Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - stevon8ter

Pages: 1 [2] 3 4 ... 48
16
Computer Programming / Re: [lua] [ipad] binary puzzle project
« on: July 25, 2013, 04:56:29 pm »
Here are two more ideas:
- simple error indicators (that say when a row or column is definitely wrong, for example the no-3-in-a-row or the counting rules are broken)
- a tutorial mode, using next-step suggestions with explanation for why that step can be made (I know my own implementation of it doesn't do an especially good job at the explanation, but it's something, and at least it can get you unstuck)

The first one is trivial to implement, but might not be as useful.
The second is hard to implement, but useful, and when you've implemented it you can build level-select on top of it (by banning hard steps at low levels and by calculating how hard a puzzle is in total so you can "aim" for a certain range of hardness for each level)

about the error thing: yeah for 3 in a row thing i could indicate, but that's about it... like 2 identical rows... should i indicate them as well?

for the tut: i'll implement that one later, i'm gonna keep it in mind and code my app so that i can add it later on

17
Computer Programming / Re: [lua] [ipad] binary puzzle project
« on: July 25, 2013, 04:53:18 pm »
sounds good!
Also, some kind of points + highscroe list?

well i might implement some time-based score... like some kind of 'best time'

btw this is what i do when i get bored and may not go on ipad: http://postimg.org/gallery/9vpq82hy/b8a329de/
(calculating and coding, on old pizza boxes xd)

18
Computer Programming / [lua] [ipad] binary puzzle project
« on: July 25, 2013, 04:44:26 pm »
Well hey guys, i thought i might wanna make a topic about this project for if someone ever gets interested

so what i'm making is a binary puzzle game (look up: binary puzzle OR binairo)

so what i've got so far:

- premade levels -working
- number placement -working
- solution validator -working

planned features:
- main menu
- stage select (select size of puzzle (6*6 , 8*8 , ...))
- level select (select level of stage (probably 100 or more per stage))
- automatic level generator (if you don't have enough with premade levels)
- win/lose screen
- save progress

any more ideas? ;)

interested in a piece of code?


btw: rewriting my whole program now, for function ordening, for better track of vars, more comments in code, to include the screen states, to use the special 1-touch function instead of the CurrentTouch )which is always on the state of 'ended' after release of the finger, which could lead to some code being ran more than once

19
haha, well sure i wanna do that :D

but then i'dd have to know what games i have the permission for and what games i can port

and i'dd have to have source code in basic or in axe (i can't read/write asm,:s)

20
ASM / Re: Binary Puzzle solving/generating
« on: July 23, 2013, 06:03:55 pm »
well thx, i'll look into it later, now i'm just doing handwritten levels (only 3) of 6x6
to test if i can get the board set up etc ;)

21
ASM / Re: Binary Puzzle solving/generating
« on: July 23, 2013, 05:19:14 pm »
what i noticed is that this all is in asm, i'dd like to know the logic around automaticly generating such a puzzle...
so i could make a version of this for ipad

btw: sorry for necro

22
ooooh those, i like them :D i could do that... but first i'm gonna make couple of progs... and eventually if all goes well take them to the app store



but i already got my first question.. i lua, co-ordinates are from the left-bottom, is there a way to change that to upper left?

edit: i mean, isn't there an easy way, or do i just have to write my own fuction for it? like x coordinates are the same
but for y coordinates i'dd have to do pageheight - y - elementheight

so i'dd have the x and y of the upper left corner of an element

edit2: ok so on pc it is upper left, darn damned codea xd

edit3: well i started the binary puzzle thing, and it goes quite well :D
so far i only finished the 'mapping'
and the extra 'block placing' shouldn't be to hard
but that's for tommorow, gonna sleep now ;)
and i might make a project topic for this project, but idk yet, first gonna see how it goes xd

23
A binary puzzle?

what do you mean exactly?

24
yeah sorry for that xd

well, it could be any kind of app really...

and i think i'll go with the app store... because the app i make with lua can be converted to a app store app

as for now i started to work on a visual html/css editor...

25
Computer Programming / apple app-store app idea [LUA] [Idea needed]
« on: July 23, 2013, 08:25:11 am »
Well just like the title says, i'm gonna build an ipad/iphone app, with lua :D

so if anyone has any ideas...

Also, in this forum i will keep the interested people informed ;)

Now, how the hell will i program lua ON-ipad, yes yes, not on my computer, but on my ipad, so i can test it whenever i want ;)

Well there's a nifty app called CODEA , it has an incredible awesome UI and is easy to use, and it uses LUA :)

http://twolivesleft.com/Codea/

26
News / Re: New banner and new search function
« on: July 22, 2013, 08:05:40 pm »
lawl, well actually the best permanent solution would be: rewrite the whole search engine...
or upgrade the site so we can use the decent default search engine like we've always had <_<

true xd

27
Other / Re: iOS 7 is here! Well almost.
« on: July 22, 2013, 06:57:42 pm »
well at least they improved their search thing, i like it like that

28
Other / Re: iOS 7 is here! Well almost.
« on: July 22, 2013, 05:29:21 pm »
well i think the new 'slide-up' menu looks nice.. some more than just sound and lock-turning

29
News / Re: New banner and new search function
« on: July 22, 2013, 01:44:01 pm »
lawl, well actually the best permanent solution would be: rewrite the whole search engine...

30
News / Re: New banner and new search function
« on: July 22, 2013, 04:47:19 am »
hahaha well i meant in my opinion xD

Pages: 1 [2] 3 4 ... 48