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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 287
Axe / Re: Scaling Vectors Help« on: June 04, 2012, 09:56:18 pm »
I took a cursory glance at your code and didn't find anything wrong with your math or concept. While there may be an issue there from your description of the problem I suspect that the main culprit here is overflow. The main computation register in Axe can only hold a value smaller than 65536 at any one time, and W^2+V^2 very likely goes over that especially if you are using x256 precision.
Maybe you can scale the x and y components by the friction constant directly instead of using the magnitude? 290
TI Z80 / Re: [Contest] TI Siege« on: June 04, 2012, 03:06:54 pm »
Good luck, I love adv-wars types of games. I got really sad when SirCmpwn never finished TI wars...
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Other / Re: Most ignorant/dumb thing you've heard someone say/ask about technology?« on: June 03, 2012, 08:27:45 pm »
^^Hm, which button has to do with programs...? Let's see, how about [PRGM]? Now, there's a list of ones to EXEC, to EDIT, and an option for NEW...Wow, you go to NEW to make a NEW program!!!
I don't know. Sometimes it does have to do with how you grew up or how much exposure you've had to technology but in cases like the above just a little effort and analytic thinking will get the job done without needing to ask for help. And you never know Spence, maybe she was just hitting on you ![]() 292
TI Z80 / Re: [Contest] Embers:Phoenix« on: June 03, 2012, 06:33:32 pm »
8-directional movement works!
![]() In the meantime I started working on the item menu layout (visible in the last part of the screenshot). Do people like it the way it is, with a text menu and a sprite info-box? Once I finished I started thinking, Hm, maybe I'd rather have a graphical menu (Zelda style) with a bar telling you what the item is instead of the other way around... 293
Nostalgia / Re: Nostalgia - An Axe RPG« on: June 03, 2012, 06:18:26 pm »
Life!!!!!
Looking forward to it ![]() 294
Web Programming and Design / Re: Web Hosting« on: June 03, 2012, 03:46:47 pm »
Hey, another Boy Scout!
Are you writing your proposal atm? I was just wondering how you're going to "develop leadership skills" building a site ![]() ![]() Anyway, I use x10hosting for my webcomic. They're free which is nice, but of course they probably wouldn't be able to handle something big like a nonprofit's website ![]() 295
TI Z80 / Re: [Contest] Embers:Phoenix« on: June 02, 2012, 04:15:23 pm »
Thanks everyone!
![]() Currently I am recoding the entire movement engine (again) to allow for native 8-directional movement ![]() Also I started working on the item system. I decided that items will not be a major part of this game. There will be 15 items overall, 5 each of Quest, Equipable, and Consumable types. Instead of a fancy function-based item system like Ash's, I think I'm simply going to hardcode the few functions that each item has ![]() 296
TI Z80 / Re: zStart - an app that runs on ram clears« on: June 01, 2012, 08:09:37 pm »Also random crazy idea #18691: in MP OSes using the 96th column as a scrollbar at the homescreen.That actually would be pretty epic, maybe On-Up/Down to scroll or something. In other (not) news, the label menu is really useful. Like really useful. WAY too useful. Props, penguin. 297
TI Z80 / Re: TJAR game« on: May 31, 2012, 09:57:28 pm »
I just realized that with the new code box things, code= doesn't even do anything anymore
![]() 298
TI Z80 / Re: [Contest] Embers:Phoenix« on: May 31, 2012, 07:38:15 pm »
CalcGS+Word macro+TokenIDE = massive productivity
![]() You will also notice a completely broken AI and the beginnings of a UI stat/info overlay. I can't quite decide if I want to have money/shop in this game... hmmm To do: -Enemy AI, injury/kickback -Pickupable items and item system -Sprite enemies, items, more tiles -NPC dialog/script engine -Name input engine -Finish game content (mapmaking, enemies, conversations, etc.) 300
TI Z80 / Re: TJAR game« on: May 31, 2012, 03:10:25 pm »
Why is this in the Axe Project subforum? Moving.
To make a menu I'm guessing you'll have to do it by hand... Code: [Select] Loop until 2nd is pressed
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