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Messages - squidgetx

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241
News / Re: Contest 2012 Community Vote (z80)
« on: July 11, 2012, 11:36:40 am »
Yeah the E:P one is from a map that didn't even make it to the final version of the game XD I stopped making recent screenies since they would basically be spoiling the newer areas :P

Nice compilation :D

242
News / Re: Contest 2012 Community Vote (z80)
« on: July 10, 2012, 10:49:55 am »
RPS's AI is actually pretty good O.o either that or I'm awful at rock paper scissors -__-

Lol Vortex and E.P. have been neck and neck for a while now XD Last I saw they were both at 5!

Yup. :O

243
TI Z80 / Re: Day_09
« on: July 09, 2012, 06:29:31 pm »
Noo :( so many people losing/breaking calcs...

244
TI Z80 / Re: [Contest] Embers:Phoenix
« on: July 09, 2012, 03:19:29 pm »
I tried this game, and I was impressed. I think I already fighted a boss and I must say I loved the AI.
I think this game, of all the entries has the best AI, and thats the main reason why I voted for it. :)

Thanks Stefan! I did spend a lot of time on the AI, and while I did give it as many behaviors as I liked to, it's certainly functional. Some simple ideas/rules turned out to be quite effective in combat such as the circle/charge attack tactics :D

245
TI Z80 / Re: [Contest] Embers:Phoenix
« on: July 08, 2012, 08:17:58 pm »
Phew, made it into the contest! Let me know what you guys think, and make sure that you get the right download here. I'll also try to get a screenshot up ASAP

246
News / Re: Contest 2012 Community Vote (z80)
« on: July 08, 2012, 04:12:58 pm »
Erm, requesting a last-minute bugfix version? admins, feel free to take this attachment down if you feel that it's against the rules but I had a really stupid move-one-line-and-it's-fixed bug that prevents the current version from processing NPCs correctly...which basically cuts out about 95% of my game. I swear this bugfix literally took 3 seconds and that I haven't changed anything else.

Edit: Approved. Anyone who noticed that you can't talk to anyone in my game, this version should fix that just fine :)

247
News / Re: Contest 2012 Community Vote (z80)
« on: July 08, 2012, 03:46:38 pm »
Oh my :O It works (relatively) fine on my 84+SE running zStart, the only bugs are the documented ones (crash on quit)

248
News / Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« on: July 07, 2012, 09:18:44 pm »
typically an admin will make a post with all the entries available for download once the deadline has passed. Hold onto it for now, you can upload it to archives once you see that post :) (Though you might get some feedback/bug reports too, for that reason I would wait another couple days to make an official release)

249
News / Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« on: July 07, 2012, 07:02:08 pm »
idk about other areas but we're having severe t-storms in the northeast...if my internet cuts out i may not be able to make the deadline D:

edit: jk, storm's over.

250
UberGraphX / Re: UberGraphX
« on: July 07, 2012, 03:26:18 pm »
Project restarts from scratch after seeing so much progress == Project that will never go anywhere.
Lol yeah, that's a trend (it happened to me with Ash...though at least I started up on Embers ;D). Too bad this never got realized though

251
The Axe Parser Project / Re: Bug Reports
« on: July 06, 2012, 01:15:56 pm »
I think that app writing freezes if garbage collection needs to be done and/or at least not enough free space for the app

(What happened:

-Writing 0% freeze -> battery pull -> RAM clear -> repeat -> unarchive program (11k) -> changed name of executable -> rearchive -> prompt garbage collect -> garbage collect -> now it works )

252
TI Z80 / Re: [Contest] Vortex 2.0
« on: July 04, 2012, 08:51:05 pm »
Haha I thought you said you weren't going to enter? :P
I never said that ???

253
TI Z80 / Re: [Contest] Vortex 2.0
« on: July 04, 2012, 07:46:10 pm »
Ah, competition!
* squidgetx goes back to coding

254
Axe / Re: Axe Q&A
« on: July 04, 2012, 02:19:36 pm »
Oh, my bad. I saw dx*vy-dy*vx and was like, wait, "cross product magnitude doesn't look like that at all, that looks more like dot product" but then I realized that that's a specialized form for cross product where the z component is 0 :P

255
TI Z80 / Re: tanks and AI
« on: July 04, 2012, 11:03:16 am »
DOUBLE EDIT: what should i do for collision detection? is there a better method than progressional pixel testing?
I use a hackish radial-distance method for collisions in Embers - I pretend every enemy and item exists within a diamond given by distance=distancex+distancey, which is basically a optimal corruption of pythagorean distance=root(dx^2+dy^2). It's not as graphically perfect as using pixel masks but it sure is a hell of a lot faster.

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