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Miscellaneous / Re: What is your signature?
« on: December 07, 2012, 04:34:08 pm »
Lol, nice
I realise that i should have some userbars as well
I realise that i should have some userbars as well
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 196
Miscellaneous / Re: What is your signature?« on: December 07, 2012, 04:34:08 pm »
Lol, nice
I realise that i should have some userbars as well 197
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic« on: December 07, 2012, 04:31:14 pm »
Still looks impressive are we gonna make a world map on-calc as well? With the current location of the person?
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Miscellaneous / Re: What is your signature?« on: December 07, 2012, 04:29:43 pm »
My signature is the (ugly) truth xD
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Miscellaneous / Re: Questions about the origins of the universe (aka Omnimaga)« on: December 07, 2012, 04:27:31 pm »
No they can't
If i eat nuts i have to puke, i dislike them, sorry 200
Portal X / Re: Portal Prelude« on: December 07, 2012, 04:06:32 pm »I left my calc on for two days straight running portal Forgot to turn it off. Lol and how are your batteries now?xD 201
Axe / Re: Archiving Programs within Axe programs« on: December 07, 2012, 04:04:17 pm »
Jup that's also true
Forgot to mention that :p 202
Computer Programming / Re: removing b from bytes object« on: December 07, 2012, 04:03:35 pm »
Oooh ok lol :p
But it's still the best to tell people it was your own code that was a bit wrong, so people know that's it not coming from the encode decode 203
Miscellaneous / Re: Questions about the origins of the universe (aka Omnimaga)« on: December 07, 2012, 01:21:59 pm »204
Computer Programming / Re: removing b from bytes object« on: December 07, 2012, 01:20:19 pm »
Could you share your solution for the other python programmers...? you never know someone could use the solution...
(I'm not a python programmer myself tho) 205
TI Z80 / Re: [2012 Apocalypse Contest] Battle 4000« on: December 07, 2012, 01:17:44 pm »
Nice update
I really like your game I hope this gets finished 206
TI Z80 / Re: [AXE] some puzzler thing i guess...?« on: December 07, 2012, 12:14:52 pm »
1st sorry for double post
2nd new screenie 3rd ok so i'm gonna do it as following: every level will "teleport" (or will stay in thesame map) to a random event, like: pick up an egg in the map.. when it's done the dialog box (half screen white you see on the gif (only for test now)) will say something and the door will open, ass you can see on the right of map 2 (map 1 directly teleports for testing purpose) and then you can move to the next map... and there you will get another random event... Now i need you guys to help me with the events xD i can't think of much events... preferably puzzlers/riddles/... but it can be anything... even if it's like a minigame or if it's moving you to some other place to do it... everything you can think of... so any ideas? post them here 207
Axe / Re: [AXE] call a "random" subroutine« on: December 07, 2012, 10:40:38 am »
oooh ok xD me so stupid :p
thx 208
Axe / Re: [AXE] call a "random" subroutine« on: December 07, 2012, 10:35:58 am »
oooh cool squidgetx
And doesn't the rand create something greater then 5 sometimes? 209
Axe / [AXE] call a "random" subroutine« on: December 07, 2012, 09:42:50 am »
Hi guys
How would i be able to call a random subroutine? I mean, if i have for example 5 subroutines... EVENT1 EVENT2 EVENT3 EVENT4 EVENT5 how could i call one of those subroutines randomly? for example when user does something, it should call a subroutine, but it has to be randomly chosen from that 5 (or maybe more...) |
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