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Messages - stevon8ter

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256
TI Z80 / Re: [Axe] [2012 Apocalypse Contest] Zero44's entry : One Day Left
« on: December 05, 2012, 12:05:43 pm »
Did you ever change the Fix command?

257
Site Feedback and Questions / Re: Omnimaga YouTube channel (OmnimagaTV)
« on: December 05, 2012, 07:50:27 am »
Are computer coding tutorials also allowed? ;) cause if so... i could make some basic C# tutorials / html / php (all of them just basic, more i don't know xD )

258
Other Calc-Related Projects and Ideas / Re: One Massive Community Game
« on: December 05, 2012, 07:45:04 am »
If i have some time and if it's well organised, i could help some stuff, most of the time i can come up with a way to do something, but i'm one of the persons who can't optimize/decent use of routines xD

259
TI Z80 / Re: [AXE] some puzzler thing i guess...?
« on: December 04, 2012, 06:16:56 pm »
1) there will be things changing in maps :p
2) yeah ok fair point, but there will also be walkable paths so i'll just have to change the number...
3) hmmm i don't like pixeltest xD

260
News / Re: Portal Prelude released
« on: December 04, 2012, 05:45:43 pm »
Tell me how to get past lvl 24 xD that's your new life purpose

261
TI Z80 / Re: [AXE] some puzzler thing i guess...?
« on: December 04, 2012, 05:29:59 pm »
Thx ;)
I tried to do my best for my first axe program and it's the only way i could figure to do it...

Normal movement: x or y : 1-2lines
Movement+collision : 5lines xD

262
Portal X / Re: Portal X (Prelude) Bugs
« on: December 04, 2012, 05:23:52 pm »
i had a wired bug with a custom made level but i accedently deleted it, the bug was something with deleting the lower row and then suddenly the player sank into the bottom. Maybe it was also just because the level pack was in archive?
After my first try with lvl 24 lvl 25 i sank through the bottom, cause my maps were screwed

263
Portal X / Re: Portal X (Prelude) Bugs
« on: December 04, 2012, 05:20:03 pm »
Ok so the glitch i found: after level 24 (if you shoot on the right place up, a portal will appear in the left wall, if i go to it, all levels are screwed up
When i left the game, my ram cleared...

Can't duplicate it :o

And now after every bug in lvl 24 the lvls get screwed

And now i have to restart from 1 cause levels cleared... :o

264
Minecraft Discussion / Re: My new Minecraft Server- DungeonCraft
« on: December 04, 2012, 05:05:38 pm »
stevon8ter
Why? :p

265
Site Feedback and Questions / Re: Omnimaga YouTube channel (OmnimagaTV)
« on: December 04, 2012, 04:59:11 pm »
Thx rombi ;) +1

266
Minecraft Discussion / Re: My new Minecraft Server- DungeonCraft
« on: December 04, 2012, 04:51:24 pm »
Oooh ok
But now i'm in bed xD

267
Site Feedback and Questions / Re: Omnimaga YouTube channel (OmnimagaTV)
« on: December 04, 2012, 04:00:52 pm »
What is it?xD

268
Site Feedback and Questions / Re: Omnimaga YouTube channel (OmnimagaTV)
« on: December 04, 2012, 03:41:23 pm »
In addition, I am going to be doing a speedrun/walkthrough of Portal Prelude, and possibly other games if I get some good requests!

Please do so, i can't get beyond lvl 21

269
TI Z80 / Re: [AXE] some puzzler thing i guess...?
« on: December 04, 2012, 03:35:48 pm »
Yeah i'll try to finish it but i'm not sure if it'll work, and yes sucky graphs and prolly gonna be slow but whatever, like you said, it's great for learning

270
TI Z80 / [AXE] some puzzler thing i guess...?
« on: December 04, 2012, 02:58:01 pm »
Hi guys, i hope this project will be finished in a while, that would be my first project in axe...

as you can see in the gif the only thing i did for now is: tilemap, sprite, collision detection, and movement

Any ideas?

My code could probably be optimized a lot but idc XD but for the interested people: here it is anyways

EDIT: if someone has a better 8*8 sprite, i'dd appreciate it xD

EDIT 2 : this will be a game where in every level, or room or call it what you want, you will habe to solve a fun puzzle/riddle to continue to the next level (some levels will maybe be like : search something, so that will include multiple rooms, idk yet what to do with it, so gimme ideas ;p )

EDIT 3: Greyscale is for later, now it's b/w only

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