Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - squidgetx

Pages: 1 ... 39 40 [41] 42 43 ... 123
601
TI Z80 / Re: Sort of 3D Platformer-Contest Entry
« on: May 24, 2011, 08:13:11 pm »
The screen gets redrawn every frame which makes it as slow as it is, unfortunately. The objects that you see are actually tiles that are 1 level higher than the floor. The masking is pretty simple, transparent all around except the actual block. Except the transparent blocks that I made that are, well, transparent haha. The tiles are drawn from the top left corner to the bottom right corner, starting at the lowest depth level and progressing to the highest.

I believe lookitsan00b already made an isometric engine with Axe, actually, although I can't find it atm...

No, you are right, he is falling through the floor. I have to fix that.

This runs decently at 15mhz, but I can't really figure out what I want to do with it. It's too slow to handle any kind of enemies or anything, as well as any extra physics to play with. I might actually move on to another, more traditional 2d entry if I can't speed it up/think of something...

602
Axe / Re: Optimized Pt-Mask routine
« on: May 24, 2011, 12:50:36 pm »
anyone? otherwise i might have to drop my isometric contest entry due to speed issues...

603
TI Z80 / Sort of 3D Platformer-Contest Entry
« on: May 22, 2011, 04:17:14 pm »
So this is my contest entry, maybe. It depends on how much more I can optimize it...The screenshot is at 6mhz, but you can see its pretty slow atm.

Isometric 3d ftw. Gravity/jumping/collision detection all kind of work so far. atm I'm not really sure what the actual point of the game will be..have to think about that one..But for now, enjoy a screenie.

604
Axe / Re: Appvar Detection Question
« on: May 22, 2011, 12:13:19 pm »
I did it without memkit for the Psyche's level system using penguin's method, except I just headed everything with $1337 lol. link to dl in sig.

605
News / Re: AxeSynth
« on: May 21, 2011, 08:59:25 pm »
Hahaha, thanks everyone :)
Is there any way to get rid of the discord when you press keys? The sound is perfectly good once you let go of the key, but it sounds a little off while you press the key. Is it a limitation of the language?
I'm assuming you're talking about continuous mode here. I've tried a lot of different things but I can't seem to fix this issue unfortunately...

606
Other Calculators / MOVED: AxeSynth
« on: May 21, 2011, 03:21:47 pm »
This topic has been moved to News.

http://ourl.ca/11129

607
News / AxeSynth
« on: May 21, 2011, 03:21:26 pm »
So I've finally gotten around to uploading AxeSynth, a music-synthesizer written in Axe. The key mappings are like a guitar's; MATH is E2, x-1 is F2, etc. The base-note is displayed above the key column on the screen. You have access to 8.125 octaves, from the note C0 through C8



Features/Controls:
2nd: Activate Continuous note mode; hold down keys to play a note for as long as the key is held down
MODE: Fixed length mode
DEL: Major chord mode (root, major third, fifth, octave)
ALPHA: Power chord mode (root, fifth, octave)
XT0N: Minor chord mode (root, minor third, fifth, octave)
STAT: Custom chord mode; press ZOOM/F3 to set the chord structure
Up: shift all notes down 1 half step; equivalent of moving a capo down the fingerboard
Down: shift all notes up a half step; equivalent of moving a capo up the fingerboard
Left: set the five columns of keys to E/A/D/G/B (can be shifted up-down with Up/Down keys though)
Right: Set the five columns of keys to A/D/G/B/E
Y=: Decrease the note length. The different note lengths available are 1024, 2048, 4096, 8192, 16384, 21576, 32768, 49152, and 65535
WINDOW: Increase the note length. Note that you can change the note length in continuous mode to achieve varying levels of sound quality.
On+CLEAR: quit

Since this is a sound program, I've also put together a little video to show the full effect:



Download Link: http://www.omnimaga.org/index.php?action=downloads;sa=view;down=671

608
Axe / Optimized Pt-Mask routine
« on: May 21, 2011, 01:04:22 pm »
Hi,

I was wondering if anyone could help me to create a 16x16 routine that does the same thing as the following code, taking arguments to x, y, and pointer-to-64-byte-masked-sprite:
Code: [Select]
Lbl D
Pt-Mask(r1,r2,r3
Pt-Mask(r1+8,r2,r3+16
Pt-Mask(r1,r2+8->r2,r3+32
Pt-Mask(r1+8,r2,r3+48
except that it can be optimized to monochrome-only (I don't need the routine to be writing to the backbuffer)

If it can be done as an asm() routine, I would appreciate it greatly ^.^ Thanks in advance

609
Axe / Re: Specific Tutorials List (Axe)
« on: May 21, 2011, 12:55:58 pm »
I actually had edited it in about 5 minutes after you had posted it, but then my browser crashed for some reason while it was saving :(

610
Miscellaneous / Re: What's your status?
« on: May 20, 2011, 07:11:31 am »
I am single and just interested in being single right now.  I actually recently broke it off with by gf, and i have to say im feeling a lot better and just not ready to get back into the game for a while.  Plus i'm gonna be moving to santa cruz in a year and a half so don't want to get too committed :P

You all might have noticed my activity has gone up recently, now you know why ;)
You all might have noticed my activity has gone down recently, you might be able to guess why ;)

611
Axe / Re: Specific Tutorials List (Axe)
« on: May 19, 2011, 03:49:05 pm »
Added Hot_Dog's interrupts tutorial and sorted by categories

612
The Axe Parser Project / MOVED: Axe Tutorial: Interrupts
« on: May 19, 2011, 03:22:25 pm »
This topic has been moved to Axe Language.

http://ourl.ca/11099

613
Axe / Re: [Tutorial] Tilemaps in Axe Basic
« on: May 19, 2011, 07:14:25 am »
Who stickied this? It's already listed in the tutorials thread :P

614
Miscellaneous / Re: What's your status?
« on: May 18, 2011, 03:28:54 pm »
I want to know what "other" is too lol...
And yeah, "bachelor" means you're single and looking

Put my vote in, this should be kinda interesting lol. Edited poll to fix a spelling error.

615
Ash: Phoenix / Re: [A:P] Demo Release/Discussion
« on: May 17, 2011, 08:33:12 pm »
with the latest demo, I had a few 'small' problems(one of them made me have to delete my save D:)
1) after fights, the character is replaced by pixels static. This persists until you flee a battle.
2) When pixelated, if you change area, the coordinates are messed up permanently D:. this caused me to delete a file after I got trapped OUTSIDE the city :P
This has been fixed :)
3) this one's minor, but I would be happy if you could change your weapon after you make your choice ;)
You'll be able to procure additional weapons and skills later on in the game

Pages: 1 ... 39 40 [41] 42 43 ... 123