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Messages - squidgetx

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706
Math and Science / Re: Pi is Wrong
« on: March 19, 2011, 07:34:50 pm »
All right, I can concede that in higher math, the use of tau doesn't greatly impact anything (although it still does). The point though, is that pi is fundamentally incorrect as the so-called circle constant. Furthermore, the use of tau would significantly change teaching. Trigonometry and radians would become so, so much easier to grasp. For example: sin 2t. Well, that's 2 revolutions of a circle, which means we're back where we started. Hence, 0. Logically sound: it's much easier for a student to grasp that t=1 revolution than 2pi=1 revolution

707
Math and Science / Re: Pi is Wrong
« on: March 19, 2011, 06:27:50 pm »
I said e^tau i = 1

Damn, now I don't have 1111 posts :(

Integral over all space in polar coordinates:
0τ0f(r,θ)r d rdθ

Normal distribution:
(1/√τσ)e−(x−μ)^2/2σ^2

Fourier transform:
f(x)=∫-∞F(k)eiτkxdk
F(k)=∫-∞f(x)e−iτkxdx

Cauchy’s integral formula:
f(a)=1/iτ∮γf(z)/(z−a) dz

nth roots of unity:
eiτ/n

The Riemann zeta function for positive even integers:
ζ(2n)=∑k=11/k2n=Bnτ2n/[2(2n)!]  n=1,2,3,…

708
Math and Science / Re: Pi is Wrong
« on: March 19, 2011, 06:22:44 pm »
New Euler's identity: eτi=1. WHAT NOW. Or eτi=1+0. Whatever.

You didn't watch the video, did you? As for A=1/2 τ r^2, see the first post. And all those 4π's just change to 2τ's, it's not any more or less awkward. Also, I have 1111 posts. Therefore, your argument is invalid (j/k lol ;))

Edit at HOMER-16: No, the point is that we should always go with tau over pi. Name me ONE equation where pi is better and more mathematically convenient than tau.

709
Math and Science / Re: Pi is Wrong
« on: March 19, 2011, 06:11:50 pm »
I'm not sure why everyone makes an issue of Pi being better than Tau. It's not really important, since Pi is a constant multiple of Tau. That's like saying that 3 is better than 6 because 6*.5 = 3

Not to troll or anything, but it works both ways :P

Anyway, I think that it really is more important. Practically EVERY mathematical formula using pi uses 2pi, not just pi. And conceptually, it's way more fundamental. 360 degrees = 1 tau, not 2pi. One half tau = one half a circle. See?

710
Math and Science / Re: Pi is Wrong
« on: March 19, 2011, 05:38:52 pm »
Tau references radius, pi references diameter

711
Math and Science / Pi is Wrong
« on: March 19, 2011, 05:17:18 pm »
http://www.youtube.com/watch?v=jG7vhMMXagQ&feature=player_embedded

Watch O.o

(For some reason it won't embed properly with the [youtube] tag <_<)

Something not mentioned in the video. Take a look at what happens to our circumference formula.
C=τr
And to our area formula
A=∫C dr=∫τr dr
=1/2τr2

Now how beautiful is that? Falls right in line with our
Gravitational Acceleration Function: y=1/2gt2
Hooke's Law: U=1/2kx2
Kinetic Energy Function: 1/2mv2

712
Ash: Phoenix / Re: Ash: Phoenix
« on: March 19, 2011, 10:15:54 am »
It's alive!
This project is now off of its unofficial hiatus and back onto active development.
Fixed a few bugs and continuing to create tiles and maps :)

713
The Axe Parser Project / Re: Credit
« on: March 18, 2011, 06:04:15 pm »
Well said. That kind of thing really bothers me too. Give props to Axe and spread the word, people! Without it, your program wouldn't even exist :P

714
Axe / Re: Axe Q&A
« on: March 18, 2011, 07:17:57 am »
You can't use files in sprite commands. You'd best stick with copying to L1 for now :P

715
Site Feedback and Questions / Re: An Idea to Solve Current Issues
« on: March 16, 2011, 03:26:05 pm »
Wow, my slight activity slump just has to coincide with something like this. Well written message yunhua, I hope everything gets sorted out, and I hope that Omnom will be back up soon.

716
Axe / Re: Axe Q&A
« on: March 16, 2011, 03:15:39 pm »
You could also do something like..
Code: [Select]
If getKey
inData(,Data(stuff,0))->wherever
End
A bit easier to deal with, but idk how optimized it is

Edit: I think it may be a couple of bytes larger :P. Oh well.

717
Music Showcase / Re: My first song :o
« on: March 13, 2011, 06:36:27 pm »
Thanks guys :D

Installing LMMS now, hopefully I'll be able to spruce it up a bit and get a better recording :)

718
Axe / Re: application question
« on: March 13, 2011, 11:55:27 am »
Yes. Unfortunately. Well, to be clear, you can't call subroutines from the external program that refer to the parent app. You can make your own subroutines in the external program and call them only in that external program and it'll work fine. The external program is literally a separate entity from the parent application.

719
Music Showcase / Re: My first song :o
« on: March 12, 2011, 02:03:26 pm »
Thanks. Btw, does anyone know of any good free composing software I could use? I'm so broke I can't even get the ten dollars out for Finale Notepad....

720
TI Z80 / Re: The Slime
« on: March 12, 2011, 01:38:53 pm »
Vars and other two-byte pieces go to 65535. So if you're using 256 precision, you have a range of 0-255

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