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Messages - stevon8ter

Pages: 1 ... 29 30 [31] 32 33 ... 48
451
Miscellaneous / Re: Dutch and Belgian people unite!
« on: June 01, 2012, 12:23:01 pm »
Yeah, that would be funny :p

452
Miscellaneous / Re: Dutch and Belgian people unite!
« on: June 01, 2012, 11:40:06 am »
That's a good thing, we will overrun them all
OH NO D:
* turiqwalrus stabs stevon8ter preemptively
aw that hurts
* stevon8ter  takes his M60 and shoots turiqwalrus

453
Miscellaneous / Re: Dutch and Belgian people unite!
« on: June 01, 2012, 09:25:04 am »
That's a good thing, we will overrun them all

454
TI Z80 / Re: Xlib collision detection help
« on: June 01, 2012, 09:15:26 am »
Actually it's not, if x-position = 48, then the coresponding matrix x-location = 7
And if you do 48/8 then you have 6. And if you then do 6+1 then the most left and most right tile give errors...

455
Introduce Yourself! / Re: Introduce my self xd
« on: May 31, 2012, 05:17:16 pm »
We both do basic. And also doing hybrid basics with xlib

456
Introduce Yourself! / Re: Introduce my self xd
« on: May 31, 2012, 05:12:42 pm »
Yesterday i slept only 2-3hours, and today freekyboy convinced me to stay up all night

457
Introduce Yourself! / Re: Introduce my self xd
« on: May 31, 2012, 05:07:36 pm »
Woohoo, budy :p ( he's also from belgium )

458
Miscellaneous / Re: Dutch and Belgian people unite!
« on: May 31, 2012, 04:12:29 pm »
And then there are still less people who could help you...

459
Miscellaneous / Re: Dutch and Belgian people unite!
« on: May 31, 2012, 03:39:37 pm »
edit: Ik denk dat het in dit topic toepasselijk is om gewoon in het Nederlands door te gaan.

Denk ik ook :p

460
Miscellaneous / Re: Dutch and Belgian people unite!
« on: May 31, 2012, 03:35:38 pm »
BELGIUM FOR THE WIN!!! :p

Holland says; QQ, sad face

461
Miscellaneous / Re: I kind of had to post this
« on: May 31, 2012, 01:27:16 pm »
WOW , here in belgium they just spoke about the virus on the news o.O

462
TI Z80 / Re: [Ti-Concours]Jetpack 8x+
« on: May 31, 2012, 11:21:47 am »
Wow, that's nice :)
It rocks man :)

463
Hope it works out great for you, you might win a prize...

464
TI Z80 / Re: Xlib collision detection help
« on: May 30, 2012, 04:08:40 pm »
And how would i do that? :/ sorry, i'm
N00b

465
TI Z80 / Xlib collision detection help
« on: May 30, 2012, 04:05:51 pm »
Ok, what are the best ways to do collision detection in xlib? Could you also give a little example?
Collision detection only, codes for showing sprites aren't a must

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