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Messages - squidgetx

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931
TI Z80 / Re: SandLand
« on: February 02, 2011, 09:31:39 am »
Scrolling+acceleration=pain x.x.

Maybe I'll go with no scrolling, simply something similar to Zelda or Trio/Niko where you have 'rooms'....

932
TI Z80 / Re: 'DE
« on: February 01, 2011, 07:43:47 pm »
Compiles into Axe source? I guess I could see how that would work. I think that messing around with the tokens and everything will be a major hassle though, especially with numbers (ie parsing the characters 1,2,3 into the actualy number 123...) Regardless, good luck! I don't have much experience with oop languages though, so I can't really tell you what I think is best :x

933
TI Z80 / Re: SandLand
« on: February 01, 2011, 07:40:13 pm »
I added vertical impulses. See first post for new stuff, as I'm sure most people haven't even read the topic yet.

934
TI Z80 / SandLand
« on: February 01, 2011, 07:33:15 pm »
This is a project that was inspired by Builderboy's Cellular Automata physics tutorial (hence the name). Ironically it currently does not have any kind of particle physics or cellular automata in it at all. For now I'm just working on the main character physics, and I've managed to produce something I thought was worthy enough to post and officially unveil this previously secret project ;)

More details on gameplay will be unveiled later, as I think that if I succeed, I want it to be a surprise (because it will look really, really cool). For now you can just know that it will be some sort of platformer with as much physics as I can cram into it.

Currently all the character physics are done, including horizontal acceleration and deceleration due to friction, collision/momentum with walls, jumping (use 2nd) with real gravity and such.

Next up is the scrolling tilemapper... I'm planning to use the tilemapper only for drawing, and not for collision detection. Hooray for inefficiency :D

935
The Axe Parser Project / Re: ERR:
« on: February 01, 2011, 07:04:55 pm »
Although this isn't a compiling error, I hate hate hate it when I accidentally create infinite loops....THEY ARE SO ANNOYING GRAAAAAHHH

936
The Axe Parser Project / Re: Features Wishlist
« on: February 01, 2011, 05:28:22 pm »
Not if you're returning or goto'ing somewhere else though :P

Edit for a completely unrelated subject: Can I bring up again a feature request for alternate steps for For() loops, the same way it is in BASIC?

937
The Axe Parser Project / Re: Features Wishlist
« on: February 01, 2011, 05:25:46 pm »
Depending on the environment you are in it is currently possible to *sort of* do switch statements...or at least a more optimized form of what we do now (this is something Runer112 taught me by the way).
Code: [Select]
rand^9+1
!If -1
Do stuff
Return
End
!If -1
Do stuff
Return
End
!If -1
Do stuff
Return
End
and so forth...
You can replace the Returns with Goto's if you want. The important thing is that you have to get out of the whole code block after you're done otherwise it won't work.

938
TI Z80 / Re: Four Level Grayscale Video
« on: February 01, 2011, 05:14:12 pm »
Wow, this is great. I can't get it to work on Wabbit though, when I send the app to wabbit it doesn't show up in the apps menu...

939
Ash: Phoenix / Re: Ash: Phoenix
« on: February 01, 2011, 07:27:03 am »
Yeah, I'll add them if I can't think of any other tiles I want to add

Update: Thanks to Runer112's 1337 haxing skills, I now can use the latest version of Axe with this project. Hooray! Now onto fixing some more bugs, and adding EVs to the experience system lol.

940
Axe / Re: Physics Lessons
« on: January 31, 2011, 09:37:07 pm »
O.o great explanation!! The screenie is amazing too. I'll be sure to remember this whenever I want to do something physics based XD

Maybe I'll try and make a powdertoy....sorry qwerty :P nah I don't know the chem behind the he interactions of substances... Meh idk

941
TI Z80 / Re: Trio and Niko NEWS
« on: January 31, 2011, 09:32:44 pm »
Haha, yeah things always come up. Today I realized that even after three patch releases to ash:Phoenix, I am still missing a core part of the xp engine. Anyway, I'll be looking forward to this! And don't be afraid of releasing it too early, there will always be bugs in all betas. With that said, I guess you still have to maintain some kind of QC.

Wow, I just contradicted myself twice. Anyway, uh, good luck and whatnot ;)

942
Ash: Phoenix / Re: [A:P] Demo Release/Discussion
« on: January 31, 2011, 09:22:40 pm »
qazwsx: yeah, he does because it's "skipping over" the text it would normally display if you didn't have the key. While I could try to make it faster, it might mean a flicker in the grayscale during the skip. I'll see what I can do about it. Also this makes it clear that the move learning is a little broken... I'll get right on that, thanks for bringing it to my attention.

Ashbad: thanks man. (although dying eyes is literally one tenth the size of this lol)

943
TI Z80 / Re: Axe Memory Mapper
« on: January 31, 2011, 06:39:23 pm »
I'm now planning to turn this into a fully fledged hex editor complete with sprite support too as well as some other stuff I thought up. I'll start on it as soon as I can get (and keep) Axe .4.8 onto my calc (If you want to know why, its a long story and it has to do with Ash:Phoenix and the new line routine that doesn't clip; basically Runer112 and I are working on trying to rewrite a section of code so that I can use .4.8 with it)

944
TI Z80 / Re: The Psyche
« on: January 31, 2011, 06:36:49 pm »
Sorry, I didn't see this earlier :P
I tried but couldn't replicate it. Could you post a screenie?

945
Ash: Phoenix / Re: [A:P] Demo Release/Discussion
« on: January 31, 2011, 07:16:52 am »
Thanks for the feedback.
The 2nd stab thing is a bug i just found myself a few days ago, and it can be easily fixed. You are supposed to learn your first non-weapon move at that point. The extra slots available during battle are for non-weapon skills-the idea is that you can have up to 4 moves that will remain constant independent of your weapon, and two that are dependent upon your weapon. So later on, you will be able to get multiple weapons and learn moves for them as well if you want. So maybe at one time, your first two moves are Stab and Slash, but if you equip a bow they will change to whatever archer skills you have thus far learned. In this way it's also like you are 'gaining experience' with each weapon as you use it and that is how you can learn better skills with said weapon

The door in the eastern path just marks the end of the game thus far

You learned spin attack at level 10?? I should probably fix that... But the fact that you one-shot all enemies with that is OK, its a third tier move against enemies half your level :P




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