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TI Z80 / Re: SandLand
« on: February 09, 2011, 08:05:43 pm »
rawr, double post update!
Anyway, I've fixed up many collision/jumping bugs as well as added the ability to slowly move in the air if you have no initial x velocity (basically you use this to get out of holes).
And I finally made a chrome friendly screenie, heh heh
Also I have a bunch of ideas for different blocks: think conveyor belts? super bouncy or floaty ones? some with massive friction, others with none? And I have an idea on how to implement moving platforms as well....(pixel testing collision makes for lots of flexibility in the engine
)
Anyway, I've fixed up many collision/jumping bugs as well as added the ability to slowly move in the air if you have no initial x velocity (basically you use this to get out of holes).
And I finally made a chrome friendly screenie, heh heh

Also I have a bunch of ideas for different blocks: think conveyor belts? super bouncy or floaty ones? some with massive friction, others with none? And I have an idea on how to implement moving platforms as well....(pixel testing collision makes for lots of flexibility in the engine
