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Messages - squidgetx

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1786
Pokemon Red / Re: Pokemon Red
« on: June 29, 2010, 06:19:47 pm »
The grass near the Cerulean cave is my fav; I once got a pokemon to jump 99 levels in one battle there XD

Buckeyedude, will you have that glitch implemented in this?

1787
Pokemon Red / Re: Pokemon Red
« on: June 29, 2010, 02:38:20 pm »
Fly...as in the HM02 takes-2-turns Fly? Because that is def flying type

I can only assume you meant to say gust :P

1788
Pokemon Red / Re: Pokemon Red
« on: June 29, 2010, 02:31:52 pm »
I hated how gust was normal type; it made viridian forest so much harder if you didn't pick charmander (and even then you have to level it to 9 first)

1789
Pokemon Red / Re: Pokemon Red
« on: June 29, 2010, 12:45:41 pm »
Did you say you finished the battle engine already?

If so, i'd like to point out that gust is a normal type move, not flying (pidgey managed to hit haunter with it)

1790
Other Calculators / Re: 100 most important apps and programs
« on: June 23, 2010, 11:10:45 am »
51- Ztris
52- Tetris Marathon
53- Cabamap
54- Elements 3.2
55- Graph3d

1791
Axe / Re: Sound in Axe
« on: June 22, 2010, 11:33:03 am »
I see what you did thar...

Yeah, the only issue with sound it seems is that you can't play a pitch for longer than ~65k microseconds


1792
TI Z80 / Re: Advance Wars TI
« on: June 22, 2010, 11:04:16 am »
WIN.

:D
Colin/Sasha isn't broken at alllllll nopeee

Sir, did you say somewhere that you weren't planning on supporting sea units? Because that would be actually very nice (gets rid of those extremely broken battleships...)

1793
TI Z80 / Re: Advance Wars TI
« on: June 22, 2010, 08:47:16 am »
It will be based off of Days of Ruin.
....
....
yeah I'm not the biggest fan of Days of Ruin (Dual Strike ftw)
but this looks pretty nice

Although your screenie is, i'm sure, just a demonstration, my inner AdvWars fiend points out that you can't move units the same turn you make them

Sorry, he couldn't resist

1794
The Axe Parser Project / Re: Bug Reports
« on: June 21, 2010, 12:41:20 pm »
I hit "compile" on the main Axe menu and the calculator crashed....

I am not sure as to why..maybe I have too much stuff on my calc (omni, os 2.53, zStart, and mirage hooks)


1795
Pokemon Red / Re: Pokemon Red
« on: June 20, 2010, 08:12:09 pm »
So not quite as outrageously large yet... good

*.4 used         !*
>gameboy explodes<

1796
Pokemon Red / Re: Pokemon Red
« on: June 20, 2010, 07:59:42 pm »
Most important Pokemon glitch: the trainer-fly glitch, also known as the Mew glitch. This is the reason why I have a non-gamesharked pokemon named .4  (cooltrainer type) with the moves "         ", "TM28", "TM40", and "Gary" :D

I have to say this looks really nice. One of the things that made the TiBoySE version unplayable was the narrow view..though I guess that can;t be helped. However, the few major things this will have over TBSE is that all the menus and dialogue will fit on the screen at once. I am excited.

How much space does this take oncalc?

1797
Miscellaneous / Re: Omnimaga worth $19,339 USD
« on: June 18, 2010, 08:35:07 am »
lol it dropped to 19,132 :P

1798
Math and Science / Re: math stuff
« on: June 17, 2010, 08:45:18 pm »
......Shat.
I kind of made an assumption that's not quite valid
Here it is though, if you want to see it



Ok, so Euler's Formula states

e^(xi)=cos x + i sinx  (or cis x)

Step 1: prove for x=0

e^0i= cos0 + i sin0
1=1+0i
1=1 :D

Step 2 Assume true for x=k

e^(ki) = cis k

Step 3 Prove for x=k+1

e^(k+1)i=cis(k+1)       
e^(ki+i)=                         //distribute i
(e^ki)(e^i)=                     // exponent property
(cis k)(cis 1)=                    // here's where i mess up. In my original proof, I did induction the standard way, except it's really hard to prove e^i=cis 1,       so I just kind of assumed that it was true and used it here to sub it in as e^i=cis 1
(cos k +i sin k)(cos 1 + i sin 1)=   //expand
cos k cos 1 + i sin 1 cos k + i sin k cos 1 + -1 sin k sin 1   //multiply out
cos k cos 1 -sin k sin 1 + i (sin 1 cos k + sin k cos 1) =     //re order terms
cos (k+1) +i sin (k+1)                                                   //recognize cos and sin sum formulas
cis (k+1) =cis (k+1) :/

Subbing in pi  gives e^ (pi i) = cos pi + i sin pi
                                       =   -1    +   0i
                                       = -1

I always do this, I get an idea, I get lazy, skip a step, and then realize that it threatens the whole integrity of the proof >.<

1799
The Axe Parser Project / Re: Axe Tokens (Read Post Before Voting)
« on: June 17, 2010, 08:17:07 pm »
int() (changed to sign{ )
i n t ( ) (not changed to sign{ )
people would figure it out rather quickly.
that's still kind of a pain.
Anyone who decides to program their graphing calc and to look on a forum such as this I think can figure it out for themselves. Like Quigibo said, it's a gradual transition. I think leaving the old topics the way they are is fine...

idk though, really.

1800
Miscellaneous / Re: How did you find Omnimaga?
« on: June 17, 2010, 08:12:01 pm »
Axe.

mmmmmmmm yeah

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