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Messages - stevon8ter
Pages: 1 ... 36 37 [38] 39 40 ... 48
556
« on: May 26, 2012, 05:24:04 pm »
I don't really get it, if you once have time (now or tommorow or whenever, could you give me an example of tilemap + scrolling? Sorry to bother you with my n00b questions
557
« on: May 26, 2012, 04:57:15 pm »
I mean how to make a tile map and then scrol a scrolling map (sprite stays on the same place of the screen, so there isn't a sprite-movement but a scrol-movement)
And how about the sprite's x and y, what corner is it?
558
« on: May 26, 2012, 04:38:35 pm »
And could you also explain me some more specific about the tiles and the scrolling? How it happens and stuff.... Or you know a good tutorial for it?
559
« on: May 26, 2012, 04:35:12 pm »
Ah 3d mmofps, very nice graphics and almost like it's your own life
560
« on: May 26, 2012, 02:26:02 pm »
I know, but i don't have acces to my pc for a long time, during the exams i can't go on it, and those are soon, right now i have to help my dad a lot in the house, and we're on holiday the first 3 weeks of july, so several possibilities: 1) i can post it tommorow/monday. 2) i can post it next week. 3) i can post it within 3weeks. 4) i can post it in august 1 has only 20 % change
561
« on: May 26, 2012, 02:14:29 pm »
@ Deep Thought: do you have the nescessary skills to make this (not nescecerally (spelled weong) with the highlighter but it can be if you want) for ipod touch? (has to be cydia) i'll pay the costs, and should it then be possible to have a compiler and decompiler for the .8xp files?
562
« on: May 26, 2012, 01:35:54 pm »
Ok, i have my beta version completed, only problem is that i'm not going to be able to post it for some time
The only things i'm possible of doing right now are: sending photo's raken with my ipod to one of your emails, sending movies from my ipod to your mails, or inputting the whole code here so you can all read/make the program yorself and maybe post it here
But i'll only do that when requested
563
« on: May 26, 2012, 01:02:48 pm »
It would indeed be nice if you could arrange that, some people say: ow i love to play without chickens, others say, i only want 1 because of the bugs, and then there's 2 more groups: people who don't mind playing with bugs and people who don't wanna play at all
564
« on: May 26, 2012, 12:11:41 pm »
Isn't it also handy againsy bots? Pk, most bots first look at the fieldname, but i'm sure there are bots who just always type in the same, and those are then a very little few bots who can't spam your forum anymore
565
« on: May 26, 2012, 11:50:38 am »
Haha, first make sure most of the bugs are worked out, if it doesn't work you can always give the user the choice to play with no chickens, 1 chicken or 5, and just put in the read me that there are bugs with 5 chickens, i think that would be possible just by adjusying vars, but i don't know your code, but good luck, and nicely done so far
566
« on: May 26, 2012, 11:45:35 am »
That's a great idea, i always try to make checkig to make sure nothing goes wrong, this time i didn't think of it yet
EDIT1: before i forget, the x-y coordinates for sprites, is it upper-ledt corner or upper-right or ...?
567
« on: May 26, 2012, 09:48:23 am »
I see, well, i'm going to install it but for now i'll use only the xlib commands in ly prog, so the user can choose if they install doors or only xlib
568
« on: May 26, 2012, 09:39:35 am »
What kind of extra features does it have?
And are the real() stuff the same as xlib's?
569
« on: May 26, 2012, 09:30:22 am »
Ow yeah, i forgot that because i don't have it right now on my calc, but i'm going to do it soon and then i'll read the read me again and start my project(s)
570
« on: May 26, 2012, 09:19:33 am »
Ok, that's actually pretty cool, that allows people to make a startupscreen that tells them what's it preparing, like: a pic with "loading sprites" then if the image is drawn, draw the sprites on backup, when that's done, adjust the menu to: "drawing map" and then do that, that's pretty cool
And where does xlib saves all of those pics?
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