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Messages - stevon8ter
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76
« on: December 18, 2012, 02:40:21 pm »
I think it's ok as it is now
The
For(X,0,11) For(Y,0,7) If {(Y*12)+X+GDB1} Pt-On((X*8)+({L+0}*8),(Y*8)+({L+1}*8),({(Y*12)+X+GDB1}*8)+Pic1) Pt-On((X*8)+({L+0}*8),(Y*8)+({L+1}*8),8+Pic1)õ End End End
makes it so that it starts at X and Y, and then maps 8 tiles down and 12tiles right... So it's always 8*12
Tho the IF statement isn't nescecarry... if you change your pt-on statement a bit, you've got it without the extra (memmory taking...) if-statement
EDIT: also, if you'dd drew the sprite 1 time... then storepic L3 and then every loop, before the map routine, do recalpic L3 ... then you don't need the ClrDraw and you don't have to loop through the draw command anymore... which will save a little speed (only a tiny bit)
77
« on: December 17, 2012, 04:24:22 pm »
Delete the executables, it's against the rules during a contest... Btw: i think the flickery sun thing is a bit anoying xp
78
« on: December 17, 2012, 04:17:50 pm »
Hmmm idk Sorry
79
« on: December 17, 2012, 04:12:00 pm »
4D!!!!
Nah joking, no i don't really know, maybe it should be an interesting idea to build a game around a 3D engine...? A little game...?
80
« on: December 17, 2012, 07:55:29 am »
Ok i was so gently to make a screenie ;p and i noticed: there are no shops? probably it still has to come... - it's a tiny bit too slow... - there's no map limit... so when player goes up, or left, zombie goes down/right... (0-65536) - bullets keep, shooting after hitting enemy
81
« on: December 16, 2012, 12:02:15 pm »
82
« on: December 15, 2012, 08:22:41 pm »
Yeah Many people will think: stop asking attention, be patient, don't spam to higher your post count
But back to topic: what's already implemmented? -mapping -movement -shoothing -AI? -shops? -building?
83
« on: December 15, 2012, 08:20:03 pm »
Oooh nop didn't see it :p (How much movies did you watch yesterday? )
84
« on: December 15, 2012, 08:17:35 pm »
See what? TELL MEEEEH!!!
85
« on: December 15, 2012, 08:16:30 pm »
Ooh yeah little misstake sorry :p
If you ever need help, ask me :p I'm new to axe so willing to learn (as you might already know i'm a quick learner :p )
86
« on: December 15, 2012, 08:14:46 pm »
I didn't read the book But next saturday (yeah after the end of the world ) i'm going to see it with my parents and my gf
87
« on: December 15, 2012, 08:13:10 pm »
Nice That would be cool indeed :p So basicly: touch wall, scroll screen 88px (+-8)
88
« on: December 15, 2012, 08:10:04 pm »
Yeah but i think we will be able to handle it... I think movement and collision will cause the biggest slowdown, and scrolling as well, but i think you guys could handle that :p cause even with my unoptimised routines i can get a smooth fast scrool-move-collision (b/w no anim)
89
« on: December 15, 2012, 08:05:13 pm »
Necroposts aren't to be proud about... And this isn't a necropost since it's only 16 days (or is necropost 14days?)
90
« on: December 15, 2012, 08:03:25 pm »
Euhm, i yet have to play so much games.. What's the zelda scrolling effect?xD
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