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Messages - squidgetx

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286
TI Z80 / MOVED: text thingy for RPG
« on: June 06, 2012, 03:04:54 pm »
This topic has been moved to Axe Language.

http://ourl.ca/16351

287
Axe / Re: Scaling Vectors Help
« on: June 04, 2012, 09:56:18 pm »
I took a cursory glance at your code and didn't find anything wrong with your math or concept. While there may be an issue there from your description of the problem I suspect that the main culprit here is overflow. The main computation register in Axe can only hold a value smaller than 65536 at any one time, and W^2+V^2 very likely goes over that especially if you are using x256 precision.

Maybe you can scale the x and y components by the friction constant directly instead of using the magnitude?

288
Axe / Re: scrolling map
« on: June 04, 2012, 04:20:01 pm »

289
TI Z80 / MOVED: scrolling map
« on: June 04, 2012, 04:19:16 pm »
This topic has been moved to Axe Language.

http://ourl.ca/16336

290
TI Z80 / Re: [Contest] TI Siege
« on: June 04, 2012, 03:06:54 pm »
Good luck, I love adv-wars types of games. I got really sad when SirCmpwn never finished TI wars...

291
^^Hm, which button has to do with programs...? Let's see, how about [PRGM]? Now, there's a list of ones to EXEC, to EDIT, and an option for NEW...Wow, you go to NEW to make a NEW program!!!

I don't know. Sometimes it does have to do with how you grew up or how much exposure you've had to technology but in cases like the above just a little effort and analytic thinking will get the job done without needing to ask for help. And you never know Spence, maybe she was just hitting on you ;)

292
TI Z80 / Re: [Contest] Embers:Phoenix
« on: June 03, 2012, 06:33:32 pm »
8-directional movement works! :D Movement engine has been recoded for the 3rd and (hopefully) final time!

In the meantime I started working on the item menu layout (visible in the last part of the screenshot). Do people like it the way it is, with a text menu and a sprite info-box? Once I finished I started thinking, Hm, maybe I'd rather have a graphical menu (Zelda style) with a bar telling you what the item is instead of the other way around...

293
Nostalgia / Re: Nostalgia - An Axe RPG
« on: June 03, 2012, 06:18:26 pm »
Life!!!!!

Looking forward to it :)

294
Web Programming and Design / Re: Web Hosting
« on: June 03, 2012, 03:46:47 pm »
Hey, another Boy Scout!

Are you writing your proposal atm? I was just wondering how you're going to "develop leadership skills" building a site XD. Unless you're going to recruit a bunch of tech-savvy volunteers ??? Haha, just playing devils' advocate.

Anyway, I use x10hosting for my webcomic. They're free which is nice, but of course they probably wouldn't be able to handle something big like a nonprofit's website :P

295
TI Z80 / Re: [Contest] Embers:Phoenix
« on: June 02, 2012, 04:15:23 pm »
Thanks everyone! :)

Currently I am recoding the entire movement engine (again) to allow for native 8-directional movement :D. This actually makes the movement engine more streamlined; the entire movement/kickback engine is under 30 lines long! I may actually be able to recycle this for the enemy collision engine as well, once I get the few bugs remaining ironed out.

Also I started working on the item system. I decided that items will not be a major part of this game. There will be 15 items overall, 5 each of Quest, Equipable, and Consumable types. Instead of a fancy function-based item system like Ash's, I think I'm simply going to hardcode the few functions that each item has :P

296
TI Z80 / Re: zStart - an app that runs on ram clears
« on: June 01, 2012, 08:09:37 pm »
Also random crazy idea #18691: in MP OSes using the 96th column as a scrollbar at the homescreen.
Maybe even the 64th row as a horizontal bar for the current active line ;D
And/or using alpha up/down to page up/down.

It would prolly need classic mode, tho.
That actually would be pretty epic, maybe On-Up/Down to scroll or something.

In other (not) news, the label menu is really useful. Like really useful. WAY too useful. Props, penguin.

297
TI Z80 / Re: TJAR game
« on: May 31, 2012, 09:57:28 pm »
I just realized that with the new code box things, code= doesn't even do anything anymore :(

298
TI Z80 / Re: [Contest] Embers:Phoenix
« on: May 31, 2012, 07:38:15 pm »
CalcGS+Word macro+TokenIDE = massive productivity :D

You will also notice a completely broken AI and the beginnings of a UI stat/info overlay. I can't quite decide if I want to have money/shop in this game... hmmm

To do:
-Enemy AI, injury/kickback
-Pickupable items and item system
-Sprite enemies, items, more tiles
-NPC dialog/script engine
-Name input engine
-Finish game content (mapmaking, enemies, conversations, etc.)

299
The Axe Parser Project / MOVED: TJAR game
« on: May 31, 2012, 03:10:51 pm »
This topic has been moved to Z80 -- ASM/BASIC Projects.

http://ourl.ca/16300

300
TI Z80 / Re: TJAR game
« on: May 31, 2012, 03:10:25 pm »
Why is this in the Axe Project subforum? Moving.

To make a menu I'm guessing you'll have to do it by hand...
Code: [Select]
Loop until 2nd is pressed
if key pressed up
variable decrement
if key down
increment
use variable to draw an arrow sprite/character next to text options
end
if variable = 1
do option 1
if var = 2
etc

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