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Messages - squidgetx
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976
« on: January 25, 2011, 05:14:55 pm »
Wow, that looks really good! The particles (at least, to me) at least interact with gravity very realistically Good job so far! I also like the inverted mouse. What other substances/features are you planning to add?
977
« on: January 25, 2011, 05:07:59 pm »
Wow, that looks really nice o.o I was originally going to do a game like this for the cage match, but then you posted graviter the next day So I came up with Psyche instead
978
« on: January 24, 2011, 06:24:26 pm »
Thanks yunhua @DJ, yes, that is sort of what it is like For example, the kings speech right now looks like "Hello, young traveler" [07] //dictates a pause and clear (-1 indicates a line break. If we're already on the second line, it will also pause and clear) [140103] //check if flag 3 of flag byte 1 is set [02] //if no "What? You're looking for-1the Phoenix? You'd need to go to the-1Maghada Library...-1But the only way there is-1through the Eastern Pass-1...<stuff> [04] //end [03] //if yes 'What? You've retrieved the key?-1Amazing..."<stuff> [04] [00]Update wise, I'm very close to releasing another demo, this time with practically ALL BUGS FIXED :O All I have left is some balancing (ie, the robed bandit "boss" has a move that heals himself which makes the battle unnecessarily difficult and then i'm going to add the mountain pass region
979
« on: January 24, 2011, 06:19:47 pm »
Ah. This would explain a lot actually. Thanks Runer. Now, all I have to do is figure out a clipped line routine..<.< (maybe)
980
« on: January 24, 2011, 05:52:36 pm »
Just as a note, many of my external programs I call using this method do not function correctly when the main app is compiled in Axe 0.4.7 or higher. Most of the operations in the external prgoram (still compiled with .4.6) are fairly standard things like math and memory management (storing, copying etc.) Have any of the Axe variables (like r1-r6) been moved or something to make something like this happen?
981
« on: January 24, 2011, 05:46:43 pm »
It's a different game; the same series. Trio and Niko: Dawn is his cage match entry, and Trio and Niko:Falling is his Axe project
982
« on: January 24, 2011, 05:44:35 pm »
Scout: My cage match entry.
Can't wait for screenies
983
« on: January 23, 2011, 06:18:35 pm »
Update! Woah, look at all this cool stuff - Binary display of highlighted byte
- Search for any program, appvar, or protected program. Doesn't matter if it's in RAM or Archive
- Search for any 8 byte string of characters or hex in RAM
- Memory bank swapping
Controls for all this new stuff: Press MODE to open the search menu. From there, decide what you want to search for (2nd+arrow keys), then type in the name of what you want to search for, then press 2nd to search for it! If you aren't looking for a program/appvar, you have the choice of starting from your current position (Find Next) or from the beginning of RAM (Find First: $8000). Note that you can search inside of archive by moving the cursor to any position before $8000. If you are looking for a program/appvar, the mapper will automatically jump to the location of the program/appvar. If the program/appvar is in RAM, the page will be changed automatically for you. I also added a new shortcut key: pressing 8 will take you to $4000, or the current page of flash. To change the memory bank, simply press Y= and use the arrow keys to select which page you want to switch to. WARNING: I did not put any restrictions on which banks you can switch to. You can attempt to switch to any bank between 0 and 255. Be warned that switching to a bank that does not exist could, at the very least, cause a RAM clear Apparently, it doesn't My bad. But I still wouldn't try it if I were you Enjoy!
984
« on: January 23, 2011, 03:58:51 pm »
If by "file" you mean a program or appvar, then yes you can treat it as a string. Programs/appvars are pure data. What are you trying to do?
985
« on: January 23, 2011, 02:00:54 pm »
Thanks for the explanation. [friendlysarcasm]I like how you pointed to the massive 188 page SDK for "more info" lol [/fs] Ok, so here are the features I am planning to add (was going to add them last night but then I got tired ) -mem bank switching (thanks dthought) -search for a program/appvar -search for a hex string up to 8 bytes long -search for a character string. supports A-Z, a-z, theta, and 0-9 -binary display of byte you are currently viewing thanks to calcdude and graphmastur for providing the asm code for mem bank switching: if anyone wants them, here they are: Asm(DB066F)^256 gives you the current page, and Page#Asm(7DD306) switches the page to page Page#
986
« on: January 23, 2011, 10:44:12 am »
ERR: BAD SYMBOL. then when you scroll to the error, your whole code has been transformed into LinReg (ax+b)'s. Although MAX SYMBOLS are pretty annoying too >.<
987
« on: January 22, 2011, 05:17:48 pm »
holy....So this is the future of hybrid BASIC tilemapping Excellent work Hot_Dog!
988
« on: January 22, 2011, 04:33:55 pm »
What kind of search function? Input a number, return all locations of said number? Also, what are mem banks (lol)
989
« on: January 22, 2011, 12:21:41 pm »
RAWR fixed so many bugs i can't even remember them all... ..Only a few left...Anyway, here is a screenie of the new NPC thingy. I also was going to post one of the battle engine actually working, but then Wabbit screwed up I will make another release within the next few days..."the way it was meant to be played"
990
« on: January 22, 2011, 12:16:17 pm »
This program is so incredibly win that I'm going to download it, even though I don't actually need it at the moment.
Note: Does the Mapper program use L1-L6 or any of the variables? Because I keep seeing the string 'Mapper' in L1...
Thanks. Besides L6 (the screen buffer), the mapping program doesn't use any of the saferam areas L1-L5. I don't know why "MAPPER" would appear in L1...unless it got written there from the transfer? It also uses variables, but before it's run it copies all the variables to $8000 (which is what you are really looking at when you hit XT0N) and when you exit it copies them all back. So no, it doesn't use any variables
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