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Messages - stevon8ter
16
« on: July 25, 2013, 04:56:29 pm »
Here are two more ideas: - simple error indicators (that say when a row or column is definitely wrong, for example the no-3-in-a-row or the counting rules are broken) - a tutorial mode, using next-step suggestions with explanation for why that step can be made (I know my own implementation of it doesn't do an especially good job at the explanation, but it's something, and at least it can get you unstuck)
The first one is trivial to implement, but might not be as useful. The second is hard to implement, but useful, and when you've implemented it you can build level-select on top of it (by banning hard steps at low levels and by calculating how hard a puzzle is in total so you can "aim" for a certain range of hardness for each level)
about the error thing: yeah for 3 in a row thing i could indicate, but that's about it... like 2 identical rows... should i indicate them as well? for the tut: i'll implement that one later, i'm gonna keep it in mind and code my app so that i can add it later on
17
« on: July 25, 2013, 04:53:18 pm »
sounds good! Also, some kind of points + highscroe list?
well i might implement some time-based score... like some kind of 'best time' btw this is what i do when i get bored and may not go on ipad: http://postimg.org/gallery/9vpq82hy/b8a329de/(calculating and coding, on old pizza boxes xd)
18
« on: July 25, 2013, 04:44:26 pm »
Well hey guys, i thought i might wanna make a topic about this project for if someone ever gets interested so what i'm making is a binary puzzle game (look up: binary puzzle OR binairo) so what i've got so far: - premade levels -working- number placement -working- solution validator -workingplanned features: - main menu - stage select (select size of puzzle (6*6 , 8*8 , ...)) - level select (select level of stage (probably 100 or more per stage)) - automatic level generator (if you don't have enough with premade levels) - win/lose screen - save progress any more ideas? interested in a piece of code? btw: rewriting my whole program now, for function ordening, for better track of vars, more comments in code, to include the screen states, to use the special 1-touch function instead of the CurrentTouch )which is always on the state of 'ended' after release of the finger, which could lead to some code being ran more than once
19
« on: July 24, 2013, 05:02:48 am »
haha, well sure i wanna do that but then i'dd have to know what games i have the permission for and what games i can port and i'dd have to have source code in basic or in axe (i can't read/write asm,:s)
20
« on: July 23, 2013, 06:03:55 pm »
well thx, i'll look into it later, now i'm just doing handwritten levels (only 3) of 6x6 to test if i can get the board set up etc
21
« on: July 23, 2013, 05:19:14 pm »
what i noticed is that this all is in asm, i'dd like to know the logic around automaticly generating such a puzzle... so i could make a version of this for ipad
btw: sorry for necro
22
« on: July 23, 2013, 04:43:40 pm »
ooooh those, i like them i could do that... but first i'm gonna make couple of progs... and eventually if all goes well take them to the app store but i already got my first question.. i lua, co-ordinates are from the left-bottom, is there a way to change that to upper left? edit: i mean, isn't there an easy way, or do i just have to write my own fuction for it? like x coordinates are the same but for y coordinates i'dd have to do pageheight - y - elementheight so i'dd have the x and y of the upper left corner of an element edit2: ok so on pc it is upper left, darn damned codea xd edit3: well i started the binary puzzle thing, and it goes quite well so far i only finished the 'mapping' and the extra 'block placing' shouldn't be to hard but that's for tommorow, gonna sleep now and i might make a project topic for this project, but idk yet, first gonna see how it goes xd
23
« on: July 23, 2013, 04:25:35 pm »
A binary puzzle?
what do you mean exactly?
24
« on: July 23, 2013, 01:31:29 pm »
yeah sorry for that xd
well, it could be any kind of app really...
and i think i'll go with the app store... because the app i make with lua can be converted to a app store app
as for now i started to work on a visual html/css editor...
25
« on: July 23, 2013, 08:25:11 am »
Well just like the title says, i'm gonna build an ipad/iphone app, with lua so if anyone has any ideas... Also, in this forum i will keep the interested people informed Now, how the hell will i program lua ON-ipad, yes yes, not on my computer, but on my ipad, so i can test it whenever i want Well there's a nifty app called CODEA , it has an incredible awesome UI and is easy to use, and it uses LUA http://twolivesleft.com/Codea/
26
« on: July 22, 2013, 08:05:40 pm »
lawl, well actually the best permanent solution would be: rewrite the whole search engine... or upgrade the site so we can use the decent default search engine like we've always had
true xd
27
« on: July 22, 2013, 06:57:42 pm »
well at least they improved their search thing, i like it like that
28
« on: July 22, 2013, 05:29:21 pm »
well i think the new 'slide-up' menu looks nice.. some more than just sound and lock-turning
29
« on: July 22, 2013, 01:44:01 pm »
lawl, well actually the best permanent solution would be: rewrite the whole search engine...
30
« on: July 22, 2013, 04:47:19 am »
hahaha well i meant in my opinion xD
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