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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 287
Axe / Re: Scaling Vectors Help« on: June 04, 2012, 09:56:18 pm »
I took a cursory glance at your code and didn't find anything wrong with your math or concept. While there may be an issue there from your description of the problem I suspect that the main culprit here is overflow. The main computation register in Axe can only hold a value smaller than 65536 at any one time, and W^2+V^2 very likely goes over that especially if you are using x256 precision.
Maybe you can scale the x and y components by the friction constant directly instead of using the magnitude? 290
TI Z80 / Re: [Contest] TI Siege« on: June 04, 2012, 03:06:54 pm »
Good luck, I love adv-wars types of games. I got really sad when SirCmpwn never finished TI wars...
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Other / Re: Most ignorant/dumb thing you've heard someone say/ask about technology?« on: June 03, 2012, 08:27:45 pm »
^^Hm, which button has to do with programs...? Let's see, how about [PRGM]? Now, there's a list of ones to EXEC, to EDIT, and an option for NEW...Wow, you go to NEW to make a NEW program!!!
I don't know. Sometimes it does have to do with how you grew up or how much exposure you've had to technology but in cases like the above just a little effort and analytic thinking will get the job done without needing to ask for help. And you never know Spence, maybe she was just hitting on you 292
TI Z80 / Re: [Contest] Embers:Phoenix« on: June 03, 2012, 06:33:32 pm »
8-directional movement works! Movement engine has been recoded for the 3rd and (hopefully) final time!
In the meantime I started working on the item menu layout (visible in the last part of the screenshot). Do people like it the way it is, with a text menu and a sprite info-box? Once I finished I started thinking, Hm, maybe I'd rather have a graphical menu (Zelda style) with a bar telling you what the item is instead of the other way around... 293
Nostalgia / Re: Nostalgia - An Axe RPG« on: June 03, 2012, 06:18:26 pm »
Life!!!!!
Looking forward to it 294
Web Programming and Design / Re: Web Hosting« on: June 03, 2012, 03:46:47 pm »
Hey, another Boy Scout!
Are you writing your proposal atm? I was just wondering how you're going to "develop leadership skills" building a site . Unless you're going to recruit a bunch of tech-savvy volunteers Haha, just playing devils' advocate. Anyway, I use x10hosting for my webcomic. They're free which is nice, but of course they probably wouldn't be able to handle something big like a nonprofit's website 295
TI Z80 / Re: [Contest] Embers:Phoenix« on: June 02, 2012, 04:15:23 pm »
Thanks everyone!
Currently I am recoding the entire movement engine (again) to allow for native 8-directional movement . This actually makes the movement engine more streamlined; the entire movement/kickback engine is under 30 lines long! I may actually be able to recycle this for the enemy collision engine as well, once I get the few bugs remaining ironed out. Also I started working on the item system. I decided that items will not be a major part of this game. There will be 15 items overall, 5 each of Quest, Equipable, and Consumable types. Instead of a fancy function-based item system like Ash's, I think I'm simply going to hardcode the few functions that each item has 296
TI Z80 / Re: zStart - an app that runs on ram clears« on: June 01, 2012, 08:09:37 pm »Also random crazy idea #18691: in MP OSes using the 96th column as a scrollbar at the homescreen.That actually would be pretty epic, maybe On-Up/Down to scroll or something. In other (not) news, the label menu is really useful. Like really useful. WAY too useful. Props, penguin. 297
TI Z80 / Re: TJAR game« on: May 31, 2012, 09:57:28 pm »
I just realized that with the new code box things, code= doesn't even do anything anymore
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TI Z80 / Re: [Contest] Embers:Phoenix« on: May 31, 2012, 07:38:15 pm »
CalcGS+Word macro+TokenIDE = massive productivity
You will also notice a completely broken AI and the beginnings of a UI stat/info overlay. I can't quite decide if I want to have money/shop in this game... hmmm To do: -Enemy AI, injury/kickback -Pickupable items and item system -Sprite enemies, items, more tiles -NPC dialog/script engine -Name input engine -Finish game content (mapmaking, enemies, conversations, etc.) 300
TI Z80 / Re: TJAR game« on: May 31, 2012, 03:10:25 pm »
Why is this in the Axe Project subforum? Moving.
To make a menu I'm guessing you'll have to do it by hand... Code: [Select] Loop until 2nd is pressed
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