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OTcalc / Re: Let's build our own calculator!
« on: August 06, 2010, 06:34:39 pm »
um...random suggestion...but....
rechargeable lithium battery?
rechargeable lithium battery?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1756
OTcalc / Re: Let's build our own calculator!« on: August 06, 2010, 06:34:39 pm »
um...random suggestion...but....
rechargeable lithium battery? 1757
News / Re: OVER 9000% activity increase over the same date last year & other stuff« on: August 05, 2010, 08:53:55 pm »
WHAT??? OVER NINE THOUSAND???
congrats to omni and i just lost the game 1758
Pokemon Red / Re: Pokemon Red« on: August 05, 2010, 05:29:55 pm »
by 1:35 i meant 1 hr 35 mins. the record on tasvideos i think is around 1:08 (for red) the youtube vid i think was yellow that abused some save-interruption glitch
WtW is actually really annoying and complicated. This is how you do it: 1. go to the safari zone with only 1 pokemon that is alive 2. go in 3. go out again. the guy will ask you if you want to quit your safari game say no 4. go back into the safari zone. save. 5. turn off the gameboy 6. turn back on and leave safari zone. the guy will ask you if you want to play the safari game (as if you were coming in from the other direction.) say yes and pay him. you are now free to leave the safari zone building 7. count all the steps you take until you get close to 500. during this time, get your single pokemon poisoned 8. on the 500th step, have it so that you are jumping over a ledge. I would save the game around the mid to high 400's because it's really hard to count all 500 steps exaclty. 9. you will know if it is the 500th step when a dialogue box pops up and says "PA: Ding-dong! your safari game is over..etc." If your shadow (when you jump over the ledge) turns into numbers then you have done this right. 10. you will be teleported back to the safari zone building. you will notice that you can walk through walls in the building. do not leave the building. instead, walk around until the poison damage kills your last pokemon. 11. you will be teleported to the last pkmn center you healed at. now you can go anywhere you want inside the game boundaries. if you go too far the game will freeze. Going inside buildings will undo the glitch 1759
Pokemon Red / Re: Pokemon Red« on: August 05, 2010, 04:55:27 pm »
well sort of the only tas-ish thing i used was save states for some small luck manipulation (no slowdowns). i wonder how much i could cut it down with slowdowns for epic menu-processing speed...
btw the glitches that I'm talking about are: extended mew glitch (catch any pokemon in the game including stuff like ".4" and "LM4") glitch city walkthroughwalls depending on how the coding goes i guess they may be difficult to put in so i guess they don't really have to be 1760
Pokemon Red / Re: Pokemon Red« on: August 05, 2010, 04:49:23 pm »As for a couple weeks...I don't know, my brother once beat Red within 24 hours I once beat it in about 1:35 </hidden bragging> I wonder if all the glitches in the original will be implemented...and i'm talking about not just missingno and mew 1761
Pokemon Red / Re: Pokemon Red« on: August 05, 2010, 11:52:55 am »
Rage - (if hit by enemy) _'s rage is building!
And idk if this is true for 1st gen but in the later games the defrost message is just "_ was defrosted!" 1762
Other Calculators / Re: 16-Level Grayscale« on: July 20, 2010, 03:32:05 pm »
woops i must have missed the discussion earlier in this thread. sorry!
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Other Calculators / Re: 16-Level Grayscale« on: July 20, 2010, 11:33:44 am »
lol sort of off topic but not really;
When i run your level16.exe, it tells me that the "side by side configuration is incorrect"....O.o 1764
Other / Re: OMG -Today's XKCD!« on: July 19, 2010, 10:22:42 am »
"around 10 Mhz" i think is supposed to be a compromise between 6 and 15
and aren't the dimensions correct....? 1765
The Axe Parser Project / Re: Features Wishlist« on: July 17, 2010, 08:32:19 pm »Not inverting, swapping separate locations. Although you can already write your own routine for that, its relatively slow and not suitable for a rotation command. Damn. Well, I guess I will have to write my own Line() command. I'll do this in Axe as a sub, but I've no ID how to draw a line in a buffer? could u please give a very nbasic way a drawing a line? (i do not mean with Pxl-On() etc, just with writing bytes to the buffer, because I want to be able to write to custom buffers) ummmm i guess...(a little sleepy right now) 1766
The Axe Parser Project / Re: Axe Parser« on: July 17, 2010, 08:28:30 pm »
zomg 32k->2k???
still, since the appvar can't be read from flash.... well good for BE users without the massive archive space Looking good so far 1767
Anime and Manga / Re: Bleach« on: July 17, 2010, 08:18:16 pm »
lol idk about whether its necroposting or not but im sure its fine as this subforum isn't that active anyways. i'll take this chance to put in my thoughts
naruto is ok bleach is not my fav so much...i mean at least in the manga the fighting scenes are too many and not too well done, while the parts in between are actually good but far between 1768
Art / Converting bmp's« on: July 17, 2010, 05:18:04 pm »
is there a way to convert a 24 bit bmp to a 8xi file?
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TI Z80 / Re: [Axe Contest] Tetris Attack (norly)« on: July 17, 2010, 05:04:15 pm »
I am partially confused by your explanation of the gameplay.
So it's just like Tetris w/ 2 ppl, but flipped horizontally? 1770
Anime and Manga / Re: Haruhi Suzumiya« on: July 15, 2010, 01:52:54 pm »
i'm pretty sure that's a parody (never watched it, don't quote me on this)
and it's actually "together forever," (rick astley's OTHER well known song) |
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