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Messages - stevon8ter

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211
Axe / Re: copy to Pic0 - Pic9
« on: December 07, 2012, 09:32:26 am »
Hayleia, that's what i meant but i just was to lazy to post the copy and L1, i'll be less lazy next time xD

212
Axe / Re: copy to Pic0 - Pic9
« on: December 07, 2012, 09:29:05 am »
Yes


Oooooh wait i know where it's getting to, i would have to do: {X*96 + GDB1LVL1}

ok, didn't think of that, thx ;)

213
Axe / Re: copy to Pic0 - Pic9
« on: December 07, 2012, 09:24:56 am »
Runer, (i didn't want to post a new topic cause it's a little bit the same) , so i want to do this: in my prog i copy GDBXXXXX (or GDBX , GDBXX , GDBXXX , GDBXXXX) to L1, where the X's are the level's name, so how could i do this? so in example: the var X = 1 (level 1) then it copys GDB1 to L1, if the level = 2 , it copys GDB2 to L1
What are the sizes of your levels data (the data located in GDBXXX) ? Are they all the same size ?
Yes they are, all levels are 8*12

214
Yeah i think that if we keep on rolling like we do now,  we can get some great work out of the game, and the Activity's rising agian, hail omnimage :D i even saw members that i didn't knew about :p and what i see lately, is that there are some people with low post rate (for now) so that means there are actually new people joining :D

215
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 07, 2012, 08:38:35 am »
If those calculations are correct that would turn out to be a very impressive scrolling map :P

216
Axe / Re: copy to Pic0 - Pic9
« on: December 07, 2012, 08:34:33 am »
Runer, (i didn't want to post a new topic cause it's a little bit the same) , so i want to do this: in my prog i copy GDBXXXXX (or GDBX , GDBXX , GDBXXX , GDBXXXX) to L1, where the X's are the level's name, so how could i do this? so in example: the var X = 1 (level 1) then it copys GDB1 to L1, if the level = 2 , it copys GDB2 to L1

217
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 07, 2012, 08:09:55 am »
Actually scrolling maps isn't that hard (in axe) but still my routines are very slow i think xD so yeah use chickendude's :p

218
Axe / Re: Archiving Programs within Axe programs
« on: December 07, 2012, 07:58:32 am »
Just do it manually? Cause you can compile archived programs... And download zstart, so you can even edit archived programs

219
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: December 07, 2012, 01:26:15 am »
Hey i wanna code as well :o xD but i'm not able of being head coder, i'm so bad xp

220
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 06, 2012, 05:14:32 pm »
Yeah i read the post ;)
Guys, we're up to some amazing things this weekend... Xeda is gonna blow our minds

221
I think the poll should be closed (obvious which one wins) and there should be addee another poll to choose between those 2systems, they're both amazing

222
Would be very cool, so excitted to see it ;p

223
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 06, 2012, 04:51:50 pm »
Ok guys, shouldn't we discus what's gonna be coded by who and how it should be coded? Like in example: movement, 1px at the time? 8px at the time with smooth scrolling? That kind of stuff?

224
Other Calc-Related Projects and Ideas / Re: OmniRPG - Sprites
« on: December 06, 2012, 04:49:20 pm »
All that you say sounds cool :D

And scrolling map isn't hard, even i can do that xD

225
It doesn't even has to be the same view be the concept is very very cool

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