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Messages - stevon8ter
Pages: 1 ... 18 19 [20] 21 22 ... 48
286
« on: December 01, 2012, 11:10:00 am »
Looks great so far, but maybe it should be slown down a little bit...? And can you maybe remove the cross so that it looks smoother?
287
« on: December 01, 2012, 09:01:57 am »
Erhm you're last sentence i read as: substract 1253 from 1253
EDIT: read it as 1253 -1250 :p thx guys
But now there: __125.___3
Where _ = space
288
« on: December 01, 2012, 08:53:29 am »
Yes but how could i in example display the "float"?
289
« on: December 01, 2012, 08:39:58 am »
How would i do the standard 16bit then? How would i make a float out of them?
290
« on: December 01, 2012, 08:24:36 am »
There are internal fixed-point decimals, iirc. How much precision do you really need? Surely not 9 bytes.
I think it could be a number like: 999,99 I don't think i'll need more
291
« on: December 01, 2012, 07:56:05 am »
So it's too hard to use floats in axe...?
292
« on: November 30, 2012, 05:42:46 pm »
Could do that, only problem is that one would need xlib for example
But whatever we'll see what happens :p
293
« on: November 30, 2012, 04:48:34 pm »
How do you mean? Could you explain it a bit?
294
« on: November 30, 2012, 04:18:00 pm »
Hmmmm that's actually true, but then if i'dd try to visualize it, it's a lot harder... Isn't there a way to add basic progs + their outputs to an axe program? Or maybe something like grammer can do... Start up the program... But values declared by the axe program?
295
« on: November 30, 2012, 01:59:30 pm »
Ok, i'll give some things a try
296
« on: November 30, 2012, 01:57:22 pm »
Yeah probably won't work but whatever xD
297
« on: November 30, 2012, 01:48:41 pm »
Hi guys, as some of you might know, i'm new to axe and i get bored quickly, i'm already trying some stuff out but i'm not very creative, so if anyone has a good idea for me with something i can start and learn axe along-the-way... i would be thankfull for that
298
« on: November 30, 2012, 01:41:47 pm »
yes, but then with more complex drawings and more vars (like frequency etc...)
EDIT: maybe i could do it so, that user can go to another screen, where the sin-function of the circuit is drawn... idk, maybe i could add that lol :p
299
« on: November 30, 2012, 01:38:23 pm »
So for now the only method is invert the drawing, draw the line you want to delete, and invert it again
300
« on: November 30, 2012, 01:04:42 pm »
I don't think there is one... But just do :DrawInv :Line(X,Y,A,B) :DrawInv
that should erase the line...
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