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Messages - stevon8ter

Pages: 1 ... 9 10 [11] 12 13 ... 48
151
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 09, 2012, 10:49:56 am »
At first i'dd finish the game itself... if speed turns out well... we could adjust it a bit so we have a [2nd] version with music...

But first we'll have to finish the game

152
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 09, 2012, 10:46:48 am »
Yeah could be nice :D

If all turns out well... I could create a map-designer-tool as well... and some other stuff that could be handy

153
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 09, 2012, 10:03:59 am »
So xeda, for the compression, it would be something like:

??

154
News / Re: Portal reaches 8000 downloads in 1 week
« on: December 09, 2012, 09:26:21 am »
Hey guys!

Just seen this game and it seems very promising! The only problem is that I've got a Nspire CX CAS and not a TI-83 or 84... Is there a solution?

DerSandmann.

Use an emulator? like wabbitemu...

EDIT: btw if you're gonna stay active on the forums introduce yourself in your own topic in the introduce yourself forum ;p
(i hope you're gonna stay ;) )

155
lol xD

i kinda like this idea:


(skip to 4:00 )

EDIT: so you have a limited amount of energy, and you can do with the energy: use items, move player , attack

So the move can only go in specified direction for every player
attacks as well...

You're not just 1 player but you're 4 players on the field at the same time

156
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 09, 2012, 08:59:41 am »
Yeah :p

And we should indeed keep track of a to do list, many people are asking what they can do but noone has a concrete plan. Xeda is the only one who actually coded something for this already

EDIT: xeda , you say there are 46 chars... but for now there are 45 right? with a possiblitie for a 46th char...?

157
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 09, 2012, 08:48:22 am »
So if i get it right, the '.' would be $F0 ? or $F1 ?

159
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 09, 2012, 07:46:07 am »
Wow Xeda, it really is faster now :D and tell me your idea...? (maybe pm? ) maybe i could help you develop something to compress text? But mine would be done in c# but whatever, if i get the idea, i might be able to help...?

160
Blast Labs / Re: Blastlabs [Axe]
« on: December 09, 2012, 07:36:39 am »
Hey leafy, are you still working/planning to work on Blast Labs?

161
Humour and Jokes / Re: Youtube hall of shame
« on: December 08, 2012, 08:58:13 pm »
The guy who commented it had only a 16-bit brain xD

162
Ash: Phoenix / Re: Ash: Phoenix- Reboot
« on: December 08, 2012, 08:10:03 pm »
Wow looks realy cool :o

Good luck implementing all the other cool stuff :D

163
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: December 08, 2012, 08:05:11 pm »
Yeah ok

But got to sleep now, already 2am :o

164
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: December 08, 2012, 08:02:50 pm »
But that's the point... I'm rather new to axe, bad at optimising, and my routines are probably slower

And we already have a lot of experienced axe programmers

165
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 08, 2012, 08:01:34 pm »
Ooooooh ok now that i read it again it makes sense, sorry xp

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