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Messages - stevon8ter

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466
TI Z80 / Re: [Ti-Concours]Jetpack 8x+
« on: May 30, 2012, 03:48:32 pm »
Very nice, but isn't it possible to make the teleporter go faster? In the real game it's going fast, even after you transported. And maybe add that when the teleporter dies you stay allive?

But in general, VERY NICE

467
TI-BASIC / Re: [Contest] unnamed run for ya life!
« on: May 30, 2012, 03:44:08 pm »
Idk :P

468
Ok, that's no problem, but i can go for hybrid and normal basic all at once...? Ok, first hybrid :P

469
Introduce Yourself! / Re: i say hello
« on: May 30, 2012, 01:21:22 pm »
Welcome, i hope you have a good time here and that we can help you with some things.

Also: what are your other projects you made before?

470
That reminds me to another qeustion: you can paticipate in 2 different category's or can you only choose 1? And if your in a team, is it then allowed to have 2 games in the same category at the same time?

471
TI-BASIC / Re: Few simple questions
« on: May 30, 2012, 12:46:44 pm »
And how would i have to check it? And then my sprites maximum movement speed is 1 tile-width...?

Edit: tilemap working again

472
TI-BASIC / Re: Few simple questions
« on: May 30, 2012, 12:29:02 pm »
Now i just have. 16*15 sprite, and some tiles, can i do tile-orientated collision detection? In xlib's tutorial is one but it's only woking when x and y are lower then 6

Another problem:
If my matrix is:
[0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0]
[1,1,1,1,1,1,1,1,1,1,1,1]

The map is displayed like this:
[0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,1]
[1,1,1,1,1,1,1,1,1,1,1,0]

473
TI Z80 / Re: [Ti-Concours]Jetpack 8x+
« on: May 30, 2012, 12:25:12 pm »
And setting an automated contrast and an extra option for adjusting it?
Whatever, never mind

474
TI-BASIC / Re: Few simple questions
« on: May 30, 2012, 12:23:32 pm »
How can i do correct collision detection in xlib?

475
TI-BASIC / Re: [Contest] unnamed run for ya life!
« on: May 30, 2012, 10:39:16 am »
LOL
I finally got xlib working properly so i'm gonna start ASAP, but don't know if this is gonna be my official contest idea, cause i'm probably working together with soronume

476
TI Z80 / Re: [Ti-Concours]Jetpack 8x+
« on: May 30, 2012, 10:20:20 am »
Maybe you should add that the game is automaticly being displayed at the most ideal contast?

477
Lua / Re: [Contest] Osmos
« on: May 30, 2012, 10:16:53 am »
If you'dd finish the game and all of those functions in it, that would be nice
I'm gonna buy a ti nspire (where in belgium is that possible?) and play your game

478
TI-BASIC / Re: Few simple questions
« on: May 29, 2012, 04:09:44 pm »
Ok, then i'll download that so i'm sure it always works
(*lost the game AGAIN)

479
TI Z80 / Re: TinyCraft II (name subject to change)
« on: May 29, 2012, 02:48:14 pm »
Ok, no problem, i'll try to download your new versions always asap

*random idea: jumping on blocks?

480
TI Z80 / Re: TinyCraft II (name subject to change)
« on: May 29, 2012, 02:37:49 pm »
and if you do new, wat are the numbers you can adjust?
I didn't understand the question ???

If you press new game, you get 1/4 black screen and 1/4 grass with the sprite, then there's a number which you can adjust with arrowkeys, what are those numbers for? And can't you do when you press new you can play instanly instead of first having to go back to menu and press load?

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