991
Another development tool I made to help myself figure out bugs with Ash: Phoenix...It's a memory viewer! Allows you to look at every address (0000 through FFFF) of your calculator's RAM and their contents. (Like Calcsys' hex editor, but more Axe user friendly)
Controls:
Arrow keys; move cursor around
1-6: Jump to memory locations L1-L6
XT0N: Jump to variables A through theta
/:Jump backwards by $1000 (4096)
*:Jump forwards by $1000
-:jump backwards by $100 (256)
+:jump forwards by $100
GRAPH: Goto 2 byte memory address pointed to by the current selection
Clear: quit
The cursor highlights the value of the byte you are looking at in hex and in ASCII (like calcsys)
In the upper left hand corner the 8x8 sprite starting at your cursor position is displayed
In the lower left hand corner the memory address your cursor is at is displayed in 3 different formats: hex, decimal, and the form Ln+(something) (displays the variable you are looking at if you are looking at variables)
In the bottom part of the screen there are two numbers: the value of the byte in decimal, and the value of the two-byte number little-endian (aka normal) starting at your cursor position.
Run with Asm(). Post comments/feedback/possible feature requests
Controls:
Arrow keys; move cursor around
1-6: Jump to memory locations L1-L6
XT0N: Jump to variables A through theta
/:Jump backwards by $1000 (4096)
*:Jump forwards by $1000
-:jump backwards by $100 (256)
+:jump forwards by $100
GRAPH: Goto 2 byte memory address pointed to by the current selection
Clear: quit
The cursor highlights the value of the byte you are looking at in hex and in ASCII (like calcsys)
In the upper left hand corner the 8x8 sprite starting at your cursor position is displayed
In the lower left hand corner the memory address your cursor is at is displayed in 3 different formats: hex, decimal, and the form Ln+(something) (displays the variable you are looking at if you are looking at variables)
In the bottom part of the screen there are two numbers: the value of the byte in decimal, and the value of the two-byte number little-endian (aka normal) starting at your cursor position.
Run with Asm(). Post comments/feedback/possible feature requests