gray if you want, and another difficulty mode ;)

1627
Miscellaneous / Re: Calvin and Hobbes
« on: October 09, 2010, 12:23:10 pm »
YESSSSSSSSSS

one of the best, definitely.

1628
News / Re: Axe Contest poll and judging starts
« on: October 09, 2010, 11:07:49 am »
Just a few more days left!

O_O....................2 days....
* squidgetx explodes

1629
TI Z80 / Re: Axe Cuberunner
« on: October 08, 2010, 09:12:58 pm »
yeah, and the news hasn't even been 'posted' yet. This guy must have just been browsing the recently added files and saw it......or maybe he's on Omnimaga and i've never seen him before...though in that case I don't know why he just posted in this thread since he's just asking stuff about how the game works and some suggestions for features

1630
TI Z80 / Re: Axe Cuberunner
« on: October 08, 2010, 09:08:12 pm »
Thanks ;)

I'm already getting emails about this. Anyone heard of a guy called Anonymous Legend?

1631
TI Z80 / Re: Axe Cuberunner
« on: October 08, 2010, 04:19:31 pm »
thanks for the support ;)

1632
News / Re: Axe Contest poll and judging starts
« on: October 08, 2010, 03:31:27 pm »
Lol no way Deep Thought. Squidgetx yeah x.x, although we kinda did fine, surprisingly when the results got announced.

This is for previous contests right? or are the results out already and I just haven't found them?

i think he means for previous contests...or he means for when the entries got released. the deadline is set at the 11th, so I don't think they're out yet.

1633
TI Z80 / Re: Axe Cuberunner
« on: October 07, 2010, 08:35:15 pm »
if anyone tried to compile the newest version and it didn't work, it's fixed now

1634
TI Z80 / Re: Pugluna v0.2 Beta
« on: October 07, 2010, 07:52:40 pm »
looks nice, i hope you can fix these issues ;)

1635
News / Re: Axe Contest poll and judging starts
« on: October 07, 2010, 07:48:41 pm »
that has a slightly higher chance of happening than a normal day due to the fact that everyone will be accessing omnimaga to see the results x.x

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