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Messages - thepenguin77

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1246
TI Z80 / Re: The World's Hardest Game
« on: November 05, 2010, 09:48:15 pm »
I think one major reason for trying to keep it as a program would just be because programs are much easier to keep on your calculator than apps. The more apps you have, the slower your calc runs and the longer it takes to access Mirage / DCS. Whereas with programs, you typically just pile them on, plus programs send 5 times faster than apps. I could care less if I have 50 programs, but 50 apps would be unbearable.

So typically for these reasons, at least with me, if an app is not a serious contribution to my calculator, it doesn't stay for long. That's why none of my games are apps. ;)

1247
TI Z80 / Re: The Impossible Game
« on: November 02, 2010, 11:09:50 pm »
"Oh cool penguin, a screen shot of you failing"

Not quite, this version of the game was assembled using the source that I have successfully disassembled. It shall live on!!!

Plus, here is the source. Just for good measure.

1248
ASM / Re: Some general Questions
« on: November 01, 2010, 09:55:44 pm »
Straight from the zilog manual for add hl, <register>:

Quote
Condition Bits Affected:
S is not affected
Z is not affected
H is set if carry out of bit 11; reset otherwise
P/V is not affected
N is reset
C is set if carry from bit 15; reset otherwise

To be honest, I actually forgot that S and Z were ignored. I bet somewhere in one of my programs I did that wrong.

1249
ASM / Re: Some general Questions
« on: November 01, 2010, 02:11:25 pm »
And here is the best one: (I think by calc84?)
Code: [Select]
or a
sbc hl, de
add hl, de

The flags are affected exactly the same way as cp.

1250
TI Z80 / Re: The Impossible Game
« on: November 01, 2010, 11:29:49 am »
By bouncies do you mean the black squares? And you are saying that if you hold 2nd indefinitely while bouncing and them, you will eventually fall off?

1251
TI Z80 / Re: The Impossible Game
« on: November 01, 2010, 11:11:18 am »
What do you mean by bouncies? Does the game stop running or something? I don't know how you could get stuck because if you look away from the screen for even a second you'll die and restart.


Edit:
   ScoutDavi, I think you are talking about the wrong game. I think you mean The World's Hardest Game

1252
TI Z80 / Re: The Impossible Game
« on: November 01, 2010, 11:02:54 am »
What do you mean by get stuck? That's sounds like more of a problem than a restart button.

1253
TI Z80 / Re: The Impossible Game
« on: November 01, 2010, 10:55:56 am »
ScoutDavi, what do you mean by a restart button? It's disassembling really nicely so I think I'll be able to make changes.

And squidgetx, I totally know what you mean by the game going crazy, I'll have to look into that.

Edit:
    I think the way I can prevent this from happening in the future is that I'll have my batch files back up the source for me. I'm going to make a folder C:\backups\ and copy the source there every time it assembles.

1254
TI Z80 / Re: The Impossible Game
« on: October 31, 2010, 07:03:05 pm »
I'm using IDA which is the best. I have to talk to brandonW about handling bcall's but I've already disassembled the entire boot page with it, so I have experience.

1255
TI Z80 / Re: The Impossible Game
« on: October 31, 2010, 06:59:37 pm »
Those are the only two differences. Everything else is the same. Hopefully I can disassemble it so I can make changes in the future, but it will never be the same.

1256
TI Z80 / Re: The Impossible Game
« on: October 31, 2010, 05:23:26 pm »
Well, due to a batch script error: "Move vs. Copy". The entire source of this game is completely gone. Undeleters won't work because the file on my hard drive has already been overwritten. I have no choice but to hack the current version to v2.0 and be done.

Edit:
    Here is the final version.

If you have any suggestions for future updates: sucks to be you.

Edit 2:
    This is disassembling really nicely so I think I can still make updates on it. So be prepared for versions past 2.0

1257
TI-BASIC / Re: Quadratic Formula
« on: October 31, 2010, 04:24:10 pm »
Ok, sorry if this isn't the problem, but we can't over look this.

You are using the STO button to get the arrow right? Not minus greater than.

Edit:
   Ninja'd

1258
Other Calculators / Re: Simple yet useful virus
« on: October 30, 2010, 07:48:44 pm »
This is the longest non assembly way to put a calculator out of commission.

On the home screen:
"GarbageCollect [enter]
ans+ans [enter][enter][enter][enter]... repeat until error memory
[2nd][STO]ans[enter]

This lasts about 5 minutes. The best is then the person will press clear, which will take another 5 minutes. They should have pressed enter and just gotten ERR:SYNTAX.

1259
TI Z80 / Re: The Impossible Game
« on: October 30, 2010, 11:50:22 am »
Ok, I have a problem, when I get to 108 attempts, it crashes (84+ keypad), is there a bug in the 108 attempt?

That's a really strange problem. I don't think there's anything special about the 108th attempt. So the obvious questions: How does it crash, freeze or turn off? And then does it happen every 108th attempt? Or can it happen on other numbers?

I would have to assume this is either an Nspire thing or you happened to die weird on your 107th attempt because nothing changes the more attempts you have. My friend actually accidentally left the game running for several hours and he had 19,000 attempts.

1260
Computer Projects and Ideas / Re: Things made in PowerPoint
« on: October 30, 2010, 01:23:28 am »
This is was my 8th grade computers project. We had to make a video using custom animations, so I overkilled it and spent like 30 hours on this (which at the time was a lot). The other guy is my teacher and my hair is not nearly that long any more.

I've never published a powerpoint before, but it looks like play.bat should get you going in the right direction.

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