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Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 10, 2012, 12:02:41 pm »
I can be one ...
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Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion« on: December 10, 2012, 12:02:41 pm »
I can be one ...
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Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding« on: December 10, 2012, 10:22:40 am »
Matref: Yeah i know, but then it's not smooth scroll... xeda does it as following... he scrolls 4 times 2 px at a time.. and then waits for next keypress...
you do: keypress: 2px, wait for next keypress..., 2px.. 125
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding« on: December 10, 2012, 10:12:12 am »
looks very impressive (matref doesn't has 8px smooth scrolling, so maybe code's +- equal? )
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Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding« on: December 10, 2012, 10:04:42 am »
I don't mind the speed difference, it looks great, you all are such godlike coders
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Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding« on: December 10, 2012, 08:52:44 am »
Yes it is ashame i don't get it xD
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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: December 10, 2012, 08:33:41 am »
3706: Points to the post 2 posts above this post, he doesn't has to correct people cause he has the numbAr wrong xD
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Other Calc-Related Projects and Ideas / Re: OmniRPG - Battle Engine Discussion« on: December 10, 2012, 08:30:30 am »
Now turn-based has 2 votes more then arpg , so i think the possibilities and avaiable speed allows us to make a good turn based, but we already came across 4 turn-based things that all looked cool
So now we should decide which one to implement 130
TI Z80 / Re: [Axe] Robbox« on: December 10, 2012, 08:28:36 am »
Hey hayleia are you still working/going to work on this?
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Other Calc-Related Projects and Ideas / Re: OmniRPG - Battle Engine Discussion« on: December 10, 2012, 08:22:35 am »
Hmmm maybe i should change my vote from arpg to turn based, then turn based has 1 vote more then arpg
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Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding« on: December 10, 2012, 08:21:55 am »
well yeah that's what i mean :p so if you for example have 5walkable tiles, they are, 0,1,2,3,4 so you say if {tile-to-move-to} < 5
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Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding« on: December 10, 2012, 08:06:33 am »
+ collision detection is way easier and smaller...
So I think the movement will be like this? ok lol :p And then all walkable tiles before non-walkable this and collision detection is based on if the number-of-map-tile your standing on, is smaller then the number-of-first-non-walkable tile...? And i sugest tiles as following: sand, dirt, stone, grass, and some other .. all to walk on, and some fences as non walk-able and some other... 134
TI Z80 / Re: [2012 Apocalypse Contest] Battle 4000« on: December 10, 2012, 07:58:47 am »
Yeah it's very playable so you make a good chance
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TI Z80 / Re: [2012 Apocalypse Contest] Battle 4000« on: December 10, 2012, 07:21:13 am »
Looks nice
Tho i noticed when it has to say svea in battle, it sometimes says !WL: |
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