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Messages - stevon8ter

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166
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: December 08, 2012, 08:00:23 pm »
Yeah idk
I'll see about that , if i ever feel like designing xD i prefer to code but ok i'll help design levels if my help is needed there (tho i think some of the guys already created maps and they already have design in their head)

167
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 08, 2012, 07:58:26 pm »
Because they contain fast routines so you don't have to write you own (most of the time slower) ones, for in example accessing archive etc

168
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 08, 2012, 07:50:09 pm »
Oooh ok, sorry but i'm on ipod so it could look a bit slower for me xD

169
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 08, 2012, 07:48:20 pm »
Sorunome: if it's an app... You wouldn't need a shell...

170
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: December 08, 2012, 07:47:11 pm »
@ xeda : i'm not good with graphical stuff :s

171
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 08, 2012, 07:41:48 pm »
Ok xeda idk but i think you're code isn't at it's max capabilty...?

And yeah i think it should be an app, with the axiom for routines and archived stuff

172
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: December 08, 2012, 05:56:46 pm »
I wanna help as well but nobody tells me what i could do ;( xp

But yeah i don't think i'dd be a huge help :/

But whatever, if you guys need someone to do something, i could always try to help

173
Yeah ok i think that's a fair compromise...
And the player will be happy as well i think :p

174
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 08, 2012, 05:24:21 pm »
* 15MHZ...?

I guess it should be possible... But they're discussing if they would do something like auto detect MHZ so 15 = grey , 6= mono
Or something like user choice...

175
TI Z80 / Re: [Axe] [2012 Apocalypse Contest] Zero44's entry : One Day Left
« on: December 08, 2012, 05:20:26 pm »
Hmmmm idk what's the problem, sorry :/

176
TI Z80 / Re: [AXE] some puzzler thing i guess...?
« on: December 08, 2012, 03:35:45 pm »
Oooh , i actually mean, there are in example 100 puzzles, and every level will pick one of that 100 events randomly

177
Computer Programming / Re: removing b from bytes object
« on: December 08, 2012, 08:54:32 am »
Yeah ok sorry :p then just say it was the librarian xDDDDDDDDDDDDDD

178
Other Calc-Related Projects and Ideas / Re: OmniRPG - Sprites
« on: December 08, 2012, 07:49:08 am »
Wow that looks cool :o yeah i hope we can keep it in archive (run with shell?) cause that really looks cool

179
TI Z80 / Re: [AXE] some puzzler thing i guess...?
« on: December 08, 2012, 07:42:14 am »
How do you mean sorunome?

180
ofcourse i will, ok, where's my spam topicbin the non-spam category?
* stevon8ter  is looking but doesn't find it cause he's not perfect xD

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