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Messages - squidgetx
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586
« on: June 26, 2011, 08:27:13 pm »
Mine won't have too much content. Once I get the raycasting working, I just need to make a few different levels, add an HUD and weapons, and zombies with a rudimentary AI system that makes them move towards the player.
...Raycasting *platformer*?? Does that mean both ray *and* floorcasting? That's gonna be tough, even Runer112s raycaster struggles in 15mhz with textures iirc....idk how much more strain adding a floorcaster onto it would have. edit: oh lol nspire k gotcha
587
« on: June 23, 2011, 08:13:44 pm »
This is great. I haven't managed to test out the new update though, but I *did* figure out what was causing my ERR:INVALID problem. However, sometimes after using the compile shortcut, I just get a RAM clear..... any ideas? I'll try to repro it for you to ascertain some of the circumstances....but I think it might have to do with the run-on-ram-clear property not working correctly. (It won't switch to CLASSIC after ram clear either even though i have it set to CLASSIC in the defaults menu...2.53MP)
588
« on: June 21, 2011, 09:24:32 am »
I'm still in. I haven't posted anything about my new entry yet, although it's progressing fairly well
589
« on: June 15, 2011, 08:24:42 pm »
Wow, amazing.
Does anyone else have ERR:INVALID issues when trying to use the Axe compile shortcuts?
590
« on: June 14, 2011, 12:02:11 pm »
My favorite serious xkcd is this one
591
« on: June 10, 2011, 11:00:37 am »
Solution: the sign{} command. It'll take a one-byte value and convert it into the appropriate two byte number.
592
« on: June 09, 2011, 11:47:10 am »
That is indeed very strange...(btw aeTIos, the Data(2,3,0) is correct)
Perhaps it may be because {P+D}=0? If it is equal to 0, then the inData() routine will return 3 (which will read as true). You'll have to deal with the zero case separately.
593
« on: June 07, 2011, 08:35:46 pm »
Hm, after a quick google search, I couldn't find anything either... Maybe you should make and distribute a similar survey to your school perhaps?
594
« on: June 07, 2011, 08:30:34 pm »
Hey, thanks for the feedback everyone Yeah I agree, so far I like this one th best too
595
« on: June 07, 2011, 08:29:36 pm »
For me, hitting On+Enter on the program screen throws an ERR:INVALID, with a RAM clear soon following.... And I can't figure out how to get the shortcut keys working. I can see the little box that says "confirm," but what do I do after that? I tried 2nd, enter, etc. but then pressing On+# from the homescreen does nothing....
What am I missing?
596
« on: June 07, 2011, 08:26:30 pm »
Here's a promposal I made using parametric equations on an 84+ Parametric mode, set Zstandard and simultaneous graphin L2(1)=-3.22, L1(1)=7.45 StatPlots 1 and 2 on with L1 and L2 as x,ylist. plot 1 with box marking, plot 2 with dot marking
(all in bold mode except X6T/Y6T) X1T=T-10+sin(3T^2)/(T<2.5 Y1T=-7(T-2)^2+cos(3T^2)+1/(T>1.2
X2T=X1T+4 Y2T=Y1T
X3T=T-5 Y3T=-T/(T<2.2
X4T=.5T+3.5/(T<5.1 Y4T=-.4T^4+4T^3-12.5T^2+12.5T-2
X5T=-.6Tcos(T)+7.5 Y5T=T-2/(T<4.9
X6T=7cos(6T)cos(T Y6T=8cos(6T)sin(T
597
« on: June 06, 2011, 07:19:12 am »
I used to use .4.8, until the nibble system got changed back to big-endian lol
599
« on: June 01, 2011, 09:16:10 pm »
O.o amazziingnggggngngngnasm. One question though, how do you work the short cut for compiling. Is it on+# on the homescreen?
600
« on: May 31, 2011, 08:49:16 pm »
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