Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - stevon8ter

Pages: 1 ... 43 44 [45] 46 47 48
661
ASM / Re: Ok, I'm a noob
« on: March 28, 2012, 02:19:32 pm »
Ok, you should really finish that tutorial, or give me all you have untill now :P

662
TI Z80 / Re: [axe] 2D minecraft game
« on: March 27, 2012, 11:42:12 am »
Ow yeah, didn't read the names so good :P

663
TI Z80 / Re: [axe] 2D minecraft game
« on: March 27, 2012, 10:45:28 am »
Ok, I'll try, and uhm, if i wanted to learn axe, do you mind me watching your code?

664
TI Z80 / Re: [axe] 2D minecraft game
« on: March 27, 2012, 10:12:56 am »
I have made a new version: worlds are now 128 by 128 and are saved in appvars. Water and lava blocks are now animated and there are some other blocks added too.

Controls are still the same, but this time the executable is for mirage (so it should be supported ob more calcs).

MINECR3.8xp is the executable, MineSRC and GENWRLD are the source files (compile with axe 1.1.2).

Ok, does he means its also for mirage OS? Cause it isn't in the list, and it isn't working with the asm( command

(sorry to be N00B) :P

665
TI Z80 / Re: [axe] 2D minecraft game
« on: March 27, 2012, 09:21:00 am »
Both impressive games.
I'll try them as soon as I get back from vacation

666
ASM / Re: Ok, I'm a noob
« on: March 27, 2012, 08:56:12 am »
To all of you: thank you, and I'll be a long time offline :( going on vacation and have there no intenet.

And xeda: I thank you very much, I like the way you do it, givin an example and I can learn out of it, all people may do that :P
And sometimes i'll ask for an expelnation

667
TI Z80 / Re: My Digital Clock
« on: March 25, 2012, 10:40:42 am »
That's impressive that you got it able to update every 1 second, accurately. :D
thanks, and the analog clock: I made one allready, by copying the source from another, but I'm not good with those sin( things and all :P

So I made an digital cause it's easyer to read

668
ASM / Re: Ok, I'm a noob
« on: March 25, 2012, 10:36:14 am »
Yeah, with the script I posted it only worked with another jp to the conditionals

669
TI Z80 / Re: My Digital Clock
« on: March 23, 2012, 02:41:49 pm »
In basic

670
Wow, its just an epic drawing :)

To bad I'm so bad at pixeldrawing

671
ASM / Re: Ok, I'm a noob
« on: March 23, 2012, 02:02:07 pm »
Do you have any tips to fix it?

and what if I place a jump to conditions after the 3 ld's?

It worked :P

672
TI Z80 / Re: TI-Concours Snake games
« on: March 23, 2012, 12:11:35 pm »
Ow, you're from brugges?
I was born in Brugges :P

And I'll stop posting my idiot responses

673
TI Z80 / Re: TI-Concours Snake games
« on: March 23, 2012, 12:03:04 pm »
mmm, yeah foodies :P

[offtopic] could someone help me in my I'm a N00B topic? :P [/offtopic]

674
TI Z80 / Re: TI-Concours Snake games
« on: March 23, 2012, 12:01:00 pm »
Ow yeah :P

Sorry, english me no good cause belgium i'm from :P

And now the correct: Sorry, my english ain't that good, cause I'm from Belgium :P

675
LOL

indeed :P :P :P

Pages: 1 ... 43 44 [45] 46 47 48