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Messages - squidgetx
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466
« on: October 04, 2011, 11:04:47 pm »
oh snap parallax scrolling :O I might be able to help optimize (heh remember i turned 10fps fullspeed tio into 20fps 6mhz ) and you can still use full mode just change to normal before checking for keypresses and back to full for everything else looks really cool so far though good luck!
467
« on: October 04, 2011, 10:59:40 pm »
I do believe that direct keypresses do not work correctly in fullspeed mode. switch to normal before checking for keypresses
468
« on: October 04, 2011, 04:06:56 pm »
Title. Yeah, so I'm looking to get a pair of nice, over-ear headphones. I balance sound quality, durability, comfort, and price all equally. I have pretty big ears (lol) so smaller earcups aren't really something I'm looking for. I've never had super good quality 'phones before, so I guess I can get away with getting a somewhat lower end product. More importantly, I don't want them breaking -_- which is what has happened to all of my earbuds over the last two years. Yeah so I was wondering if you guys have any ideas: I was thinking about these?
469
« on: October 03, 2011, 06:05:37 pm »
meh that is actually kind of difficult because the picture and the screen memory is mapped differently........uhm let me try and make up a routine:
uhhhhhhhhhh
Copy(y*h+x,L6,12) will do the first row so..
For(e,0,63) Copy(y+e*h+x,e*12+L6,12) End
y*h->a 0->b 64 while -1->e copy(a,b+L6,12) a+h->a b+12->b e end
Try that, I think it might be able to work
470
« on: October 02, 2011, 07:21:00 pm »
Nice so far. My only complaint is that the map seems to be hard to see. Like, you can only really see clearly the tiles that are like 2 rows in front of you, before that the edges aren't too well defined
471
« on: October 02, 2011, 07:19:09 pm »
Wow, that is actually pretty nice. Do you have any musical background (play any instruments, etc?) What program did you use to make this? btw I moved the topic to showcase
472
« on: October 02, 2011, 07:17:53 pm »
473
« on: October 02, 2011, 07:13:54 pm »
If each subarray has a different length, you could perhaps make an array containing pointers to each array, although it feels a bit inception-esque to me.
Yup. This is how compressed and variable-length maps are dealt with.
474
« on: October 02, 2011, 10:49:59 am »
Woo, 70% compression is hot.
I think my compressor is slightly broken though; sometimes tiles don't actually correspond to the right values...
I just realized I should use a fill() in the decompress routine over a for() loop. LOL
Back to work!
475
« on: October 01, 2011, 09:43:39 am »
If you have access to Adobe Illustrator you can live trace the scans and it'll look really nice.
476
« on: September 30, 2011, 10:58:00 pm »
Composition numero siete. A little more synth/dance in here. Took me a while to write a song that I liked I'll upload it into the music files section in a bit.
477
« on: September 29, 2011, 12:03:52 pm »
Woops, my bad I just remembered that Space Dash had this issue where the sprites would change after the program quit or something because I was Exch'ing data within the program so I figured that Asm() did writeback or something (But maybe I was using MOS lol)
478
« on: September 28, 2011, 11:24:37 pm »
I kinda actually agree with both of you here; while I would've like him to give examples, etc. Ashbad's right in that that's pretty much as much as he can say if he doesn't like it A lot of the jokes are a little subtle and they might need a few rereads (I should maybe make them more obvious?) and some of the earlier strips are only funny if you go to my school (namely, 'Schedule', 'Censorship' and 'New Carpet') so yeah I'll admit that some of them aren't amazing. Though I thought that a couple of them aren't too shabby...lol. I'm not sure about keeping a storyline...I'll have to think about it. I'm looking at a .com for ~10$/year but as of right now I dont know if I'll be able to get it soon
479
« on: September 28, 2011, 11:17:58 pm »
Well, we'll see how the compression goes...
If I get around 75% compression I'll go with Option 1 for sure (filesize: max 6k including levels) Otherwise I'll go with Option 2 (filesize ~5k)
480
« on: September 28, 2011, 04:39:35 pm »
Most shells have an option to enable/disable writeback. I forget about ion. Asm() technically has writeback automatically enabled since in order to run it you have to have it unarchived unless you are using zStart or DCS' homerun hook or something like that.
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