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Messages - squidgetx

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511
Miscellaneous / Re: Why Johnny Can't Code
« on: September 19, 2011, 05:25:07 pm »
Interesting...For sure, I wouldn't be trying to teach myself dhtml etc. if I never started programming a calc...Though honestly I'm finding it difficult moving from the world of BASIC and Axe to these higher level languages (What, you can have as many variables as you want and any name that you want? Blashpemy!)

512
TI Z80 / Re: Gravity Guy
« on: September 18, 2011, 10:06:16 pm »
HUGE update :D

-Animated pause and main menus
-Two more levels (although the third one is basically impossible I think)
-Speed increase blocks
-New tiles
-Infrastructure cleanup
-Bugs/optimizes

Todo:
Make main menu prettier
Custom levels
More levels
Snail powerup

Almsot ready for a release O_o

513
TI Z80 / Re: YAAR (Yet Another Assembly/Axe Raycaster)
« on: September 18, 2011, 08:45:04 pm »
more skilled coder now than when I started this project
is this even possible LOL.

gl/hf, can't wait to see how this turns out! (i haven't touched my raycaster for months :* )

514
Perhaps next year we should limit ourselves to one contest per summer, or maybe only z80? I don't know, it just seems that the casio and nspireCX aren't quite big enough yet to hold a contest (Although they might be next year....)

515
TI Z80 / Re: Gravity Guy
« on: September 14, 2011, 10:56:27 pm »
alberthocks: Almost done (The animation part is done, I'm considering making it a custom font over TI font text. This menu will double as the pause menu.)

Working on title screen/spriting atm. The exec right now is in an unplayable state so I'll clean it up before I make another update.

516
Other Calculators / MOVED: The TI-Nspire ViewScreen is a true Nspire too!
« on: September 14, 2011, 05:40:03 pm »
This topic has been moved to News.

http://ourl.ca/13000

517
TI Z80 / Re: Gravity Guy
« on: September 11, 2011, 07:21:01 pm »
Whoo, update!

-Made it more playable
-Block falling animation for when you die (The blocks will fall in whichever direction gravity is going; cool, eh?)
-When you die, it starts the level over (I'll have a countdown in future versions)
-Bugfixes

*Todo*
-Title Screen/Level Infrastructure
-Countdown thingy
-Powerups
-More tiles and levels

I've built level two but it's not included here, soz :P

518
TI Z80 / Re: Gravity Guy
« on: September 09, 2011, 08:09:20 pm »
I get this problem a lot with TI-Connect (Btw, darl, the engine is around 600 bytes; the rest of the filesize is data hehe)

Try this: Disconnect the cable and calc completely from the computer. Make sure there's nothing valuable in RAM, and clear the calc RAM (2nd-Mem-7:Reset) Restart your computer, plug in the calc, and try again.

519
TI Z80 / Re: Gravity Guy
« on: September 08, 2011, 03:07:30 pm »
Thanks for all the positive feedback :D

I've started putting in the infrastructure for level clears, dying, etc, and I've upped gravity so that he falls a bit faster as well.

520
TI Z80 / Re: Zedd Physics Library
« on: September 07, 2011, 06:48:59 pm »
O_o

521
Gaming Discussion / Re: Good RPG games for gbc/nds?
« on: September 07, 2011, 06:11:12 pm »
best GBC games I ever played was Harry Potter and the Chamber of Secrets.
SOO GOOD; check out the first one as well they're practically the same.

Try Donkey Kong Country for GBC it's awesome too. For NDS imo advance wars dual strike is one of the best games ever as well

522
TI Z80 / Gravity Guy
« on: September 07, 2011, 06:09:03 pm »
Hey everyone, so basically I've started a new, small project to get back into calc programming and to help me learn to use CalcGS. (This is Axe of course)

It's a port/variation of the popular iphone/flash game Gravity Guy. It's one of those endless style games, where your only weapon is the ability to change the direction of gravity. If you fall or touch the edge of the screen, you die >:D Most of the engine is done atm, there's just a little bit left to do:

-Score
-Increasing speed as you hit the >> tiles (current speed is at 6mhz, no delay; I'll have it start with a delay like in Cuberunner and Space Dash)
-Snail powerup
-Rockets? (Not sure if I'll include this)
-Level switching
-Title screen/Death coding etc
-Level clear
-Fix bug where tilemap glitches after being pushed backwards.
Here's an executable, although I think I accidentally made the level so that it's impossible...lol Source attached, I didn't bother putting up the data include files though :P

523
TI Z80 / Re: Trio and Niko NEWS
« on: September 06, 2011, 09:23:56 pm »
This is a computer project now O_o? Oh well, gl anyway haha. I need to get back to work on A:P....

524
TI Z80 / Re: Fantastic Sam is Fantastic
« on: September 06, 2011, 09:01:18 pm »
COMIC SAAAAAAANSSSSSSS!!!!!!!


Anyway looks good so far. Nice enemies: are they completely independently moving: separate array w/ xy positions and velocites, etc? Also it might not be a bad idea to add some inflation: the movement looks a little jerky atm.

525
Art / Re: a very unordinary picture
« on: September 06, 2011, 04:59:30 pm »
It's also possible that there are files packed in it: I don't have the link atm but it's easy to compress other files "into" a jpg just like a zip or rar. Useful for hiding things.

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