Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - squidgetx

Pages: 1 ... 65 66 [67] 68 69 ... 123
991
TI Z80 / XXEdit
« on: January 22, 2011, 12:00:34 pm »
Another development tool I made to help myself figure out bugs with Ash: Phoenix...It's a memory viewer! Allows you to look at every address (0000 through FFFF) of your calculator's RAM and their contents. (Like Calcsys' hex editor, but more Axe user friendly)

Controls:
Arrow keys; move cursor around
1-6: Jump to memory locations L1-L6
XT0N: Jump to variables A through theta
/:Jump backwards by $1000 (4096)
*:Jump forwards by $1000
-:jump backwards by $100 (256)
+:jump forwards by $100
GRAPH: Goto 2 byte memory address pointed to by the current selection
Clear: quit

The cursor highlights the value of the byte you are looking at in hex and in ASCII (like calcsys)
In the upper left hand corner the 8x8 sprite starting at your cursor position is displayed
In the lower left hand corner the memory address your cursor is at is displayed in 3 different formats: hex, decimal, and the form Ln+(something) (displays the variable you are looking at if you are looking at variables)
In the bottom part of the screen there are two numbers: the value of the byte in decimal, and the value of the two-byte number little-endian (aka normal) starting at your cursor position.

Run with Asm(). Post comments/feedback/possible feature requests  ;D

992
The Axe Parser Project / Re: Axe Parser
« on: January 21, 2011, 10:25:51 pm »
But unfortunately this is inconvenient if you want to make a new appvar that is larger than 768 bytes...

Also I apologize for any lack of clarity/unintended rudeness... I'm slightly sick :P

993
The Axe Parser Project / Re: Axe Parser
« on: January 21, 2011, 10:19:43 pm »
My way is long and inefficient but works as long as you have enough ram to hold the new sized appvar :P (and that's it... So if you have a 12k appvar and you want to make it 14 k all you need is 14k of ram... Which is the same memory requirement as nemos :P

994
The Axe Parser Project / Re: Axe Parser
« on: January 21, 2011, 10:12:28 pm »
Alternatively you can have the original appvar in archive and copy it to another appvar with a different name, archive it, delete the original, make a new one of the new size and same original name, then copy to it from the one in archive. Although nemos way is probably much easier ;D

995
Axe / Re: application question
« on: January 21, 2011, 10:06:27 pm »
Actually, it lets you use practically 16384+ as much code as your archive can hold, except they all have to be divided into 8192 byte or less pieces. For example, you could have 5 programs that were 8192 bytes each in archive, then from the app you could copy each one to ram when you needed to and run it. That's like 56k of code O.0

996
TI Z80 / Re: Minigames
« on: January 21, 2011, 06:26:56 pm »
Did someone say space dash? ;)

Regardless, looks nice Michael. I like the building effect in the back a lot :) The jumping looks a bit choppy? Or is that just the screenshot?

997
Ash: Phoenix / Re: Ash: Phoenix
« on: January 21, 2011, 06:13:21 pm »
Thanks.

Today, I finished up my makeover to the NPC engine; now it looks very nice. It has variable font spacing so the letters don't look as weird, and it *looks* like it has word wrapping (although it doesn't ;))
Of course, also I found *another* bug with the battle engine....I think it's fixed now but I'm not sure yet :P It occured after talking to NPCs whose conversations with you would exceed 50 characters O.o Programming this large of an RPG makes me see really how easy all those glitches in Pokemon Red were to overlook...

998
TI Z80 / Re: Isometry
« on: January 20, 2011, 08:19:26 pm »
Hm, I'm in NJ :P I only know one other friend that uses it though...it's like our custom phrase. It's weird how these things get around

999
TI Z80 / Re: Isometry
« on: January 20, 2011, 08:14:30 pm »
Awesomesauce? Is that regional? I know a girl who liked to use that a lot...
Not sure...Where (generally, and if you want to answer) do you live?

1000
Miscellaneous / Re: Would like some screenies
« on: January 20, 2011, 07:44:06 pm »
Maybe try running it off a Casio Prizm?

...
Seriously though, what's happening with it? (I feel like this has been discussed before...but I don't remember it :P)

1001
Miscellaneous / Re: Would like some screenies
« on: January 20, 2011, 07:20:50 pm »
Btw, does wabbit not work on your computer ???

1002
Axe / Re: linear momentum
« on: January 20, 2011, 07:19:17 pm »
Basically you'd have a velocity and a change-in-velocity variable. Every frame velocity is increased by the change in velocity. Pressing keys would increase the change in velocity, and if no keys are pressed and the velocity is not 0, the velocity would decrease.

Or something like that (note: I didn't look at Binder News' program yet :P)

1003
TI Z80 / Re: Half Life 2: On-Calc
« on: January 20, 2011, 07:14:16 pm »
I bet Michael could get a huge speed boost if he only checked a limited radius...

1004
TI Z80 / Re: Isometry
« on: January 20, 2011, 07:11:37 pm »
O.o

Awesomesauce. Really nice work there. The slanted tiles are especially impressive

1005
TI Z80 / Re: The 4th Dimension
« on: January 20, 2011, 07:09:16 pm »
Hey, the scrolling looks really good actually :) Nice job!

Pages: 1 ... 65 66 [67] 68 69 ... 123