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Messages - stevon8ter

Pages: 1 ... 15 16 [17] 18 19 ... 48
241
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 06, 2012, 07:35:00 am »
I think axe + asm is fine... Yes now we need a list of all routines...

242
Other Calc-Related Projects and Ideas / Re: One Massive Community Game
« on: December 05, 2012, 06:07:44 pm »
Ok thx will
But i'm gonna sleep first
Tommorow a very hard exam of maths :o part 1 , so we have 2 exams of math :o
So goodnight , only 6h sleep left

243
Other Calc-Related Projects and Ideas / Re: One Massive Community Game
« on: December 05, 2012, 06:00:08 pm »
I made an account... And no, i'm new to it... But i saw edit functions, new files... That's enough i think?xD

244
Other Calc-Related Projects and Ideas / Re: One Massive Community Game
« on: December 05, 2012, 05:53:46 pm »
where can we subscribe? I mean, how can we subscribe/enter?

245
Other Calc-Related Projects and Ideas / Re: One Massive Community Game
« on: December 05, 2012, 05:47:17 pm »
I would like to join but i'm rather new to axe :s and idk on what area i'dd want to work...

246
Other Calc-Related Projects and Ideas / Re: One Massive Community Game
« on: December 05, 2012, 05:44:32 pm »
Ok all got good points, maybe it's also better to only use lists (L1, L2,...) when nescesarry, cause those can be hard to work with if it's coded by multiple people, cause if someone thinks he can use L2, but someone else need interupts...

247
Axe / Re: Cannot compile my program into a shell?
« on: December 05, 2012, 04:42:24 pm »
MirageOS uses parts of L2 for it's data as well, so even if you disable interrupts, you will still be messing with MirageOS vars and weird stuff may happen after you exit.
So would the best option then be to use {L1+100} instead of L2?
If you have less then 600 (and some more , i think 667?)  to store, then yes use L1+100

248
Hmmm looks like it's dropping again...
But i guess that's kinda normal, half of the guests that come around know nothing about their calc, only how to play games, so they just come and download some stuff, and then they're gone till they hear of something new...

249
Other Calc-Related Projects and Ideas / Re: One Massive Community Game
« on: December 05, 2012, 04:01:21 pm »
I'm ok with that

And how do you mean?
Axe can compile sources that are archived...

250
Other Calc-Related Projects and Ideas / Re: One Massive Community Game
« on: December 05, 2012, 03:33:53 pm »
Yeah i'm not very creative/writer xD

251
Other Calc-Related Projects and Ideas / Re: One Massive Community Game
« on: December 05, 2012, 03:31:22 pm »
I could give some things a try, i could try collisions/mapping/movement and some other stuff, just ask and i'll say if i can do that or if some one more pro should do

252
Site Feedback and Questions / Re: Omnimaga YouTube channel (OmnimagaTV)
« on: December 05, 2012, 01:53:36 pm »
Oke rhombi np ;)

253
Other Calc-Related Projects and Ideas / Re: One Massive Community Game
« on: December 05, 2012, 01:35:07 pm »
I could do engine! (in axe)
What engine? Map engine? Move engine? Battle engine?

254
Other Calc-Related Projects and Ideas / Re: One Massive Community Game
« on: December 05, 2012, 01:14:01 pm »
Yay squidget ;p
If we go axe now, with the help of squidget, it will be an awesome game

255
Other Calc-Related Projects and Ideas / Re: One Massive Community Game
« on: December 05, 2012, 01:11:42 pm »
I agree with ben

Make it axe, faster, prettier + appvars or something...

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