Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - stevon8ter

Pages: 1 ... 4 5 [6] 7 8 ... 48
76
Axe / Re: AXE Tilemaping - Please help!
« on: December 18, 2012, 02:40:21 pm »
I think it's ok as it is now

The

Code: [Select]
For(X,0,11)
For(Y,0,7)
If {(Y*12)+X+GDB1}
Pt-On((X*8)+({L+0}*8),(Y*8)+({L+1}*8),({(Y*12)+X+GDB1}*8)+Pic1)
Pt-On((X*8)+({L+0}*8),(Y*8)+({L+1}*8),8+Pic1)õ
End
End
End

makes it so that it starts at X and Y, and then maps 8 tiles down and 12tiles right...
So it's always 8*12

Tho the IF statement isn't nescecarry... if you change your pt-on statement a bit, you've got it without the extra (memmory taking...) if-statement

EDIT: also, if you'dd drew the sprite 1 time... then storepic L3
and then every loop, before the map routine, do recalpic L3 ... then you don't need the ClrDraw and you don't have to loop through the draw command anymore... which will save a little speed (only a tiny bit)

77
TI Z80 / Re: [Axe] [2012 Apocalypse Contest] Zero44's entry : One Day Left
« on: December 17, 2012, 04:24:22 pm »
Delete the executables, it's against the rules during a contest... :o

Btw: i think the flickery sun thing is a bit anoying xp

78
Axe / Re: What can be done in Axe in 3D ?
« on: December 17, 2012, 04:17:50 pm »
Hmmm idk :/
Sorry

79
Axe / Re: What can be done in Axe in 3D ?
« on: December 17, 2012, 04:12:00 pm »
4D!!!!

Nah joking, no i don't really know, maybe it should be an interesting idea to build a game around a 3D engine...? A little game...?

80
TI Z80 / Re: My Current Project
« on: December 17, 2012, 07:55:29 am »
Ok i was so gently to make a screenie ;p



and i noticed: there are no shops? probably it still has to come...
- it's a tiny bit too slow...
- there's no map limit... so when player goes up, or left, zombie goes down/right... (0-65536)
- bullets keep, shooting after hitting enemy

81
Portal X / Re: Portal Prelude
« on: December 16, 2012, 12:02:15 pm »
If anyone needs ideas :p

http://spele.nl/portal-quest-spel/

82
TI Z80 / Re: My Current Project
« on: December 15, 2012, 08:22:41 pm »
Yeah
Many people will think: stop asking attention, be patient, don't spam to higher your post count

But back to topic: what's already implemmented?
-mapping
-movement
-shoothing
-AI?
-shops?
-building?

83
Humour and Jokes / Re: The other Guys
« on: December 15, 2012, 08:20:03 pm »
Oooh nop didn't see it :p
(How much movies did you watch yesterday? :o )

84
Humour and Jokes / Re: The other Guys
« on: December 15, 2012, 08:17:35 pm »
See what? TELL MEEEEH!!! XD

85
Reuben Quest / Re: Reuben Quest
« on: December 15, 2012, 08:16:30 pm »
Ooh yeah little misstake sorry :p

If you ever need help, ask me :p
I'm new to axe so willing to learn (as you might already know i'm a quick learner :p )

86
Miscellaneous / Re: Hobbit, anyone?
« on: December 15, 2012, 08:14:46 pm »
I didn't read the book
But next saturday (yeah after the end of the world :o ) i'm going to see it with my parents and my gf

87
Reuben Quest / Re: Reuben Quest
« on: December 15, 2012, 08:13:10 pm »
Nice
That would be cool indeed :p
So basicly: touch wall, scroll screen 88px (+-8)

88
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 15, 2012, 08:10:04 pm »
Yeah but i think we will be able to handle it... I think movement and collision will cause the biggest slowdown, and scrolling as well, but i think you guys could handle that :p cause even with my unoptimised routines i can get a smooth fast scrool-move-collision (b/w no anim)

89
Computer Projects and Ideas / Re: [Cemetech Contest #9] Reuben Quest HD
« on: December 15, 2012, 08:05:13 pm »
Necroposts aren't to be proud about...
And this isn't a necropost since it's only 16 days (or is necropost 14days?)

90
Reuben Quest / Re: Reuben Quest
« on: December 15, 2012, 08:03:25 pm »
Euhm, i yet have to play so much games.. What's the zelda scrolling effect?xD

Pages: 1 ... 4 5 [6] 7 8 ... 48