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Ash: Phoenix / Re: Ash: Phoenix
« on: May 11, 2011, 04:08:11 pm »
Wow, has it really been a month since I've posted here?
Anyway, I do have some updates for you guys to read. This project is back on active development as my #1 priority calc project (Tiny wings is being uncooperative atm). I've worked out the area that i had been stuck on (that's what happens when you plan poorly), have constructed many tiles (Currently I think we have around 208 different tiles), etc. Also, the total file size has been made to take around 117k of Flash, uncompressed
Currently (in addition to map-making and script-writing) I am working on a part of the NPC scripting system to allow the flag-setting mechanism to be a flag-toggling mechanism, so I can make fun lever puzzles a la Zelda
Anyway, I do have some updates for you guys to read. This project is back on active development as my #1 priority calc project (Tiny wings is being uncooperative atm). I've worked out the area that i had been stuck on (that's what happens when you plan poorly), have constructed many tiles (Currently I think we have around 208 different tiles), etc. Also, the total file size has been made to take around 117k of Flash, uncompressed
Currently (in addition to map-making and script-writing) I am working on a part of the NPC scripting system to allow the flag-setting mechanism to be a flag-toggling mechanism, so I can make fun lever puzzles a la Zelda